[@POOHEAD189] Alright, here are my issues, to be overruled by our benevolent GM at her leisure: Strength: 13, Weight: 145, Swim: Can swim without hindrance, including while in light armor and with pack. Nuh-uh. I'm a little fuzzy on his "Far Leap" ability. I'd prefer it if there were some specifics involved, including differences between armored/encumbered vs. unarmored/unencumbered. If this ability is taken from an existing game or handbook, I'd love it if the source were cited. Also, is this variable, dependent upon his Strength stat? You have listed ability with a Shield, Sword & Shield Style, Dagger, Mace, and Spear. Is it an oversight that he has no direct Sword skill? The ability "Heroic Wind" sounds heavily exploitable. "Quick with his strikes, and only becomes faster and more skilled as the fight lengthens." Is there precedent for this ability elsewhere? Are there limitations to this ability, or does he become a combat deity if a fight goes long enough? If this is similar to a Berserker's Rage ability, it can be worked with. "Hide: When holding still with minimal coverage or in shadows you will go unnoticed if someone tries to spot you." Does this account for his armor? "Spell: Sense taint: Can sense the presence of undead, vampires, and dark sorcery (vaguely) by his cursed arm throbbing. Makes his arm slightly weakened (initially, perhaps for a post or two)." Is this automatic, or must it be checked for? What are the limitations to this power? And what is considered "Dark Sorcery" for the purposes of this power? "Magical Item, Ocarina: Blessed by being dipped into Phelqwyn's glade waters." What does this confer to the Ocarina? Is it what gives the Ocarina its "Serene Music" spell? Or is the spell something he knows and can perform with any, mundane instrument? Guaren Juice and Lantern Leaf: What are the purposes of these items? The curse on his arm: It is destroyed, as per character history, but still gives him magical powers. Is there a downside? Is this treated as a magical item?