Excellent! I'll roll [@Murtox] first then [@Lauder]. Also Murtox. The [b]Naming Conventions[/b] is about the name of your citizens. [hider=Republic of Estaratia] BASE STATS [Roll 3d6 (Industry). Roll Xd6 (Competency). Roll 4d100 (Nation). Roll 1d6 (Colonies). Roll 5d100 (Military).] 1. Income [Trade Deals + Open Factories + Employment] = 0 + 0 + 73 = [$730/Year] 2. Expenditures [Exports + Army + Navy + Colonies + Discontent] = 0 + $1,000 + $55 + 250 + $270 = [-$1,575/Year] 3. Treasury: [Income - Expenditures] = $730 - $1,575 = [color=red]-$845/Year[/color] [$500] [DEBT: 0] 4. Population: 40,000,000 5. Factories: 28 - 32 = Not Enough Factories [+1% Discontent/Year] 6. Agriculture: 38 [+380,000/Year = +1,000,000 in 1913] 7. Infrastructure: 64 [Troop mobilization. Trade Deals limited to 6.] 8. Employment: 73% 9. Colonial Maintenance: -250 Income/Year 10. Consumer Goods Required: 40/Year - 20% = 32/Year 11. Discontent: 27% [-$270/Year] --------------------------------------- RESOURCES Oil: [Roll 1d50 - 30] = 0 [100 STOCKPILE] Steel: [Roll 1d50 - 10] = 13 [130 STOCKPILE] Tungsten: [Roll 1d50 - 20] = 3 [30 STOCKPILE] Aluminum: [Roll 1d50 - 15] = 34 [340 STOCKPILE] Rubber: [Roll 1d50 - 30] = 12 [120 STOCKPILE] [+20% Rubber] = 14/Year --------------------------------------- MILITARY Soldiers: 2,000,000 (5% via [i]All Adults[/i]) [/20 = Maintenance] Training: 9% = Combat Modifier Equipment: 94% = Combat Efficiency Ships: 35 = 2 Dreadnoughts, 7 Armored Cruisers, 21 Destroyers, 5 Submarines [$5 / $3 / $1 / $.5] = [-$55] Training: 31% = Combat Modifier Naval Bases: 64 = 5.1 Naval Bases [Max Ships is 51] --------------------------------------- GOVERNMENT Ideology: [0 DEM | 1 FAS | 0 COMMUNIST] Chief of Army: General Ruy Melchor Abano [+1% Equipment/Year] Chief of Navy: Virgilio Daniel Merlo [-10% Maintenance Cost] Chief of Air Force: [Cannot appoint until 1912] Political Minister: Sandalio Federico Hierro [+1 DEM/year] Economic Minister: Apolinar EfraĆ­n Busto [+20% Rubber Production] --------------------------------------- LAWS (Randomly Rolled) Police Force: [None - - [b]Local[/b] (-1 FAS, -5 Discontent) - - Constabulary - - National - - Militarized] Military Spending: [Pacifist - - [b]Disarmed[/b] (-20% Req Consumer Goods) - - Civilian - - Rearmament - - Mobilized - - Wartime] Press Laws: [Unrestricted - - Free - - [b]Censored[/b] (-6 Discontent, +1 FAS) - - State Run - - None] Conscription: [Volunteer - - One Year Draft - - Service by Requirement - - [b]All Adults[/b] (5%)] Political Parties: [Free - - Limited - - [b]Restricted[/b] (FAS, COM or DEM -1/Year) - - Single Party - - None] Economy: [Laissez-faire - - Deregulated - - Mixed - - Regulated - - [b]Nationalization[/b] (Cost $150 Income to increase Company Skill or $300 for new Company)] [b][u]INDUSTRY[/u][/b] (2, 1, 2) [color=00aeef][b]AUTOMOTIVE[/b][/color] (2) [b]Espinoza Automobiles[/b] (6) [b]Benitez Transportation[/b] (1) [color=00a651][b]SHIPBUILDING[/b][/color] (1) [b]Estaratia Naval Guild[/b] (4) [color=ed1c24][b]AVIATION[/b][/color] (2) [b]Black Baron Aero-Industry[/b] (4) [b]EC-Estaratia[/b] (2)[/hider] Some notes on [b]Estaratia[/b]: -- This country is running in the red because of it's immense army, which is almost entirely equipped with brand new equipment. WOW. The [b]Army Equipment[/b] isn't "how much of the army is equipped," but "how much of the army has worthwhile equipment." -- Very weak on the resources, unfortunately, but with high infrastructure Estaratia can have flourishing trade. -- Fairly decent minister who give good bonuses. -- A good example of why rolling with a high population isn't [b]always[/b] the best. Discontent is rising because there simply aren't enough factories to make goods for the people.