[quote=@Scrapula] [@Sodium] is [i]literally[/i] playing a spider. I think we might be covered in regards to fast thiefly characters. Also, in regards to what happened with that poor soldier, I'd say that having your quest hook start off as a character who we have no information about beyond them being part of the same faction that can [i]incite spontaneous lynch mobs[/i] when spotted was a poor choice. It might be a better idea to just let the soldier lie (Raise Dead requires a relatively intact corpse, anyway) and bring in another character to more directly give the quest. [/quote] I was under the impression that the spider would be human sized to transform into a human shape. Large spider was the term given. I did forget the fact of her thievery. The purpose of that plan was to give the option for some characters to think, "we shouldn't mob the guy we know nothing about" and choose to do something to help him, which would benefit the team with information they could find useful as a reward. And possibly heal him and use him for help. You don't need the exposition of another guy coming in. You will see visible damage on the dragon when he shows up that should still give ideas on it's weaknesses and wounds. You guys at the inn just won't have time to prepare before he's in the clearing. The quest of stopping it from killing everyone will be obvious enough. He is relatively in tact. I don't know what the rules of d&d are for that, but some gashes here wouldn't interfere.