[center][img]http://images3.wikia.nocookie.net/__cb20110105213502/rokugan/fr/images/0/04/Shugenja.jpg[/img] [B][I][h3][color=7ea7d8]"Shikou wo karanisuru, katachi ga naku nari, mizu no youni ni naru." Empty your mind, be formless, shapeless--like water. - Bruce Lee[/color][/h3][/I][/B][/center] [B][h3][color=f7941d]Name:[/color] Kichirō Takagi[/h3] [COLOR=f7941d]Age:[/COLOR] 35 [COLOR=f7941d]Race:[/COLOR] Human [COLOR=f7941d]Sex:[/COLOR] Male[/B] [COLOR=f7941d][B]Appearance:[/B][/COLOR] Kichirō is 5'8" (68"), slender and lean. He is bald with a small patch of hair at the back of his head forming a braided ponytail roughly 18" in length. Kichirō Takagi is considered a handsome man with well-defined facial features. He wears a thin goatee, black in color. His eyecolor is brown with hints of a green and orange. Kichirō wears long violet colored silk robes with silver decorative trim. He occasionally wears a tanned cowhide leather vest with lamb's fur lining and a similar cap, when the weather is inclement. [COLOR=f7941d][B][U]Skillset:[/U][/B][/COLOR] - Has an excellent command of Martial arts in the gōngfu discipline. - highly skilled in the use of the Bō stick which is used to harness ones [i]ki[/i] rather than to use as a weapon. It can be used as a weapon for self defense, but Kichirō would never offensively strike someone. - Fair skill in the use of the Tui-fa. - he possess exceptional agility. -Through meditation, he focuses his and regains his energies. - His [i]Ki[/i] focuses elemental powers of water, channeling the ways of a healer. - is an avid herbalist. - is a fair Alchemist/potion maker. - Due to the nature of his [i]calling[/i] and ongoing quest, Kichirō is unable to use any weapons in an offensive manner. He may defend himself, but he cannot use any edged blades at all. - Kichirō does not wear armor other than the clothing on his back. - Since Kichirō is positively inclined, others attempt to take advantage of his kindness. - Has taken a vow of poverty and celibacy. [COLOR=f7941d][B]Equipment:[/B][/COLOR] Kichirō wears long violet colored silk robes with silver decorative trim. He occasionally wears a cowhide leather vest with lamb's fur lining and a similar cap, when the weather is inclement. He carries a Bō stick which he uses as a walking stick and he wears Tabi on his feet. This is a sock/boot that is made of cotton around the ankle and leather around the foot. It is a thin layer of leather and serves only to protect the foot. The Tabi is one piece. Kichirō carries a small pack containing items needed for spell casting, flasks of oil, food, candles, incense, flasks of water, flint and tinder, parchment, quill and ink, spell book and a bed roll. [COLOR=f7941d][B]Personality:[/B][/COLOR] Kichirō is focused and reticent. He cares for all living beings and is saddened by loss and hardship. His sadness is not crippling and Kichirō will do whatever he can to allay the suffering. He is soft spoken; reserving speech only for when questioned. [COLOR=f7941d][B]Brief History:[/B][/COLOR] Kichirō was raised in the Eastern Lothirian province of Kozakura in a small village known as Fujihara. Kichirō's grandfather suffered a defeat at the hands of a member of a rival family. His actions brought shame upon the family. As a result, the grandfather's eldest son was obligated to give up his eldest son to the local monastery to become a priest in an effort to rid the shame cast upon the family name. As part of his commitment to the temple, Kichirō then had to swear off his family, severing all ties with them. Regardless of the lack of contact with the family, they remain full of pride for their son. From an early age, Kichirō was destined to become a priest of the [i]Order of the Impenetrable Crucible[/i]. He has lived at the Temple since he was five years old and has been studying gōngfu since he was six years old. A majority of his teachings have been religious in nature. He was taught to sacrifice his own desires over those of others. He feels no material attachments to this world. He has harnessed his inner energy or [i]Ki[/i] through the element of water. Kichirō's purpose is to heal as many people as he can in this world. Much of his time is spent in deep meditation communing with the spirits and strengthening his energies; his [i]Ki[/i]. This is where he gains the ability to cast any of several different spells. He maintains a book where he annotates his spells in his pack. Each time he encounters a new spell, he must spend time focusing on this spell which is written in his book. After several hours of practice, he is able to hone this new spell and use it when needed. When Kichirō was 25 he took a vow of silence for one year. When his year was up, he had successfully completed the vow and was allowed to leave the temple at will. He remained with the temple for an additional six years before he took up a personal quest. With the temple leaders' permission, he began a personal quest to heal as many people in the outside world as much as possible. He has been on this quest for the past three years. During his time with the Temple, Kichirō has studied his religion, armed (Bō stick and Tui fa) and unarmed combat (gōngfu) as a means of allowing his energy to flow through his being and his spirit, caligraphy, herbalism, alchemy and potion making. [hider=Spells][COLOR=f7941d][B][U][h3]Spells:[/h3][/U][/B][/COLOR] [B][I][color=00a99d]Known Spells[/color][/I][/B] [hider=Beneficience][B][COLOR=00a99d]Beneficience[/COLOR][/B] (Evocation) - Kichirō must be visible to his target for this spell to work. The spell surrounds him in an aura of mystical harmony and wisdom. All who see him recognize him as a holy man of virtue and kindness and many are predisposed to treat him in a friendly and respectful manner. Only those who are sworn enemies of Kichirō are immune to this spell's effects.