How does the Council assign Watchers to people who aren't contracted with them? If they can do that, why don't they just give Watchers to the super strong guys who are in charge of the armies and have them fix it? Why don't they just give a Watcher to Sevrin and tell him to stop making the apocalypse happen? Why are they asking our group to help at all when they have the four horsemen to fix things? Or barring those guys, they can just give a Watcher to Nero, who's more than proved himself as capable after DMC4. What's our group's incentive to fix things, beyond 'several of you failed once and it's all your fault because of it'? Several of us weren't even there; therefore it couldn't be our fault. Furthermore, how can you motivate players or characters without loot? Keep in mind half the players are mercenaries of some kind. Isn't there a more fluid and natural way to give your players than literally telling them "Do what we say or die"?