[hr][hr][h1][b][i][color=6ecff6][center]Updates[/center][/color][/i][/b][/h1] [b][color=6ecff6]Season:[/color][/b] Late Fall/Early Winter [b][color=6ecff6]Time Of Day:[/color][/b] After Sunrise on the 2nd day [b][color=6ecff6]Weather:[/color][/b] Storm is setting in, a light sprinkling of broken rain has begun to fall. Only a few drops are making is through the canopy as of yet. The winds have picked up substantially now, whipping things around and picking up light objects that are not grounded; such as tent flaps. [b][color=6ecff6]General Ambiance:[/color][/b] High Alert [b][color=6ecff6]Location:[/color][/b] North of Salarn in the region of Gorlf. South west of the Orc Settlement of Yzewz [b][color=6ecff6]Setting:[/color][/b] Gorlf Northern Territory [hr][hr] And so it begins. Your camp is situated in the woods far from the line of sight to the road the main group traveled in on. In the center of the camp is the fire, no longer burning but the embers of the wood are still smoldering and glow with heat. Various makeshift places of rest for those that spent the night. Using the fire as the center of your compass - South was the village many of you left from at the 6 o'clock position; the wagon with Cremwise is located to the east at the 3 o'clock position. Krya came back into the camp and is at the 10 o'clock position at the north west side with an arrow knocked into place and her bow raised, pointing towards the tree line; Ash, her Dire Wolf, is standing beside her growling with bared teeth. You smell the stench of rotting flesh and Orc on the winds before they appear. Then they do. They do not charge but slowly breach the line of trees from the 5 o'clock position to the 12 o'clock position. There are 11 total Orcs and they are set up as follows. 5 - Orc: Priest - War Type - Wielding Hammer, one handed wield 5:30 - Orc: Lancer - Mounted - Long Sword Drawn 6 - Goblin: Alchemist - Unknown Type - Palming an opaque flask 6:15 - Orc: Monk - Hand To Hand Type - Spiked gloves 7 - Orc: Fighter - No Special Type - Great Axe, two handed wield 7:45 - Orc: Archer - No Special Type - Long Bow aimed at Kyra/Ash 8 - Orc: Mage - Glass Cannon Type - Spell at the ready 8:05 - Orc: Fighter - Tank Type - Standing just enough off to the side of 8 to grant a straight line of casting but well enough in front of to be a wall 9 - Goblin: Thief - Unknown Type - Two daggers drawn 10 - Goblin: Fighter - Unknown Type - Whip 11 - Orc: Beastmaster - Mounted on Horse - Two jackals at his side All Goblins and Magic Using Orcs are in padded leather, Rest are in light armors. These creatures vary in strength but are on a comparable "level" to you all; so this will not be a one hit wonder type of fight. Chose what you attack my their "times" and refer to them as such in your post to cut down on confusion. Use "time" locations to help tell of how you attack. You will control what you attack personally; how they attack you - you may NOT say what attacks anyone else. Now, claim rotation and call number in OOC and then begin. Welcome to Thunderdome.