[color=orange][i][u][b][h1] The Update [/h1][/b][/u][/i][/color] [i][u][b]The World:[/b][/u][/i] [b]Road of Ruins[/b]: Deep in the east lies the scattered remains of the strange statues and forgotten homes. Wind chimes dangle on the wrist of old idols as a way to alert any travelers may who get strayed from the roads so they may see civilization again. Here the wind is always fierce, launching rocks from the floor in arcs like careless children. Gray clouds spiral in mourning across the plains, occasionally crying at the grave sites of builder cities. In the distance away from the roads grand structures that put some of the finest empires to shame waves over the horizon, tempting those to leave the cobble path into the unknown, never to return in their chase of the land marks infinitely away. The Road is some times called the Alleyway of secrets. Before the rise of magic 30 years ago it was a wet land filled with marshes that required strong infrastructure. Inch by inch the foot solders of ingenuity artificially turn around a festering bog into a place of order. The road started to decay in previous generations, once each statue saluting a village that controlled the trade and travel between Main Land towards the East, then empty. Then disrepair and now ruins. Those who stray don't always die of starvation, most fall into pills of muddy tar, diseases ridden marshes cloaked with algae like grass and the occasional predator. [i]"The road was always a passage to the east. The cities always a home to those now dead. That it shall remain, for us and any other "[/i] [b]Main Lands:[/b] or sometimes known as the Green Land. Hills prop out of the ground, pregnant with flowers and trees that blossom yearly, a bounty of nature flourish out of the back of the dirt and yet turning around all you'd see are endless fields of plain grass and looming hills. The sounds of water babbling to itself hides seeming behind each new corner yet most of the time will never there. The main lands is the seat of the human population and always stood as the biggest threat to the east and the builders to its sheer abundance of people, fortunately for them 90% of the people are all split up into minor factions. It is also one of the biggest lands to date with even advanced and wealthy societies here paying cartographers and scouts to mark locations for over 200 years straight. The Main Land are a hated power, especially for a league of empires barely seen on ships out at the seas from other regions. Wars and invasion in the past all failed simply due to the attrition of never ending land and factions. It's not known how many powers reside here, many lurk within the wild forests that have terrain that drove skilled trackers mad, requiring a team of survivalist to enter and eventually leave with them. Skirmishes and political enemies are common here to such an extent that normal people barely react to a new forces claiming to hate them from inside. [i]"I built a hut a top a hill and looked around this morning. I built a out house at the bottom and a foreign army came without warning"[/i] [b]The Eastern Woes:[/b] Thoroughly blocked by the mysterious builders, the land has been pressed against eastern sea. Despite the 7 powers unifying to build a navy force that would put even the builders to shame, they found no new lands nor riches. In fact many simply came home weeks earlier than expected with all the sailors confused, claiming they went in the opposite direction. This happened over and over, the first few times the sailors were dishonored for cowardice. The next time the men were given state of the art compasses, tech that bankrupt several smaller villages yet they returned. In rage the empires killed the sailors for wasting resources, the remaining sailors who were conscripted all committed suicide as their ships clashed into the docks of their home land without control, aware of the rage that waited on their unplanned return. Cut off by the builders for a war started in envy but thoroughly denied entrance by stout structures. The powers, driven mad by dwindling resources and denied expansion joined into the Da lou Dae: Teeth of the True. Massive battles took place but between marsh lands and builder defense they failed time and time again. Hopeless and isolated. The Eastern people retained their identity as a united empire but started Sinking. The land is a shell of its former blossoming beauty, carved with caves that link inside and out in manic locations. Towns are abandoned with only people coming out of cellar doors from their underground hovels in order to investigate new comers. The people once proud and stout now beaten and petty, claiming their navy to be fantastic despite the docks still sitting in rubble with glorious crafted ships all driven nose first into the shores. None know what the Da Lou Dae practice anymore in the main lands and most do not want to. Many tribes all wearing the ceremonious red robes will scream that they are the true Da Lou Dae, rallying forces to take the main lands or their own towns once again. All of them leaders, all of them preaching totally different ideals and concepts. Those frustrated at the dead builders run to the promise of their glorious structures, screaming with blades in hand before vanishing into specks in the distance. [i]"If lunacy ruled a land. It would be the Eastern Woes. It's trade are tears, its monuments broken dreams. It has nothing for us but frustrated young men and depressed women"[/i] [b]The Lilly Pads:[/b] A scattering of tiny islands, each barely big enough to support a single village that all lie out in the view of the only known shore of the Main Lands. The pads frequently are washed up to its far forests in high tides and when the tides are at its lowest, the image of houses poorly placed can be seen poking their roofs out of the hungry water. Bridges web the territory, all guarded by dock yards that circle around shattered shores. Glorious ships, decorated and bulky wander like mammoths around the orbit of their homes. Putting even the Eastern Navy in its prime to shame in nothing but pure size and hull thickness. Kind but cruel is the way of the land, the lush fields teem with exotic flowers and colorful fish suckles on your toes when the tide offers a shallow lake at the shores. but make a mistake and within minutes you will be swallowed by incoming waves, trust the people too much and you'll find yourself either disappeared on a slave ship or without clothes or boat. The lands rely on tourist and trade strongly, appearing friendly while they slips funds to pirates and bandits. Those they cannot exploit they will wither away by funding their enemies in secret. [i]"Never I have I seen a land so fractured so united. All it took was greed, it's times like this I wonder what the cost main land unity would be"[/i] [b]The Far Lands: [/b] Beyond the horizons lies lands still not seen. They are not merely speculated to exist but known, as many empires and powerful invaders comes to the Main Lands from these foreign places. All with languages and names that dazzle the ear to try and capture. The previous