[quote=@Arborescence] I envision a desert mystic type. He was born to a group of people displaced in the Years of Dusk and pushed to the margins. Nomads in some broken part of the world, scavenging to survive. As the flow of magic back into the world turned from a trickle into a torrent, he exhibited prodigious sorcerous talents. Uncontrollable talents. Talents that manifested in disturbing and dangerous ways. He ran out into the desert late one night, and has spent much of the last two years in a fevered, dream-like state, barely conscious, living like an animal in the vast empty dunes under the desert sky, leaving a trail of strangeness in his wake: sand melted into hills of hieroglyphic-etched glass, boulders carved into perfect spheres, ravines shaped so that the wind blowing through whistles in ringing chords. It was a hell of a bad trip. But! I don't really want to play a loner. It would be nice to tie his coming to civilization/lucidity to another character -- whether [i][b]rescued by them[/b][/i], captured by them,[b][i] nursed back to health, adopted as a student[/i][/b], etc. His goals largely center around learning more about magic, controlling himself, but also feeding his almost compulsive need to act as a conduit for the raw force of magic flowing back into the world. And fending off the madness (risk of possession?) that acting in that way puts him at risk of [/quote] I have a character I am considering using for this Role Play. He was originally intended as an Asian Adventures character in a Rokugan themed Role Play. For our purposes in THE AGE OF DAWN, he is racially from the Jade Kingdom, but has lived in the Sand Kingdom for many years. The character was originally created as someone who uses the water elements as a Damage Dealing Healer. He also has excellent unarmed combat skills. He prefers a peaceful exchange in deference to a hostile one. I quoted Arborescence only in that he could have found his Mystic and rescued him from a Sand Tribe or whoever took him captive. As a water based Shugenja. My character also dabbles in some mental abilities or as Arborescence states, a "Mystic". Due to his affinity towards water based magic, he is eager to leave the desert. Traditionally, I am drawn to brawny barbarian warrior types; maybe with a Viking flair from Hyperborea, but I've always wanted to use this Asian character. I created an extensive spell book with detailed explanations of how to use each spell. The character I have, could rescue Arborescence's character, nurse him back to health and then take him on as a student. I rarely play youngsters. Since I am already old, I tend to lean towards the upper end of the age spectrum. EDIT: I've also considered writing for a Mutant, if that is a playable option.