[hider=Empire of Saurilia] BASE STATS [Roll 3d6 (Industry). Roll Xd6 (Competency). Roll 4d100 (Nation). Roll 1d6 (Colonies). Roll 5d100 (Military).] 1. Income [Trade Deals + Open Factories + Employment] = [0 + 47 + 63] = $1,100 2. Expenditures [Exports + Army + Navy + Colonies + Discontent] = [0 + $26 + $39 + 0 + $360] = -$425/Year 3. Treasury: [Income - Expenditures] = $1,100 - $425 = $675 + $20 [Laws] = $695/Year [$500] 4. Population: 26,000,000 5. Factories: 73 Factories - 26 = 47 Open Factories 6. Agriculture: 71 = [+710,000 = 1,000,000 in 1912] 7. Infrastructure: 89 [Troop Mobilization. Trade Limit is 8.] 8. Employment: 64% 9. Colonial Maintenance: 0 Income 10. Consumer Goods Required: 26 Consumer Goods Required 11. Discontent: 36% = -$360 --------------------------------------- RESOURCES Oil: [Roll 1d50 - 30] = 0 [100 STOCKPILE] Steel: [Roll 1d50 - 10] = 38 [380 STOCKPILE] Tungsten: [Roll 1d50 - 20] = 14 [140 STOCKPILE] [+10% Production] = 15/Year Aluminum: [Roll 1d50 - 15] = 0 [100 STOCKPILE] Rubber: [Roll 1d50 - 30] = 1 [100 STOCKPILE] --------------------------------------- MILITARY Soldiers: 52,000 [/2 Maintenance] = $26 Training: 53% = Combat Modifier Equipment: 45% = Combat Efficiency Ships: 39 Ships: 0 Dreadnoughts, 6 Armored Cruisers, 10 Destroyers, 8 Submarines/15 Minelayers [$5 / $3 / $1 / $.5] = [-$39] Training: 44% = Combat Modifier Naval Bases: 41 = 4.1 Naval Bases [Max Ships is 41] --------------------------------------- GOVERNMENT Ideology: [0 DEM | 0 FAS | 0 COMMUNIST] Chief of Army: Randy McMillan [[b]Train Up Army[/b] increases training by an extra +1%] Chief of Navy: John O'Connell [[b]Destroyer[/b] and [b]Cruisers[/b] costs -2 Steel] Chief of Air Force: [Cannot appoint until 1912] Political Minister: Michael O’Dowd [[i]Military Spending Law[/i] costs -2 Political Capital to change] Economic Minister: Nora Brennan [+10% Tungsten Production] --------------------------------------- LAWS (Randomly Rolled) Police Force: [[b]None[/b] (+3% Discontent/Year, +$20/Year) - - Local- - Constabulary - - National - - Militarized] Military Spending: [[b]Pacifist[/b] (-30% Consumer Goods) - - Disarmed- - Civilian - - Rearmament - - Mobilized - - Wartime] Press Laws: [[b]Unrestricted[/b] (+2% Discontent/Year, +1% Employment/Year) - - Free - - Censored- - State Run - - None] Conscription: [[b]Volunteer[/b] (.2%) - - One Year Draft - - Service by Requirement - - All Adults] Political Parties: [Free - - Limited - - Restricted- - Single Party - - [b]None[/b] (No Discontent Events)] Economy: [[b]Laissez-faire[/b] (Roll 1d20. Modifier on Trade Deals. Growth on +10) - - Deregulated - - Mixed - - Regulated - - Nationalization] [b][u]INDUSTRY[/u][/b] (3, 1, 2) [color=00aeef][b]AUTOMOTIVE[/b][/color] (3) -[b]Runington Factories[/b] [1 Factory] (5) -[b]Assemblings[/b] [1 Factory] (2) -[b]O'Donnell Vehicles[/b] [1 Factory] (1) [color=00a651][b]SHIPBUILDING[/b][/color] (1) -[b]O’Casey Manufacturers[/b] [1 Factory] (4) -[b]Lanster Shipbuilding [/b] [1 Factory](3) [color=ed1c24][b]AVIATION[/b][/color] (2) -[b]Freedom Airlines[/b] [1 Factory] (3) [/hider] Some notes on this nation: -- Weaker industries here, but extremely industrialized. This government is making a lot of money. -- Discontent is on the rise due to a multitude of things: No organized police force, an unrestricted press that can freely criticize anyone. -- The military for the Empire is almost non-existent, but with plenty of cash flow coming in, that [b]can[/b] change if they wish.