[h1][i]So the legend was told...[/i][/h1] [center]A black knight is a warrior without a liege, an untamed monster and an unrivaled adversary relentlessly hungry for a challenge. The significance of the black armor meant that the knight represented no kingdom. In fact, black would be his color to don—black like his heart, blood, soul, and demeanor. A black knight is feared by many a warrior even those bravest to challenge him, and is often referred to as a devil. Black knight wasn't just a title, but an abominable race rare in existence.[/center] [h2]H[/h2]is father had a superiority complex. He was a black knight always looking for a challenge to his might. He had killed many until he became the strongest warrior in the world and had fell in love with a woman. From there, he had a two-faced relationship where one moment he'd love her, and then the next, he'd abuse her because he feared she was only trying to weaken him with her affection and make him vulnerable. When she gave birth to Matthew, he feared that Matthew's birth meant the end of his reign as a black knight. That he would eventually die and Matthew would be his heir. But his father didn't wish to, and so kidnapped his wife and her baby into the mountains where he cast them into a gorge. Matthew's mother protected him in the fall and lost her life in result, and the father wasn't foolishly convinced that they were dead. He found Matthew still alive and was going to kill him, but instead thought that another black knight would give him a challenge to look forward to in the future, unknowingly, following along with his fate that he would die. He left Matthew in the care of a family, and as he grew, he was very competitive (like his father) always fighting the other children until one day, he was badly injured by one of the boys who had had enough. He had saw his black blood for the first time, discovering his inhumanity. It awakened something else in him. He killed the boy with his bare hands, seeing that the boy's blood was red, and then fled to escape his murder, being still a lad he had not lost fear. Soldiers were sent to find him and apprehend him, and even as a child, he killed every last one of them. It fueled his father's superiority complex that became apart of his mentality. He excited a string of murders, killing anyone or anything who dare challenge him. Knights soon became his role model with the way they wore armor and rode horses bearing the flags of their nations and kings. That was when he sought out the perfect element that would make his armor, sword, and shield. He sought out abyssal armor from the depths of the mountains, powers with the sacrifice of his own body, and a vicious steed. Renown for its black magic, he sought and tamed a dark unicorn. A savage creature that ate other beast and cannibalized, drinking the blood of its prey. Matthew was set, and soon fear of his name spread throughout the land, reaching the ears of his father. The two eventually crossed paths, and the duel began. The battle being bloody and merciless as though neither of them were kin. Matthew killed his father, ending his life as he had so originally feared he would do and took on his title. [[i]This was the story in a nutshell. It's not meant to be an epic short story because I doubt you all would read it any way if I made it that way.[/i]] [b]BLACK KNIGHT STATISTICS[/b] Name: Matthew Knight[url=http://img.photobucket.com/albums/v252/HlySd/av-62037.jpg]♞[/url] Alias: Demon King, The Black Knight Race: Ascended Human Age: 26 Eyes: Black Hair: Black; cut short. Height: 6’0” Weight: 210lbs. Sexuality: Straight Physique: Cut and toned Complexion: Tan, cream-like. Immunities: Toxins, Infection, Illusions/Mental Assaults/Mind Reading, Unnatural Manipulation, Infertility [[i]not permanent[/i]] and Charm. Weakness: Heavy damage, Blood loss, His Pride, and Fatigue. Titles: Demonica - Dark Legion Commander [[i]The knight may receive several titles for his prowess, but his actions will mostly have nothing to do with the wishes of kingdoms, and thus kingdoms take risks when they try to employ the storm that is the black knight.