[/hider][hider=Bless][B][COLOR=00a99d]Bless [/COLOR][/B](Conjuration) - When cast, this spell will help friends of the caster to land hits in combat more effectively than their normal chances. The reverse of this spell is [B][COLOR=00a99d]curse[/COLOR][/B], which can be cast upon enemies.[/hider][hider=Calm][B][COLOR=00a99d]Calm[/COLOR][/B] (Enchanment) - This spell soothes the minds of those affected by fear, temporary insanity, confusion or other forms of mental distress. Kichirō must point at the intended friendly target and utter an incantation for this to work.[/hider][hider=Commune with Lesser Spirit][B][COLOR=00a99d]Commune with Lesser Spirit[/COLOR][/B] (Divination) - Kichirō is able to contact any of the hundreds of local spirits which dwell in the land. Local spirits are those with limited range and powers. Once contacted, the caster can ask specific questions that do not need to be yes or no responses. The spirit will not volunteer information, but will answer the questions. Questions beyond the scope of what the spirit would know are wasted.[/hider][hider=Cure Light Wounds][B][COLOR=00a99d]Cure Light Wounds[/COLOR][/B] (Necromantic) - Kichirō must physically touch a wounded friend and heal a small amount of their wounds. The reverse of this spell enables Kichirō to inflict a small amount of damage upon an enemy.[/hider][hider=Deflection][B][COLOR=00a99d]Deflection[/COLOR][/B] (Evocation) - When casting this spell, the caster creates an invisible shield around himself and any friend standing within ten feet of him. This shield protects the caster and his party from missiles and blows. The caster must utter an incantation to cast this spell. The reverse of this spell, [i][B][COLOR=00a99d]Attraction[/COLOR][/B][/i] can be cast upon an unwilling opponent.[/hider][hider=Detect Poison][B][COLOR=00a99d]Detect Poison[/COLOR][/B] (Divination) - Using a sprig from an evergreen tree, the caster can determine if one single item has been poisoned.[/hider][hider=Purify Food and Drink][B][COLOR=00a99d]Purify Food and Drink[/COLOR][/B] (Alteration) - This spell makes rotten, spoiled, poisoned or contaminated food and water edible without harm. The reverse, [i][B][COLOR=00a99d]Putrify Food and Drink[/COLOR][/B][/i] has the direct opposite effect. The caster must utter an incantation for this spell.[/hider][hider=Trance][B][COLOR=00a99d]Trance [/COLOR][/B](Divination) - With this spell, the caster places himself in a deep trance, during which he cannot move, speak or take any action. While in this trance, the caster is highly attuned to the powers and forces in the surrounding area. As such, the trance allows the caster to discover whether any supernatural or magical effects are at work in the area. The caster, must sit still on the ground and focus his [i]Ki[/i] with eyes shut to cast this spell.[/hider] [hider=Studying][B][U][color=fff200]Current spells studying[/color][/U][/B] [hider=Dream Vision][B][COLOR=fff200]Dream Vision[/COLOR][/B] (Invocation) - The caster is able to send messages to others in the form of dreams. At the beginning of the casting, the caster names whom the message is for. The caster must know the identify of the recipient. For example, the caster could send a dream to the governor of a province, even if he has never met the man, since thereis only on governmor of that province. However, he could not send a dream to the sake-maker of a village in that province, since there might be several sake makers in that village. Upon completing the physical casting of the spell, the caster falls into a deep, trance-like sleep. At this point his spirit leaves his body adn travels instantly to the recipient. Thereupon, the caster is able to enter the dreams of the recipient and deliver his message unless the recipient is magically protected from spirits. If the recipient is awake when the spell is cast, the caster can choose to remain in his trance-like sleep until the recipient goes to sleep or he can choose to cancel the spell. The caster does not learn anything about the current activities or whereabouts of the recipient, only whether he is asleep or awake. Once the caster enters the dreams of the recipient, he can deliver a message of any length desired which the recipient remembers perfectly upon awakening. The communication is one way--the recipient cannot offer information or ask questions of the caster. Neither can the caster gain any information by observing dreams of the recipient. Once the message is delivered, the caster's spirit returns instantly to his body. If the body is disturbed in any way while using this spell, the caster's spirit becomes lost. The body remains in its comatose state until some means is found to rejoin the caster's spirit with his body, such as a [i]restore[/i]spell. The reverse of this spell, [i]nightmare[/i] allows the casater to send a hideous and unsettling vision to his victim. The identity of the victim must be known as stated above and the victim must be asleep. The nightmare prevents restful sleep and can cause damage. Since the victim is unable to sleep, he is fatiqued as if he had not had the night's sleep and is unable to regain spells (if a caster). The material components of this spell are a bowl of burning incense and a robe of red (or white for the reverse) silk cloth.[/hider][/hider][/hider]