[quote=@Dazsos] You're helping me out here more than you know. And I'm a vulgar masochist who thrives on forcing multiple people to side against me on a debate to truly weed out what's wrong in both sides. So the barrier shouldn't just be blanked out by any prepped attack, because it's a high tier, high grade ability. It's a one-trick pony, but it's very effective, and it was accepted by my opponent before the match started. There's my vice grip, here's my calloused hand. Psssst... hey, hey Melon... you're still using aspects of time in your explanations. Also, I'd give your crude humor a 6.8/10. If you used the word feces, or the rather elusive ejectamenta, you'd surely earn more points on my sphincter scale. [/quote] Yes Dazsos, but as I've explained multiple times, your characters are the same tier now. Corban doesn't really have any detailed abilities, but we can presume that they're vaguely equal in scope to Myron's shield, so for all intents and purposes it's up in the air which would come out on top. Unless the shield is restricted in some fashion outside of T1 Eden, but was still accepted (Such as a cooldown on its use, or some other restriction) it has to follow the same rules, and therefore it can stand up to any unprepped attack (logic permitting) but a prepped attack should pierce it. I'm not shaking that hand dammit, I'm not done pounding my point in. I am indeed using aspects of time, but only as I explained as a limiting factor. You can choose to be limited by time or not (I quite often do) and you can use that as a justification of a prep, but regardless of how much time passes in a turn, you still only earn one prep. Because preps are a balancing feature outside of IC logic. There is nothing statistically sound about them, other than numerical superiority being paramount. But as they only apply in instances where it's a matter of what overpowers what, that's more than suitable. I resent your score of my piss analogy, this is proof I need to declare you insane, 6.8? Bah! For example, I have a character called Metz who can spell-cast for longer periods of time if he wishes, the effect of which is a larger magical circle. The damage of the circle doesn't change however, because I know that's not how preps work. So I can secure an advantage using time by increasing the range of my circle, but its damage potential doesn't change. Time then becomes a tactical advantage divorced from the purely function advantage of the prep system. So, bringing this example into this case, your time warp spell gains you a tactical advantage, because you can logically cast more spells in a period of time than you usually could. It doesn't give you an overpowering advantage though, because that would be pretty OP, your character would jump up at least an extra tier level if he could suddenly put double the power into his spells after using an ability with no real cost. In fact, it's basically an auto-win, because you simply overpower an opponent using the balancing mechanic, which they can't really fight or argue with. (Save for interrupts, but at this level interrupting is -hard-)