[center]T [b]H[/b] E [b]G[/b] U [b]N[/b] S [b]L[/b] I [b]N[/b] G [b]E[/b] R[/center] [center]The Gunslingers carry the blood of an excelled marksman and sharpshooter. They have sharp eyesight, hearing, smell, taste, and reaction time; and are far from precise with their aim. The quick draw specialists are accurate. Capable of wielding any projectile, the Gunslingers in combat are not individuals you want to pick a fight with. They each have their own ethics and goal, but when put up against each other, they are nearly deadlocked. Individual skill is what separates each one.[/center] [center]Z [b]I[/b] E [b]G[/b] D [b]E[/b] S [b]C[/b] H [b]A[/b] I [b]N[/b][/center] [right][img]http://img.photobucket.com/albums/v252/HlySd/GUNSLINGER_by_smashmethod.jpg[/img][/right] [b]Stats.//[/b] [b]Alias[/b]: The Gunslinger [b]Age[/b]: Appears 24 [b]Birth date[/b]: Unknown [b]Current Residence[/b]: Drifter [b]Birth Place[/b]: Planet Eastwood ([i]name pending[/i]) [b]Hometown[/b]: Tikita [b]Allegiance[/b]: No one [b]Belief/Religion[/b]: Agnostic [b]Titles/Honorifics[/b]: "Best in the West," "Whiskey Shot Award," and "The Gunslinger." [b]Profession[/b]: Gunslinging [b]Hobby[/b]: Drinking, sex, challenging himself-usually with whiskey shot, and being a mercenary for hire. [b]Gender[/b]: Male [b]Race[/b]: Transhuman [b]Sub-Race[/b]: Gunslinger [b]Strengths[/b]: Accuracy, reaction time, extraordinary physical capabilities, decent hand-to-hand, and focus. [b]Weaknesses[/b]: Any form of self-defense that isn't gunslinging. [b]Height[/b]: 6'3" [b]Weight[/b]: 210lbs. [b]Build[/b]: Solid [b]Hair[/b]: Rouge: naturally long down to the small of his back, he buzzed it all off, and keeps it cropped short. [b]Eyes[/b]: Dark maroon, appear blood red when the light hits them. [b]Skin[/b]: Smooth, sun-kissed, and his hands are rough and calloused. [b]Handedness[/b]: Ambidextrous [b]Scars[/b]: Bullet scars resembling rings about his torso and back. He also has one on his left ass cheek [that has a story]. [b]Tattoos[/b]: A ring of words that loop around his head, shoulders, beneath his collar bones, and goes behind his shoulders--it reads: "My weapon is David." [b]Basic Description[/b]: A tall, young man with a thin, red goatee cutting down his chin. Eyes sharp like a hawk, and always looks like he's ready to handle or make trouble. [b]Disabilities[/b]: [i]He would say being a handsome individual and the charisma that makes people remember his name are disabilities[/i]. He has a mild problem with his memory. He can hardly remember most things that have happened in his past--not due to any sort of amnesia or brain trauma. Being alert and paranoid are what keeps a Gunslinger on his or her feet. [b]Primary Outfit[/b]: Tanned long-coat tailored and seamed with a special and nonmagnetic alloy his people call [i]Sama[/i], standing for Save My Ass. The durability of the alloy can protect a Gunslinger from any Earth weaponry from stabs, blunt strikes, slashes, small and large arm fire. It can even protect a Gunslinger from fluctuating temperatures and explosions. With this long-coat, he sports a brown vest that has three-buttons that button just below his chest, leaving his collar and partial chest area exposed for viewers to see the solid, curves of his pectorals, his desert dragon-tooth necklace, and part of the words of his tattoo. He wears also brown suspenders with hard-plastic clips attached to denim leggings, and over the leggings are wider Sama pants that protect his legs in the same manner the duster does. On his feet are a sturdy pair of combat boots. They have a comfortable and snug fit, and protect his ankles from extreme shock. Imbued in the sole and the material is more Sama. On his head is a cowboy-ish Sama