[hider=Jim Dancer] [b]Name:[/b] James Dancer, or "Jim" for short. [b]Official Title:[/b] Hammer [b]Team Title:[/b] Song & Dancer [b]Gender:[/b] Male [b]Age:[/b] 47 [b]Position:[/b] Asylum [b]Specialty:[/b] Silencer [b]Alchemic Style:[/b] Vocem (primary), Sigillum (secondary). [b]Asylum Code:[/b] XVI [b]Weapons:[/b] - Submachine gun, loaded with anti-alchemy bullets, which it can fire at a rate of over twenty rounds per second. Jim usually carries at least three extra ammo packets. - Massive club forged of iron and steel, shaped roughly like a baseball bat. Five feet long, and very heavy. - Three explosive grenades. Jim pulls the pin, and a few seconds later they go boom. Due to improved technology, the explosion produced is far larger and more powerful than anything conventional grenades might be capable of. [b]Alchemy Specialization:[/b] Durability enhancement. Jim can make his body incredibly tough, allowing him to wade through most minor attacks without so much as flinching, and take greatly reduced damage from more powerful ones. He can also affect his insides, making it possible to increase his strength by pushing his muscles past the point where an ordinary man's would be torn apart from the strain, and make himself temporarily immune to all sorts of poisons. [b]Appearance: [/b] [img]http://i.imgur.com/e4Eo2aY.jpg[/img] Tall and imposing, Jim is a large and somewhat frightening figure. Though not particularly broad-shouldered, his frame is wiry and packed with muscle, and is extraordinarily strong even without the use of alchemy. A good face might have helped alleviate matters, but Dancer's is fierce and constantly scowling, an expression that is only made more aggressive by the wrinkles that have just started to emerge as he ages. His voice is deep, loud, and slightly grating. Even when out of combat, Jim has a tendency to move very quickly, and in a very controlled manner. He rarely shows any sign of laziness or relaxation, and this shows in his posture and mannerisms. He tends to favor dark and formal clothing, which he keeps very clean and carefully maintained. [b]Personality[/b]: Dancer is foul-tempered and aggressive, and makes no attempt to hide these traits. Though not entirely unkind, he has little tolerance for the mistakes of others, and shows little respect to those he feels have not earned it. He is also highly cynical, never completely trusting anyone around him, be they ally, enemy or even superior. He is also stubborn, highly opinionated, and difficult to compromise with. In spite of his abrasive manner, however, Dancer is a fairly well-respected Asylum because of his efficiency. He will work tirelessly to ensure that his missions succeed, no matter how much he complains about them, and is tenacious enough to work towards solutions even when they seem impossible. Additionally, though his personality makes him difficult to work with at times, he will defer to Song over most matters- indeed, she is one of the few people he truly respects, and arguably the only one able to keep him under control. [b]History:[/b] Jim Dancer was an alchemist even before his recruitment by A.M.R.O., working as an independent mercenary and bodyguard. He fought against the organization's agents several times of behalf of his clients, and was considered an enemy for years, until someone realized that it might be possible to turn him from an obstruction into an asset. Using a mix of threats and leverage, A.M.R.O. was able to recruit Dancer, intending to make him a linked Asylum. However, they soon found that his personality and his destructive methods for problem-solving made him very difficult to work with. Until, that is, they paired him with Maya Song. The young Asylum was able to not only handle being constantly berated by Dancer, but even turned the tables on him, rapidly proving herself even more competent than he was. In gaining the former mercenary's respect, Song finally made him actually put in the effort to get along with his partner, which in turn lead them to become a linked team and an effective fighting force. [/hider] [hider=Maya Song] [b]Name:[/b] Maya Song [b]Official Title:[/b] Nail [b]Team Title:[/b] Song & Dancer [b]Gender:[/b] Female [b]Age:[/b] 23 [b]Position:[/b] Asylum [b]Specialty:[/b] Sniffer [b]Alchemic Style:[/b] Motem (primary) Sigillum (secondary) [b]Asylum Code:[/b] XXVII [b]Weapons:[/b] - Long-range sniper rifle, which fires armor-piercing anti-alchemic bullets with deadly precision and power. Maya normally carries it around in parts, and it takes her a few seconds to put together. One of these parts is a suppressor, which serves to silence the weapon. - A set of six throwing knives and ten meters of razor wire. - Three gas grenades, which spread a thick, toxic cloud when thrown. Though not lethal, this gas will cause a burning sensation around the eyes and mouth, and will knock a person out in seconds if breathed in. [b]Alchemy Specialization:[/b] Light manipulation. Maya can generate and distort light at will, producing everything from mirages to searchlights to blinding flashes. [b]Appearance:[/b] [img]http://i.imgur.com/qdfN1dK.jpg[/img] Maya is short and slim, with a slight build that makes her look like a mere breeze might knock her over. She is, however, fairly athletic for her size. She has long hair and very smooth, unblemished skin, although this aspect of her appearance is due more to light manipulation than makeup. Indeed, even when she's exhausted or dirty or otherwise unable to take care of her appearance through conventional means, her alchemy makes her look absolutely pristine. She also sometimes uses it to disguise herself or simply change her appearance for the sake of it, altering things like eye and hair color at will through motem-style casting. Her voice is soft, but very precise in its enunciation. In general, she holds herself in a very reserved manner, moving without flair or any particular elegance, yet without being particularly clumsy. She tends to be quite slow, giving careful consideration to every movement- though this belies her true ability, as she can move lightning-fast in the right situations. Like her fellow Asylum, she wears dark clothes, but hers tend to be a little looser and more fashionable. [b]Personality:[/b] Song is quiet and highly introverted, rarely speaking of anything not related to business. To an outsider, she appears almost emotionless, as she has a very good poker face and can use her alchemy specialization to supplement this, making it impossible to get a good read on her. In fact, she has a very forceful and energetic personality, but her demeanor and her tendency to hide what she feels mean that it rarely emerges. When she does speak or act, she does so carefully. Her usual role is that of a watcher, breaking down and analyzing everything around her, and to step out of this role, she usually needs a good reason. Since being scared or surprised is not a good reason, she has grown almost immune to being fazed or provoked, which serves her well in dealing with Dancer. She is not only capable of tolerating him, but can also command his respect and obedience, a position achieved through her demonstrable competence and iron will. [b]History:[/b] Maya Song was recruited by A.M.R.O. at a very young age, after it was discovered that she was capable of using alchemy at seven. It was assumed that someone had taught her to do so, but who it was and how they achieved this were never discovered. Taking advantage of their acquisition of a talented young alchemist, the organization began teaching her about infiltration and combat tactics very early on, shaping her into an ideal agent. When the time came to link her with another Asylum, Maya was found to be highly compatible. The organization felt that she could work well with almost anyone- and so, to test this out, they paired her with the volatile Jim Dancer. When it turned out that she was actually able to handle the difficult operative to some extent, the two were linked, and the team of Song and Dancer was born. [/hider]