[u][b] OOC Q: Do I have to read all of this!?[/b][/u] A: No, besides from the "lore and world" that answers some creation questions and your class for some clarifications. Even then, please do it at your leisure. It's meant to be a cheat sheet not a reading essay. Q: will this start even if you can't get a co- gm. A: yes. It will but a co-gm will help us out alot. Especially me as I'm, frankly. Looking for work and might need to evaporate sometimes. Q: What exactly is going to be like? A: Effectively. I want to run it like a DnD party. Travelling, encountering other plots and chasing a unified issue. You can break the "don't split the party rule" due to personalities and even be enemies later on but it will hard to manage this without a co-gm to manage split teams. This will start in the mains lands with the group getting together very early on. Q: WHEN ARE WE STARTING THIS? A: Well. I'd prefer we have at least 3 players, not including me who might just be a sort of gm. Depends. Once We see who's on board and who thinks this just too overwhelming will determine if I decide to start it or not. [u][b]Lore and world.[/b][/u] ----------------------------------------------------- Q: Where will this all start. Are we bound to the world definition of organisations and culture?. A: The main lands. No, the main land is created specifically to allow for any group, even if that group has ties to the East/ Lillies. Q: Can we be tied to the builders? A: No. You can be tied to the descendants of Riu. The people that lived on the houses by the road of Ruin. A cast of solders and services/merchants who sometimes left to the east or main lands to settle. They were a sub culture and disconnected to the builder cities. Romances of builder land marks would be high. Q: How common is magical people here? A: Very rare. Full blown villages that house up to hundreds of people may not even contain 1 Manifest but the sheer numbers in main assure there are handfuls of them about. Q: Do artifacts exist? A: yes. But it is in extreme rarity. Mage may only use artifacts to recharge to full power once a day, eventually destroying it. Manifest may use an artifact of their own element indefinitely and without cost. No others may activate an artifact, to them it's just trash. [u][b] Mages[/b][/u] --------------------------------------------------- Q: Do Mages have any sense spells or see magic? A: No. Mages can gauge magic by siphoning it but they would have to go around doing it to everyone to see if they're magical. Which would be exhausting and unrewarding if they are siphoning an element they don't use. Q: What can Mages siphon from and how effective is it? A: Mages can siphon from people, actions, current events and deeds that relate to their element. However, magic not drawn by rituals will degrade within an day. Big events like mass forest fires may restore you your full level. Manifest restores 1 of your highest spell, 2 if you knock them out via siphoning. mages get 6 spells uses a day. 2 for their highest level(dosen't count for mages only at level 1 in skill) without siphoning you must do your rituals, meditations and standard elemental life style to restore them all the next day. Q: Do mages have religions/ organisations and masters? A: yes. However they are rare. Many will be too unhealthy to be active, either being brooding isolated monks or under funded schools in dark places. Mage apprentices are typically abused relating to the element in order for the master to siphon from them. Lone master/apprentice ships are morose things. You, are free to make a faction of your liking though. Q: Can mages siphon from Enemies, martyr and puppets? A: Yes, no and yes. Puppets are sensitive to the siphoning ability however and unlike a manifest will "feel" something they rely on being disturbed. Their reactions can be hysterical. Martyr are black holes and inert. Enemies are the easiest to siphon from but also, attract the element back. You would degrade all your magic in an hour into their "cloud" of negative element that may eventually harm you too. Q: Can a mage use more than one element? A: Yes. This is called a leech mage. They rely almost entirely on siphoning, as there is not enough time in a day to practice contradicting life styles that would attract an element. As such, they have no recharge time. Many leech mages are warlocks who harm others and themselves constantly to siphon their desired element. They die young due to their mischief and those alive rarely match up to the power of a dedicated mage. Q: Manifest mages. How much danger are they in and can they adopt other elements? A: No. A manifest mage can only practice their own element and they face a very real risk of suicide with each spell, however a Manifest will never go below level 1 magics. Mage Levels: ONE= Basic moves such as throwing small fire balls. A blight may be able to concentrate on a small plant and rot it away. Renew could close up minor wounds. Typically all level 1 spells take a few seconds to activate and focus. A mage will stare at something, with their fingers all pointing at it. TWO= At this level a mage may cast level 1 spells instantly. They may focus on a person and do much more abstract powers such as a fire mage making someone feel very passionate or angry. A water may make someone more inclined to think more logically all for a brief period. Mages focusing on this level may influence their element in the real world with extreme concentration such as making small bodies of water split apart or casting a "blight" bubble to stop the party getting infected. THREE = You may cast 1 or 2 instantly. At this level you can funnel your element into something in the form of spells. Fire mages can make someones brain boil, a blight can curse someone with a sickly ichor in their lungs. Renew may be able nestle a colony of bugs in someone flesh. Cones of an ability may be launched in large radius or even compel an element to be attracted to someone such as making a flaming house fire all suddenly leave in pursuit of a single man. [u][b]Martyr:[/b][/u] --------------------------------------------------------------- Q: Are martyr skilled at anything naturally? A: No. Martyr are effectively highly suicidal individuals with self worth issues. A healthy martyr would understand that just because his death has importance that it dosen't mean his life isn't important, even if only to himself. Q: Can martyr stop being martyrs? A: no. Nothing can stop magic being drawn into them, not even master mages or being near enemies. [u][b]MANIFESTS: [/b][/u] Q: Outside of natural skills in their element, can manifest do anything actually magical without mage hood? A: Yes. Manifest are the only class that can use an artifact of their element. For a mage it would just be another battery. A manifest can use actual magical powers from an artifact and in some cases manifest mages make use of this by having flame wands never run out. Q: If my manifest dies by an enemy, would they still die by their element? A: Yes. Even if you are currently being decapitated, somehow. Someway. Something will happen to make sure that the final blow is done by your element. Maybe you'll be set aflame by freak lightening or run away and drown in a well. Q: What is an unhealthy manifest? A: An unhealthy manifest becomes an extreme of their element: Water into ice. Fire into magma. Blight into void. These people are so absorbed into their personalities that they over do it. A magma manifest would be ANGRY about every thing and never simmer down. He will eventually destroy himself by burning anyone who simply tries to comfort him. They destroy any offering such as love and give nothing back.