hat. Fingerless sama gloves cover his hands up to his forearms like gauntlets. They protect his wrists from shock, and allow him to stop most sharp weapons. [b]Secondary Outfit[/b]: With his long-coat, hat, and vest off, he stands in his pants and suspenders near completely vulnerable. [b]Occasion Specific Outfit[/b]: Varies. [b]Location Specific Outfit[/b]: Varies. [b]Most Prized Possession (Material Value)[/b]: Desert dragon tooth necklace [b]Most Prized Possession (Emotional Value)[/b]: His guns [b]Likes[/b]: Drinking, sex, women, gunslinging women, challenging himself, good cooking, and practicing his whiskey shot. [b]Dislikes[/b]: Having his hair pulled when its long and noobs that don't know when they have lost. [b]Goals[/b]: Keeping his title. [b]Life's Ambition ( Single greatest goal )[/b]: Keep his title and keep gunslinging. [b]Fears[/b]: Misplacing his guns. [b]Crippling Fear ( Single Biggest Fear)[/b]: Missing. His opponents can evade his shots, but so far, he never misses. [b]Least Outspoken About[/b]: Himself. [b]Most Outspoken About[/b]: What he does. [b]Vernacular[/b]: Northern/Southern [b]Mannerisms[/b]: Rude, crude, and sometimes civil. He usually does whatever he pleases, and is always flirting with a pretty face. He has a good sense of humor, and his arrogance makes him hardly ever serious. [b]Psychological Condition[/b]: Egotistical, arrogant, ADD, and frank. [b]Aptitudes[/b]: Accuracy, Marksmanship, Sharpshooting, Quick Draw, & Decent Hand-to-Hand. [b]Superstitions[/b]: Believes in ghosts, and the goods and evils of the afterlife. [b]Morals[/b]: Neutral [b]Positive Characteristics[/b]: Can be a good guy. [b]Negative Characteristics[/b]: Can also be a bad guy. [b]Relationships[/b]: None [b]Family[/b]: Unknown [b]Relatives[/b]: Few cousins [b]Friends[/b]: None [b]Acquaintances[/b]: Velvet Revolver, Renegade Randy, Sonny & Sugar, Lady Magnificent, The Green Gang [b]Rivals[/b]: None [b]Social Pressures/Problems[/b]: Getting aroused and not knowing how to hide it [b]Other Pressures/Problems[/b]: Making the next move [b]General Public Behaviour[/b]: Arrogant, egotistical, funny, and bad ass. [b]Catchphrase[/b]: "I got another barrel for you to look at." [b]Favorite Sayings[/b]: "What was that?" "You got to be kiddin' me." "Yahoo!" [b]Quote[/b]: [i]Pending[/i] [b]General Philosophy[/b]: Anything can die. [b]Dual Wacom 35 Double-Action Revolver & Magnum [SAMA][/b] Source: Tikita Gunsmithery - Best custom gun shop in the multiverse. Only downside is, you have to be a friend or trusting aquaintance of the smith, Wilson Chambers. His warehouse is a maximum security death trap, and every time Zieg has to go back, there's always a new trap he has to figure out. Function: Double-action, light recoil, and controllable. Description: Sama in its purest form. The gun resembles a foggy platinum with a smooth barrel. The words etched in it spell, "Gilgamesh," and the barrel has a checkerboard design minus the colors [A trademark design of Wilson]. It holds up to eight rounds total, and the beauty of it, it only needs to be cocked once per reload. The stock has a nonslip grip even when dealing with perspiration, and is molded to Zieg's handle. [i]Anyone who tries to wield Zieg's custom weapons will have a difficult time being accurate[/i]. Item Value: Everyone wants this gun for not everyone knows the secret of getting through Wilson's warehouse. The gun's value is near priceless. [b]Boey Knife [SAMA][/b] [b]Boot Knife [SAMA][/b] [b]Wacom 930 12-Gauge Shotgun [SAMA][/b] Source: Tikita Gunsmithery - Best custom gun shop in the multiverse. Only downside is, you have to be a friend or trusting aquaintance of the smith, Wilson Chambers. His warehouse is a maximum security death trap, and