[img]http://mycargear.com/wp-content/uploads/ww2-fighter-plane-wallpaper-01.jpg[/img] [url=http://www.roleplayerguild.com/topics/87817-sky-warriors-warplanes-aviation-and-dogfighting-rp/ic]Original Sky Warriors RP[/url] [b][u]BRIEF[/u][/b] The Red Baroness is one of the few shocking cases in a truly broken and cynical world. The terrifying combination of pure flying talent mixed with an almost demonic rage and desire for glory, all mixed up in an 18 year old girl. Entire Squadrons are being struck down and legendary pilots are being killed left and right. This child is not motivated by money or territory. She is motivated by insecurity, rage and distrust.This story takes place 3 months before the main Sky Warriors storyline and documents the Red Baroness and her newly formed squadron, the blood wings. Although usually a dangerous loner, a series of events has lead her to seek out some help with her biggest task to date. She seeks to destroy [b]The Big 4[/b], a group of individuals who are not only linked to a her past but her destiny. She is not a noble pilot, and this is not conquest for justice. The Blood Wing Squadron she is building are people looking for adventure and to build a legacy by flying with the most feared pilot who ever lived. [hider=Blood Wings Logo] [img]http://www.freevector.com/uploads/vector/preview/4083/FreeVector-Hawk-Vector-Logo.jpg[/img] [/hider] [b]Understanding the Pilot Class System[/b]: I should not have to explain anything, if you don't know the basics you would have already been killed by now but even fodder needs to be herded in the right direction. As you obviously know its a cold nasty environment out there even for the most notorious skilled pilots, you will have to be shrewd and co-ordinated to stay alive, so even if you've been a lone wolf up until now, you will now have the chance to fly with me in the squadron which will round out the group as a whole and make you a force to be reckoned with. You will get to pick a Class and it will come with its own special abilities and weaknesses, because a team wont work if everyone is the same class there will be very limited spots for each class. It should be noted that apart from the Ace I knew very little about classes and I had to hack the Albion Avengers database for their descriptions. The [b]Canadian Roland Shaw[/b] wrote the briefs. Here's the line up of what you can be: [hider=Pilot Classes] [b][color=ed1c24]The Ace[/color](2 Spot Available)[/b] In my eyes, I'm the only true ace, but those who may want to attempt this title may consider themselves a somewhat feared entity of the sky. If you choose this class you will be able to inflict increased damage and have boosted agility when facing another single plane in a duel capacity (when two planes dogfight uninterrupted by teammates) and your title will also have a morale effect on lesser enemies who will be terrified of you and make mistakes in combat or flee when your plane is spotted. The negative that most cant handle is that your infamy plays against you when less cowardly enemies are concerned. You will be targeted more often by default and will be challenged more often than not by other aces whenever they arrive. Also some minor enemies will decided to gang up on you in scrambles (large scale team battles) and you will be in a lot of danger against multiple enemies. Also you will do more damage against Non-aircraft 'boss enemy' weakspots but you will take more damage from the same 'large boss enemies' Choose wisely. [b][color=00a651]The Scanner[/color](1 spots available)[/b] With this class your craft will have a powerful on board computer scanner. When a scan of an enemy craft is complete it will pull up a profile of the craft will which will include a diagram and an overview of its capabilities along with possibly a pilot profile and weaknesses that the craft may have along with its dangerous strengths. After each successful scan all info will be updated to the [b]Codex (OOC or Characters Tab).