forces to try invading- and even are still invading- are as follows: Langarsine: Grey wearing warriors, all with tired eyes. Storing chests of human remains at their tiny land bases they smuggle into the arms pits of the hills. The least known of them of all and recently knew. They came as a moderate forces from across the sea, hanging skeletons from their ships. A typical tactic is to pretend to be dead, even wearing human blood and remains before rising up and striking. [i]"You're dead, you're people are dead and this land is dead. We will treasure it none the less"[/i] The Domain: A sector of atheist warriors. All of them with iron wills and toned bodies and thoroughly humanist. They believe all gods and religions are backward and seek to unit the main lands under the aristocracy of philosophers and scientist of their land. They carry strange ways and strange technology. [i]"Suckle on your fantasy. Drink your dreams until you are too drunk for reality. We will be here, to free you of your addictions"[/i] The Wurtan: Invaded in a sea of ships over 200 years ago and failed. The left overs still retain their identity, many being the spawn of deserters who lived in the main lands. They pose as other tribes, wearing robes and costumes over their own before striking and turning those of a different tribe into slaves. The Wurtan are so nationalistically pure that they regard simply not being Asian enough to deem you an outsider. [i]"The pride of a country is not how it holds itself but how it holds others"[/i] --------------------------------------------------------------------------------------------------------- [i](((((I know I said I was planning to have a vote for plots, but I meditated on this and I came to the conclusion that I can't have a system indepth about personalities but then chain them all to one rigged plot. I think that, a lore rich world where a lot of smaller plots will happen with one over arching one might be best. So. I'm going to propose this as the main plot.)))))))))[/i] [color=lightblue]The wind goes north, taking with it the comfort of societies. Sometimes it whispers things as it passes by, other times it drifts between a deathly chill and a flash heat. Since two weeks ago this has started and with it it seems the wind takes a little more. A little more warmth from the fire place, a little more water from the well. A little more bounty from the farms. To everyone, these occurrences are the changes inflicted on them by the ups and downs of life. To the mage they find slowly, that magic is becoming more hard to lure with their rituals and even harder to siphon from others. To the Manifest they look longingly out of their windows to the North, knowing not what draws them with pure desires nor rationality. The puppets squirm as they speak of far off places in total alien concepts. Screaming at times that the lands don't talk. This world has magic moving but to where and why is all a different manner. Strange things are carried in strange winds, the weather become hot enough to set forests aflame and spew rain to flood a towns day and night the next. With it all, new forces move about with the powers of nature. Claiming villages, killing many. The main lands peace is dwindling and its diversity slithering away with the north as invaders and ambitious factions follow it. [/color] [i](( This is more or less the plot. I will ask for a co-gm since I don't want to this RP slowing down if I have to deal with RL stuff. I would like to offer that role to you @ravendivinity as you have been amazingly proactive in all of this and from what I seen of you, if you had to make a plot without my help you could tune into the world just fine. I will however understand and respect if you refuse. You are more than right to just want to be a player. I'm sorry that what I originally promise wasn't delivered with the 3 baby plots but I hope this will be of good enough quality to make up for it. Thanks for your patience, guys. You've been golden.[/i] ------------------------------------------------------------------------------------------------------- [u][b]The New Classes[/b][/u] ---------------------------------------------------------------------------------------------------------- [i][color=lavender] Puppet of X: A puppet can only see things thru their element. A puppet of water may only see a world of connections and flow, they may not understand that somethings can be disconnected from each other. He can't accept a cigar is a cigar, that chair is a symbol of your culture. The sun positions influence how we act with each other. He is so in deep he write an essay to say hello to someone. Puppets can literally see via their element. Our water puppet could peer out of lakes without being there and even get tiny pieces of a large area by looking out of rain drops. They are natural mages of their own element but due to their mental states will constantly misuse or not understand how to apply it. Puppets lack any sense of self, they don't develop it before their title and stop from doing so by destroying any attempt to do so with their perception of things such as our water puppet taking apart all his dislikes and likes as results of societal pressures or nurturing or religion. An example of a puppet of water misusing his magehood would be him helping someone catch a thief by flooding banks and giving money to everyone so no one would need wealth. [/color][/i] --------------------------------------------------------------------- --------------------------------------------------------------------- [i][color=green]Enemy of X: Someone who attracts an element but doesn't absorb it. An Enemy of Blight would find that he is never sick, untouched by boils, acne, weaknesses and more or less physically perfect. Unlike the manifest, all these are physical and not emotional, he still may have depressive attitudes or be a loner. People and things around an Enemy will absorb it if near him long enough, his pets may get sick or people may just get depressed for no reason. Enemies normally don't understand their element at all, they may think it is useless and ruins the world. They would decree it to be worthless and those that share characteristic to that element to be scum or pathetic. They are not naturally understanding people for those that suffer because of their element. Enemies are impervious to their element, they may do things that should by all right kill them such as walking into fire or licking a plague victim and still be totally fine. They are, however vulnerable to offensive or defensive spells but may not have their emotions/mind or health changed(such as making them sick) [/color][/i] ----------------------------------------------------- ----------------------------------------------------- Will I add anything more? Yes. I will add the cheat sheet but I am just dead. I hope this content will satisfy you though. Oh, and Shy. Martyr get no benefits nor supply no benefit. They are a sink hole for their element and more or less, totally invisible to it. If a mage tried to leech from them, they would find their pull is not strong enough.