Will this guy work as an opponent? Or rather, one of his robot bodies... [hider=Meticulous Master of Machines!] Name: Johannes Larque Race: Unknown Gender: Unknown. Presumably male. Age: Apparently somewhere in his forties. However, this cannot be confirmed. [b]Physical Appearance:[/b] Johannes Larque's real body has never been identified, though he does have one. However, all of his public activities are conducted via advanced humanoid drones, which are controlled remotely. These drones are semi-autonomous, and can function on their own, but are not fully sentient, merely clever vessels for their master. There are twelve in total, and all are near-uniform in appearance. Drone height: 6'9'' Drone weight: 553 lbs [img]http://i.imgur.com/VUOzOE4.jpg[/img] The drones are clad in real silk suits, tailored specifically for their form. Though their movements when acting alone are clunky, with Johannes in control they are capable of performing even the most specific and complex actions, with all the grace of a living being. This can make them seem somewhat unnerving. Though usually silent, the ticking sound of clockwork can be heard when they move quickly. They have no voice of their own, but will transmit a distorted version of Johannes' own when he is controlling one. [b]Abilities:[/b] [i]Genius engineer:[/i] Johannes is the finest known engineer of MicroClockwork in the world, using it to create elaborate mimicries of organic creatures, as well as powerful mechanisms for energy storage and transfer. With enough time and materials, there is little he cannot create. None of his creations rely on magic in the slightest, being things of pure science. [i]Combat training:[/i] It is rare to see one of his drones actually engage in combat, but it is clear from the few instances where it has occurred that their controller has some hand-to-hand training. [i]Drone Abilities:[/i] The drones are far stronger than baseline humans, and can move with surprising speed and agility for their weight. They are also highly resilient, capable of taking bullets in their more heavily armored segments (arms and torso) with little to no damage. They do not feel pain, and will only lose functionality when part of their body is simply too badly damaged to continue. When control of them is released (either due to Johannes moving on or the transmitter in their abdomen being destroyed), they will take whatever actions are necessary to keep themselves and any pre-designated targets safe, without harming others if possible. They can also be given simple orders without Johannes assuming direct control. [i]Mechanical senses:[/i] The drones have normal auditory senses, and no sense of smell or taste. They can feel things, but not very well, being able to make out shape but not texture through touch. Their vision is slightly better than a human's, being able to zoom in on faraway objects and see perfectly well in low-light conditions. They can also record what they see. [i]Light projectors:[/i] Each drone is equipped with a projector, which may be used to create realistic three-dimensional holograms. These images cannot be created from scratch, however. Projections can only be made of people, events, and things that a drone has recorded with its visual sensors. [i]Arm tools:[/i] The forearms of Johannes' drones are quite large, and contain some simple equipment, within both the fingers and the arms themselves. Both arms: high-voltage electric circuits in the fingertips. These can be used to start other devices, revive those undergoing cardiac arrest, or to simply electrocute disruptions. Their batteries are run down by default (so that drones can shake hands without... you know) and require a short time to charge. Left arm: automated screwdriver in the hand, powerful piledriver in the forearm. Right arm: tweezers and magnifying glass in the hand, heavy plasma-powered cannon in the forearm. The cannon fires superheated projectiles with adjustable velocity, but generates a large amount of heat in doing so. It cools itself by gathering large amounts of water from the surrounding air and releasing it as immensely pressurized blasts of steam. Making more than two shots in a row without cooling will result in the weapon breaking down, becoming temporarily unable to fire. [/hider]