[quote=@Lexicon] [@Shorticus] I see. What would it cost to create an improved healing salve then? And how would that be reflected? I'm assuming that our clan has a basic healing salve that, if given a few days to work, can close small wounds. If Maire wants to research a more effective salve what would that cost and how would that be reflected? As far as the potions go...hmmm, why not a dozen to start? What would that cost? [/quote] Healing salves work like you've described, yes. Research... I'd like to say that you can do some research to find out what you need to develop a better one. You may already have the materials. It won't cost anything to do research except time, and you may not succeed this turn. The dice have a say in this. Eventually, you WILL succeed (it'll be easier each time you dedicate a turn to research). And the more I think on potions, the more I think I want to make sure that Healer (the trait) is valuable. If we can just make healing potions, why would we ever want a healer? Plus, there's a blessing to heal people. So, instead, I'll say this: you can make potions that have NON-HEALING effects. (Example: strength, agility, maybe flight one day.) Instant healing is reserved for Healers and the goddess of mercy.