[/i]] Basic Personality: Matthew is self-conceited with a superiority complex. He is blinded by his own grandeur, believing that he can beat anyone and anything, and will always emerge victorious. This makes him come off as a fool, but it actually encourages him and makes him quite the foe. That side of his personality was inherited mostly from his father, and lying deep inside him are the qualities of his mother. Somewhere within the darkness of his being is a sympathetic man afraid to be the human being he should have been. [url=http://img.photobucket.com/albums/v252/HlySd/Go_back_to_sleep_by_Anzu_K.jpg]♞[/url] Psychological/Social Issues: Nightmares, paranoia, distrust, superiority complex, and sexist. Matthew's mentality is divided between that of his father and mother. His father being the epitome of self-grandeur and his mother being the gentle and caring matron. Appearance: The black knight is very noticeable for his trademark black armor and the dark unicorn in which he rides. He resembles a tank when mounted upon his feral companion, carrying the presence of death and ill-intent wherever he goes. Without his helm, his black eyes are small, having seen death too many times and felt its blood upon his hands; and without his armor, his bare flesh is wrapped in chains of runes cut into his flesh by a dagger. The runes are the source of his power, having been branded deep onto his soul and bones, they lock his soul within his body so that it cannot be harvested or stolen by the devils in which he often slays. His hair he keeps short on his head and often grooms with a knife when it grows too long. [url=http://img.photobucket.com/albums/v252/HlySd/demon_knight_by_Edragon.jpg]♞[/url] [b]PESSIMUS - DARK UNICORN[/b] Height: 19 hands Length (from horn to tail): 7ft Synopsis: Pessimus is the name of the beast. A dark unicorn capable of unimaginable magic that feeds on the bodies of others. He has become loyal to his master, once the knight had been able to best him. Capable of speaking, which is what the beast rarely does, he can also merge with his master, giving his lower body a centaur-like form. The dark unicorn is capable of flight and vehicle-like speeds. Just like it's master, Pessimus is just as difficult to take down possessing immense strength and veiled too in abyssal armor. [u]Magic[/u] Flight - The dark unicorn is capable of manifesting wings upon its form to give it the ability to fly. Horn - A unicorn's horn is the source of its power, and is also a deadly weapon. If the unicorn doesn't run its opponent through, it can use its horn to leech the very life essence from his or her body. [Duration: 5 - Result on sixth turn: Death] -The horn is also responsible for trapping the opponent in an illusion for the purpose of lowering his or her guard so the beast can sneak up and eat its opponent. The illusions often are related to the opponent's own mind, his or her own experiences in life whether good or bad being brought forth in an artificial reality that they can only witness. -The dark unicorn can use the magic of its horn to conjure a barrier to protectively encase it or someone else. The unicorn however must be standing over the person it plans to protect. [Duration: 3 turns. Ends on fourth.] [[i]The horn cannot be broken by a normal weapon nor by small, magic assaults. The unicorn's horn is very powerful and once it is severed, the dark unicorn will die. Severing its horn is the only way to kill it.[/i]] [b]NATURAL ABILITIES[/b] [[i]It is believed that the black blood that flows through a black knight's veins is what grants him such resilience.[/i]] [list] [*]Enhanced Physical/Mental Prowess - These natural body functions make him immune to illusions or assaults upon the mind as well as enchantment. Besides the mental reinforcements, his speed, agility, flexibility, strength, regeneration and cellular repair, and toughness are superhuman. [*]Resilience - The odd ability that allows him to endure immense damage or take blows that would often stun or wind a normal human. This innate quality is what often gives him the label as undead. [*]Peculiar Adaptation - Once exposed to a harmful attack, Matthew's body develops a resistance that weakens the attack the more he's exposed to it. [[i]Time Period until Matthew's body had developed an immunity/resistance: 6 turns.[/i]] [*]Telekinesis - He has the mental power to control and manipulate objects with his mind, such a way not visible to the naked eye. This ability is often used when Matthew summons his armor to his being when he isn't wearing it. He can move, redirect, and halt projectiles and small magical/energy-based attacks such as beams, orbs, or small elemental strikes. [*]Extrasensory perception (ESP) - Precognition - Like an animal's sixth sense, this ability alerts Matthew of presences either threatening or not and what direction it's coming from. Being a form of mind's eye, it is almost like Matthew has a second pair of eyes, allowing him to see what's around him without the need of his true eyes. [*]Domination - Mind Control - As long as his opponent remains within his sights for three turns, Matthew can establish control of the opponent's body through the domination of his or her mind. [*]Mind fuck - The ability for Matthew to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state, or death after having created a psionic link. Death can come sooner with the Domination ability, but the duration of suffering this ability inflicts on Matthew's opponent is 5 turns depending on how long the opponent remains conscience. Either of the side-effects can result. The decision on what side-effect will happen, will be determined by a dice roll between 1-5: 1) Endless mental pain (until loss of consciousness), 2) Memory Loss, 3) Unconsciousness, 4) Vegetative State, and 5) Death.