[/b] The Scanner also has complete immunity against all EMP or hacking based weapons. Now the weaknesses, because the craft is more designed toward its tech capabilities, it will inflict reduced damage on all airborne enemies (but will do standard damage on ground and sea based units). Also in 1-1 duels the reduced damage is amplified (but having scanned info on an opponent can tip the odds in your favor, I speak from experience!). Also while scanning you cant fire any weapons, the speed of the scan varies based on how rare or powerful the craft is, so against a death Mecha in the Atlantic ocean it could take a few minuites, that's when being a lone wolf may work against you. [b][color=fff200]The Rabbit[/color](2 Spots Available)[/b] This is the class of pilot that can pull off all the ridiculous somersaults, u-turns, death dives and make it look it easy. The Rabbit has superior agility and is basically a fighting stunt pilot, whos dizzying maneuvers make it a force to be reckoned with on the battlefield. The Rabbit is a cocky bastard and has a special taunt ability which can grab the attention of almost any craft and make them chase the rabbit through any loops and twists it wants by showing off and shooting insults over the intercom. This ability can also pull an enemy out of a duel situation and have him chase the rabbit too! But beware, once actually in a duel the rabbit will not have its same super agility as this class likes to play to a crowd and when in a showdown the pressure throws the pilot off and robs him of his superior skills while the duel is happening. Also the Aircraft of this craft is almost completely built for the air, so the Rabbit will do less damage to ground units, and take more damage from ground and sea units, its a risky class, but isnt that why you wanted to be the Rabbit? [b][color=00aeef]The Fixer[/color](1 spot available)[/b] This is role most knowledgeable about planes, and what it takes to keep them in the air, you are pilot and mechanic hybrid, and your team needs you to stay alive. The Fixer is able to keep his teammates aircraft running after they have sustained damage by offering expert advice over the intercom, this could be anything from how to patch an oil leak, to maintaining altitude after wing damage or diverting power from a faulty engine. Basically a 'healer' of machines and absolute wiz. On top of that the fixer has access to two Nano drones which are steadily repairing the craft after every hit the fixer takes. Keeping him airborne where other craft with the same damage would fail or crash. These Nano drones can be 'given' to other craft in emergencies but the fixer must [b]maintain flight above the craft in need while drone makes the transition[/b]. Though note these drones will be lost forever if they are shot at during these transitions. The other strength of knowing so much about keeping planes flying is knowing how to bring them down! you will do a slight boosted damage to all airborne craft. The weakness is of the fixer is that the reliance on the drones and being healed is that the craft isn't as hardy as normal warplanes and will take more damage from all enemies than a standard craft and this weakness is almost doubled in a duel so be very careful. Also while giving mechanical advice over the intercom the fixer must concentrate so agility and reaction time will be reduced while keeping a teammate afloat. You are the lifeblood of the team. [b][color=662d91]The Hunter[/color](2 spots available)[/b] There was a time when these heavy craft were just called 'bombers' but have become somewhat more multipurpose since then. Scary large planes that can lay waste to and entire city and strike fear into any machine that happens to have the poor fortune of being at the full mercy of gravity. The Hunter is always a somewhat larger plane than its teammates, and has [b]2 forward facing mini-guns[/b] in addition to all of the normal custom weapons the Hunter holds 12 'bunker buster' bombs which will do significant damage to any ground or sea based target. Also the Hunter will do more damage in general to any ground based unit with all of its weapons. Last but not least the Hunter has better armor than any standard warplane and takes a lot of hits before it is brought down. As for the weaknesses it should be the obvious but the armor and weight of the Hunter class aircraft makes it slower and less agile than normal warplanes. That's not to say it cant dogfight but will be susceptible to taking more hits in the fray. In a duel this sluggishness is amplified greatly and your craft will feel like an airborne tank in a showdown. Although your armor may keep an ace distracted for while although this is a last ditch strategy. Lastly Hunter aircraft are usually older models that aren't quite as technologically advanced as most standard planes and are more subsceptiable to emp, computer and other gadget based attacks. [b]Blood Wings (unlimited spots)[/b] We cant all be Infamous. This is the non specialized role which allows you to do normal damage to all enemies and in turn receive normal damage from all enemies you will suffer no penalties in duels and no boosts either. You are just a regular member of the team. But