[hider=Dia, Zora Adventurer] [hr] [h1]Character Sheet[/h1] [b]Name:[/b] Dia [b]Age:[/b] 21 [b]Gender:[/b] Female [b]Race:[/b] Zora [b]Appearance:[/b] [hider] [img]http://safebooru.org//images/1110/c5cb71a5b992c206213510be2df64f1a9bbbdc3d.jpg?1153029[/img][/hider] [b]Personality:[/b] A cocky young Zora woman, out to see everything the world has to offer. With the soul of a hero, she always tries to do the right thing, but is easily lured by rumour and somewhat overconfident. [b]Background:[/b] Raised in Zora's Domain, Dia always loved stories of excitement and adventure. In a way, these saved her life, as when Zora's domain was frozen by Ganondorf, Dia was away on what she considered a mighty quest to dispatch octorocks. With her home filled with nothing but danger, Dia left Hyrule, taking up the life of a wandering explorer and adventurer. Years later, Dia heard rumour that the Hero of Light had risen up to destroy Ganondorf and free Hyrule. Dia returned home, but by the time she arrived, Link had been defeated. Crestfallen, Dia sat at the bottom of the river until a golden spark being carried by the current caught her eye. Picking it up, she felt emboldened and came to a realization. The Hero may have failed, but as long as there were people willing to stand up and fight for what is right, then Good was still alive. Still carrying the shard of Courage, though ignorant of it's true nature, Dia set off for Oasis, to join the resistance. [b]Skills:[/b] Like all Zora, Dia is an excellent swimmer and can breathe underwater or on land. She has trained herself to be athletic and acrobatic, capable of moving quickly, dodging, jumping and climbing with ease. She is also used to surviving in the wilderness, fishing for food or gathering edible plants. [b]Magic:[/b] Bio-electricity - Dia can generate lightning energy from her body. As well as tossing ball-lightning or charging unarmed melee attacks, she has practiced long and hard to generate bio-magnetism as well. She can grapple metal objects with an energy-lash and deflect incoming attacks with metal weapons. [b]Gear:[/b] Dia is lightly equipped - Zora typically eschew carrying too much, as it causes drag underwater. She typically doesn't carry much more than a small knife, a few days worth of provisions, her rupee purse and some simple jewelry, to act as foci for her magic. [b]Weaknesses:[/b] Built for speed, not strength or toughness Dependent on magic energy Weak to heat/fire [/hider]