#4, the Time-Space Paradox is the only thing that would be prepped and matured in one turn. The halo was created prior, as was the barrier, and the arsenal is in a time statis, where it's not matured as of yet. The barrier fully covers Myron in a perfect sphere, which has a width of roughly 50 feet. For sure, Eden Era rules are a good guideline, but it's far from perfect for high tier battles like ours. Say a character is given buffs that would improve how many spells he's able to conjure in one turn - the exact situation I'm in - logically, that should mitigate restrictive limits, which is why Myron has been a faster caster as of late. The the idea that only one 'thing' can be prepared at once is preposterous, some spells obviously take longer than others, some actions take a single synapse to activate, and by jeeves, if a profile states they can multitask, best expect they will. Both of our characters have been caught manipulating multiple spells in tight timeframes. The way I see it, actions and spells all have a given lapse of time, and working posts in to those timeframes are how we come to progress a fight. Actions are not based on set rules, but by a mutual understanding of time between both fighter's actions. End motif, the ruleset I play by is logic and collective agreement.