I feel that under the circumstances given, certain buffs should raise the cap on preps. Nearly all of Myron's abilities require some sort of preparation. (Slang: Prep?) Swiftly cast spells, the kind Corban is more skilled at, can only be applied to a few things Myron does magically, such as form control & shaping of water, or activating formerly prepared runes. Now we backtrack to the problem of what a prep really is? A prepared ability? One that is 'enhanced' and empowered over time? A trap of some kind? Either all of Myron's runic spells require a prep, (which shouldn't take long at all, really. Some runes are in other runes!) or he is completely incapable of actually making preps altogether, his basic runes just won't count as preps. This is the ultimatum I see, in which Eden Era's more primitive set of rules redden my character's anus. The fix for this is either making exceptions for Myron, or having me state which of his runes is the 'big prep' every single time, during every post. Strenuous unnecessary excess effort. This is why I see Eden Era as not only imperfect, but not fairly catered to a broader spectrum of combat styles. In short, if Myron isn't allowed to ideally 'prep' multiple spells while buffed (or if he's even capable of preps!), then the rules unfairly punish him for having a non-traditional spell casting style. I'm willing to work on exceptions and adjustments to the rules Divinity deems acceptable, but I don't plan on swearing an oath to Eden Era's patchy policies.