[/list] [b]WEAPONS & ARMOR[/b] [list] [*]Abyssal Helm [url=http://img.photobucket.com/albums/v252/HlySd/Masked_Knight_by_Hirooyuuki.jpg]♞[/url] [*]Abyssal Armor [*][b]Abyssal Shield[/b] Length: 4ft Width: 2ft Description: The abyssal shield is in the shape of a vertical rectangle with sides that curve inward for the convenience of his blade. Equipped Location: Back [*][b]Abyssal Long Sword[/b] Length: 3ft Width: 3in Hilt: Hand guard Equipped Location: Behind shield on back [*][b]Abyssal Short Sword[/b] Length: 2.5ft Width: 2.5in Hilt: Hand guard Quantity: 2 Equipped Location: Hips [*]Claws&Chains: They are chains with claws at the end for latching onto opponents, ledges, or objects. They are manipulated by Matthew's mind. Length: 10yds Claws: Sharp with curled claws for snagging flesh and never letting go. For one to rip them out recklessly will cause a chunk of flesh to come free. If not removed delicately, these claws can F you up. Quantity: 4 Equipped Location: Behind shield coiled in the center of his back. [[i]The abyssal gear is similar to that of demon armor. It is weak against holy weapons [not light] yet indestructible against any other weapon that isn't enchanted with a holy property. It is weak in the day, absorbing strikes from normal weapons, but strongest at night. When against black magic, the armor drains it from its enemy, drinking it and reinforcing its durableness and the strength of its wearer.[/i]][/list] [b]MAGIC & RUNES[/b] [list] [*]Abyssal Flame - This is the hottest fire in existence. It can burn through anything and anyone, and is on par with holy flames. A fire immunity won't protect one from this fire unless it is specifically an abyssal flame immunity or an immunity to all types of flames. [Conjuration: 1 turn - cast on next] [*]Darkness - Manipulator of shadows. Not a shadow traveler, but he uses the shadows to trap his opponent in darkness so they cannot see a thing. He can also cast an area into darkness to reinforce his armor. A character capable of seeing in the dark will still not be able to see in this attack. [Conjuration: 1 turn - cast on next; if successful, duration of darkness for opponent: 3 turns] [*]Beast Master - He is the master of dark creatures able to bend them to his will [thus, the Dark Unicorn]. Black dragons, wyrms, imps, lesser demons, and other dark creatures also go into this category. [*]Hex Ring: Illusions - He can warp the battlefield with his illusions or set before the opponent, something which does not exist. [Conjuration: 3 turns - cast on fourth turn. The ring glows green when in conjuration.] Equipped Location: Ring finger - right hand. [*]Ring of the Reaper: Soul Stealer - The ring supposedly is the ring of the true Angel of Death. The ring is capable of stripping a being of their soul, exposing it to the dangers of the spirit plane. [Conjuration: 3 turns - cast on fourth turn. The ring glows white when in conjuration.] Equipped Location: Ring Finger - left hand. [*]Dispel Necklace: This necklace wards against nullifying magic. Magic which tries to nullify all magic within the battlefield. [Works automatically whenever such magic is cast. The necklace only protects Matthew from having his magic nullified, but not others on the battlefield]. [*]Bloody Dagger: This hidden dagger is not exactly bloody. What it specializes in is making the opponent bleed profusely from any wound it inflicts on that being. Dramatic blood loss is imminent. [*]Wards: The scars on his body. [i]Purpose can be read in immunities.[/i] A special purpose these wards do is grant Matthew a light as a feather ability. To move about in his armor and wield his weapons as though they were made of paper and cardboard. [u]There is a rune branded on his penis, which makes him infertile. He does not wish to pass on the same mistake as his father.[/u] [*]Possession - This ability consumes all of Matthew's magic and energy to summon a creature from the underworld to possess his body as a last resort. The creature summoned into being can contort and transform his very being, often times making him appear as a grotesque monster. [Conjuration: 3 turns - execution on fourth turn. Duration: 5 turns.][/list]