[hider=Clans of Kashar] [center][h1]Clans of the Kashar[/h1] [img]https://upload.wikimedia.org/wikipedia/commons/thumb/8/85/Flag_of_Arapaho_Nation.svg/167px-Flag_of_Arapaho_Nation.svg.png[/img][/center] [h2]Location/Geography[/h2] Map Claim [hider=Territory] [img]https://40.media.tumblr.com/3e1870ed0d87fe0237fb4e236fb5cd37/tumblr_o5p05z0gNq1s2e5kto1_400.jpg[/img] [/hider] The territory owned by the Kashar is mainly savannahs, the occasional small forest, then desert. It is one of the only fertile lands in their peninsula. There is a portion along the coast where there are mangroves, this is located where the the river meets the ocean. Year round there is typically much arid heat that is brought to them with only winter and fall being their rainy seasons. The northern shores are primarily cliffs that lead eventually dip to beaches at the north eastern and western shores. Where the river forks there is a large rock that is perfect balanced on top of the smaller rock, this is one of the Kashar's major symbols for if the rock falls then their nation is doomed to fail. There is also the Jagged Teeth along the northern cliffs which is sharpened rocks coming out of the ocean, a symbol to how they should defend their lands. [h2]General Introduction[/h2] The Clans of Kashar are just that, clans divided among one another, yet they are all identified as one large nations. They live in huts primarily made of mud and thatch put together. Food is often hunted for with only small river villages that have some irrigation. The Kashar people have been tribal for hundreds of years because their gods will so and they refuse to move from the ways they have followed. Plus, they see as everyone being equal to one another. [h2]History[/h2] The Kashar have always operated in a tribal fashion, warring amongst one another for as long as history could tell for them. One war, however, set the Kashar on a path that would forever change the way that see one another and unify them under one banner. Clan Aonghus has set on a war path to conquer all the clans in order to horde resources for their own personal gain, a quality shunned upon by the Kashar people. It would be considered the ultimate sin against them and their gods, it would become everyone's duty to stop Clan Aonghus no matter what. Kuo the Blood Conqueror set about the lands to pillage and plunder, leaving no resistance in his path as his clan was the largest and the most militaristic. He had far more advanced weapons, bows as big as a man and able to fire large arrows at his enemies. It was not long for the other clans to fix out that Kuo had been finging help from outsiders to support the campaign and form a nation completely outside Kashar values. Before they could go to war, however, they needed to preform a ritual to the gods for exactly one day. So each clan did, they appeased their gods and went to fight their common enemy in order to bring peace once more. They marched one-hundred thousand strong and set for the enemy's heart. They sieged Clan Aonghus' walls for fifteen days before they could destroy the gates and flood the town. They followed the Kashar values and slew only those who resisted, they let those who who surrender go. Kuo would meet a different fate, however, he would be hanged for what he has done. The hanging was not a quick one, instead it took half an hour for Kuo to die by the noose. With the common foe gone and peace once more restored to the land, the clans went back to what they were doing beforehand. However, each clan thought about what should happen should the threat of foreign invasion happen. They conferred with the gods for answers and everyone had gotten the same answer. They were to meet at the forked river by the Balanced Rock, there they shall elect a high king, or queen, who will keep the clans united and safe. The member of Clan Hrothgar was selected and became known as High Queen Jestari, she would be the first of many. Later, the role of the high king would include him/her to form a council by choosing one member from each clan so that everyone may be represented. Over one-hundred years later, the clans would face the smallest challenge that they would every face in their history. The very thing they were hoping to avoid occurred once more with the third High King turning on his people and following the path that Kuo the Blood Conqueror had. Luckily the council had proven to be loyal to the people and rallied the clans to dispose of the Bad King. He was killed in his sleep by the council who then would look to the gods once more, to see who the true High King should be. It led to a small child at the age of two, they would take the child with full consent from the parents. However, there would need to be a replacement for the one they had killed. The council elected one of its own members, High King Chariot, to lead while the current queen would