as a small bonus for choosing this less glamorous role you will [b]be allowed 10 custom weapons to your craft instead of the regular 8[/b] [/hider] [b]Understanding the info and codex system:[/b] Info will also be added when you ask an [b]Informed Person[/b] (NPC) something, but be smart with what you ask as even the friendliest of these guys will only answer a limited amount of questions before keeping quiet about anything more. Scanning and Informed people will not only just work for pilots and planes but also about events and areas and important mission details, this will be added to this task codex right here (OOC) and its pretty empty at the moment so always be searching for more info, if we ever hope to accomplish any goals we will need every advantage we can get about our enemies, friendly factions, fueling stops, ambushes, and danger zones. I'm sure you can imagine.[/i] [b] ***************************************************************************************** CHARACTER SHEET [/b] You will have you CS in 2 parts, one for your Pilot and the Other for your Plane. [b]PILOT Name: (Full) Age: (15-65) Height: Weight: Pilot Class: (explained above) Nationality: Appearance: (Text or Pic) Bio: (Paragraph minimum, and I have left details of the world quite basic on purpose to give you more room to give a more freeform description, in short, the game's narrative builds around the players characters) Theme Song: (optional) PLANE: Name: (Factory Names, Nicknames or mix of the Both) Description: (Pic Only with text desrcription) Plane Type: (Biplane,Dogfighter 1940s, Jet, Custom, Hybrid etc) Extra Aircraft Notes: Anything else you want to describe about your plane (handling, weight, armor, speed) Weapons Descriptions: (Detail which weapons you have and what they do,) All planese have a single forward facing minigun, AND 20 non homing standard rockets, any extra miniguns you hold will add to the weight of the plane and decrease agility, you may hold up to 8 missile/rocket/special gadget type weapons of any kind, for each one it will add to your weight) Weaknesses: (you must have at least one moderate weakness for your craft) Past Encounter: (Optional, give a description of a note worthy mission/battle/adventure that this Frame has been on) [/b] I will leave an example CS in the characters Tab please don't post there until I've approved your character here in the OOC the 'example' CS I will leave will be a minor character in the prolouge of the IC. [color=f7941d] [b][u]Breakdown Of the Rules[/u][/b] [b]1. GM is God, GM is law, argue with me and you'll be no more.[/b] [b]2. Commitment is important I need you engaged and posting regularly, if anything comes up where you need to drop out or not post for a while LET ME KNOW PM or say something in the OOC it only takes 5 seconds.[/b] [b]3. When in Combat with enemy aircraft, the battles will be conducted like 'Arena' style combat so no Auto Hitting, you can only fire your weapons at the enemy but you cant hit or damage them unless the GM reacts to the attack as them being hit. For example you can say 'Tommy fired his machine gun at the bandit's wing' but not 'Tommy riddled the opponent with bullets and the bandit exploded' until After the enemy (GM) has confirmed the hit/damage. BUT as the GM I can occasionally auto hit you, if I feel the battle calls for it or if I think you cant realistically dodge the attack that my enemy aircraft are making.[/b] [b]4. Because of different posting speeds, I'll need to sometimes puppet you guys mainly just to keep the plot moving, I try to do this as little as possible and mainly to hurry on past basic travelling or flavour text interactions. But if you aren't posting then prepare to be puppeted and maybe even [i]Shot down[/i] in the next encounter.[/b] [b]5. One of our players brought up a good point and I thought I'd cover this here, this is an unrealist future arcade video game like fighting pilot game. Air craft specs and hyper realistic flying physics take a backseat for 'the rule of cool' and 'flashy starfox' manouvers. Not to say this is a FREE level Roleplay its still high casual-low advanced. But the game mechanics put in by the class system are governing the style of gameplay 'at least for fights' that we have such as the dueling system and damage boosts etc. Ive done this to make the game more accessible and fun and I've allowed use of ALL types of warplanes 1910s-1970 to compete on the same level for aesthetic purposes, its the rule of fun. But the RP is mainly about the story and the interaction of the pilots working as a team and surviving.[/b] [/color]