I would advise against us spreading ourselves too thin, especially as our characters are being paid to protect the contents of the cart (plus proprietor), and we're outnumbered. Buuuut... seeing as this is a trial run, so to speak, and we don't exactly have time to coordinate a defense, Keystone's going after the spiky-handed Monkish one at 6:15, next to the Alchemist with the molotov. Just seems fitting, somehow.