be trained. The Queen took power after she came of age at fifteen years old and went on to keep the clans united together. She, however, wanted to keep peace with outsiders and possibly do trade with them so that peace may be maintained. Queen Thatcher does not know how this will turn out, but she, along with her council, are optimistic on what will happen. Soon enough, the Thangoradrim had come to their lands out of exploration. Originally, skeptical of the outsiders, the Kashar became close friends with them and eventually formed an alliance. Thus, the people have their faith to the young queen and swore to follow her. [h2]Government & Society[/h2] [hider=The Clans & Territory distribution] [img]https://40.media.tumblr.com/990b9a42f2d009754edebd3758ed752e/tumblr_o5ozwzpGsc1s2e5kto1_400.jpg[/img] -Clan Aonghus -Clan Hrothgar -Clan Xan -Clan Stami -Clan Cultive [/hider] [hider=Government] -The organization of the government goes as such the High King/Queen leads the nation as settles disputes that the states have over one another, holding final decisions in most matters. The current High Queen is Thatcher at the age of fifteen. -The council was put into place in order to keep the High King or Queen in check. They consist of members from every clan who deal with the more mundane matters that do not pose any importance to the nation as a whole. -West, Clan Aonghus -Silvio, Clan Hrothgar -Estem, Clan Xan -Sel, Clan Stami -Ashor, Clan Cultive -The shamans who can commune with the gods that they worship to solve problems or find someone destined to lead their clans. [/hider] [hider=Religion] The Kashar revere five gods in total, they keep the balance of nature and the cosmos as a whole. There is Hishar the mother god who created the Cosmos and the moral code that the Kashar follow to this day. There then follows Xebil, god of nature, who created all life. Detri, goddess of War, she males sure that all warriors get a proper resting place and is said to be the creator of the Jagged Teeth. Selmar, goddess of the stars, responsible for the movement of the stars and their creation. Then there is the bad god, Schrozin, who is responsible for all the evil that infests the world. [/hider] [hider=Population] There are currently over seven million living Kashar: - Clan Aonghos: 23% of population - Clan Hrothgar: 34% of population - Clan Xan: 12% of population - Clan Stami: 15% of population - Clan Cultive: 16% of population [/hider] [hider=Race] [img]http://orig00.deviantart.net/987a/f/2008/056/f/c/lizard_man_by_agentkanashii.jpg[/img] The Kashar are a race of reptilian beings that stand about five feet tall and six inches, males typically are bigger than the females who stand about two inches shorter. They typically have green scales with yellow underbellies. They are typically very thin so that they can maneuver about the savannahs without being seen. Kashar hold a high metabolism so they remain a thin frame, but it slows significantly if the body has not eaten over two days. Their diet consists mainly consists of meat and small nuts and leaves. Their mouth holds many fangs within the front half of their mouth with molars at the very back to crack nuts and chew the occasional leaf. [/hider] [h2]Economy & Industry[/h2] The primary exports that the Kashar would produce would be thatch, furs, clay pots, and mud bricks. while they import metal as they do not trade with outsiders very often. Technologically, they are at a disadvantage as they rely on bone spears and some leather armor, they have tamed large, flightless birds that they ride around on for increased travel. Their homes are mad of mud bricks and thatch. Craftsmen, while small in number, are all equal and compete with one another to make the most magnificent items around. However, kashar, have made sacred masks that only the warriors of the kashar may where. [h2]Military Overview[/h2] The Kashar military mainly consists of male tribesmen who go out to set up ambushes on their enemies with spears and bows. They typically use the advantage of getting low on the ground to set up traps and use guerilla tactics against any who mean harm upon them. However, metal is rare in the Kashar society and no armor has been made with any, only weapons. Spears are the most common weapons with swords being given to veterans only. Shields are made from wood and the most protection they have is with small amounts of leather armor. They have a small contingent of Calvary which ride large flightless birds, the Askari, these birds are also the typical beast of labor as they carry supplies with them as well. However, they are hard to take from the wild so most resort to raising them from birth for war and helping carry supplies. [hider=Image] [img]https://i.warosu.org/data/tg/img/0288/58/1387089707853.jpg[/img] {reference of the Askari Riders, far more tribal looking in reality} [/hider] [/hider]