every time Zieg has to go back, there's always a new trap he has to figure out. Function: 12-Gauge, medium recoil, and controllable. Description: Sama in its purest form. The shotgun resembles a foggy platinum with a smooth barrel. The words etched in it spell, "Abbadon," and the barrel has a checkerboard design minus the colors [A trademark pattern of Wilson]. It holds up to eight rounds total. The stock has a nonslip grip even when dealing with perspiration, and is molded to Zieg's handle. [i]Anyone who tries to wield Zieg's custom weapons will have a difficult time being accurate[/i]. Item Value: Everyone wants this gun for not everyone knows the secret of getting through Wilson's warehouse. The gun's value is near priceless. Range: 100m Length: 3' ∙Ability Name: Curve shot Type: Alteration Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger. Power Source: None Usage Cost: One less round Weakness: Only an inhuman or a being with keen eyes can see the motion of the gun before the bullet is fired. The motion the Gunslinger makes with his gun says how the bullet is going to fly. Description: An unusual skill that curves the direction of the bullet to hit a target. ∙Ability Name: Reload shot Type: Extraordinary Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger. Power Source: None Usage Cost: One less round Weakness: Gun isn't fully loaded. Description: An amazing skill where the gunslinger inserts a round, slaps the cylinder to have the round insert the chamber, and exit from the barrel. It is a very rapid action that not all young gunslingers can master. ∙Ability Name: Ghost shot Type: Alteration Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger. Power Source: None Usage Cost: One less round Weakness: Only an inhuman or a being with keen eyes can see the motion of the gun before the bullet is fired. The motion the Gunslinger makes with his guns says how the bullet is going to fly. Description: An unusual skill in which the gunslinger fires a round that travels normally in one direction, and fires another round that travels behind the first round that will curve and hit the opponent if he or she evades. ∙Ability Name: Round shot Type: Extraordinary Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger. Power Source: None Usage Cost: One less round Weakness: The gunslinger will be busy shooting the rounds of his opponent. Description: An extraordinary skill where the Gunslinger shoots the rounds of the other opponent. ∙Ability Name: Gun Jam Type: Extraordinary Origin: Gunslingers learn the skill from other and more experienced gunslingers when they're younger. Power Source: None Usage Cost: One less round Weakness: Hardly a weakness. Description: An extraordinary skill where the Gunslinger fires a round into the barrel of his or her opponent's weapon to jam and destroy its mechanism. [b]Special Rounds[/b] ∙Frost Rounds - 16 rounds ∙Flame Rounds - 16 rounds ∙Lightning Rounds - 16 rounds ∙Air Rounds - 16 rounds ∙Earth Rounds -16 rounds ∙Vacuum Rounds - 3 rounds ∙Black Rounds - 16 rounds ∙Flash Rounds - 3 rounds ∙Toxic Rounds - 16 rounds ∙Explosive Rounds - 4 rounds ∙Slow Rounds - 3 rounds ∙Silver Rounds - 16 rounds ∙UV rounds - 16 rounds ∙Anti-Mech Rounds - 16 rounds ∙Force Rounds - 16 rounds [i]Each set of special rounds are carried in special cartridges beneath Zieg's SAMA pants.[/i] [b]Current Story[/b]: Zieg is avoiding a group of bandits known as the Desert Cobras. They are comprised of Iris Green, Big Bubba Green, Jackie Green, and usually a hired hand. They are wannabe Gunslingers interested in stealing all Gunslinger weapons, and have a lust for the weaponry of Gunsmith Wilson Chambers. They aren't the brightest group, but they are still dangerous in numbers.