[hider=Hadar the Windwalker][IMG]http://i67.tinypic.com/70yfxt.jpg[/IMG] [color=khaki][b]Name:[/b][/color] Hadar Mizrahi - The Scholar Swordsmaster - Hadar the Windwalker [color=khaki][b]Age:[/b][/color] 40 [color=khaki][b]Gender:[/b][/color] Male [color=khaki][b]Appearance:[/b][/color] A tall and lean man, Hadar is a man in his prime. His posture is decidedly casual, but his build is obviously of one used to travelling. His coarse, dark hair is pulled into a ponytail, his tanned skin is set off by his hazel eyes, his beard is rough, but maintained, and his mouth is often curled into a wry grin. His body is marked by numerous scars, the most obvious of which crosses his face. His garb is comprised of white and purple robes, loose fitting and easy to move in, and of the traditional Iiram and Sand Kingdoms style. However, during his time in the Iron Kingdoms, Hadar occasionally dons leather armor to protect himself. [color=khaki][b]Personality:[/b][/color] Confident and charismatic, Hadar appears outwardly jovial and warm-hearted. His lazy and carefree demeanor, combined with his near perpetual times of thought is occasionally mistaken for a lack of spacial awareness and carelessness. Underneath his relaxed persona lies an innate brilliance, a highly intuitive and calculative mind. Highly perceptive and logical, Hadar shows an almost insatiable appetite for knowledge and learning of any kind, be it scholarly or practical to the point that his lazy and carefree demeanor is broken by a manic, almost obsessive disposition when presented with relics or tomes that are magical in nature. Despite his lazy demeanor, Hadar is a dedicated scholar boasting considerable knowledge of geography, and alchemical theory, though not a practitioner of the divine craft himself. Hadar possesses a well developed moral compass, and can be fairly protective of his students. [color=khaki][b]History:[/b][/color] [hider] Hadar was born the second son to a petty warmonger in the lawless wastes of the Sand Kingdoms. Of his many siblings, only Hadar and his older brother lived past their childhood. His childhood was tumultuous and chaotic, their tribe wasn’t large enough to control any of the major remaining settlements, and were stuck constantly waging war against the other small tribes for the desert’s rapidly dwindling resources. As soon as he could walk he was put to work, gathering what little plant matter there was and helping out his family and other tribe members however he could. As a youth, Hadar was forced to the sword in order to fight for his family and for their collective survival. As Hadar and his brother grew older, they were brought along with their father and the other men of the warband as they raided and skirmished with other tribes for control of water and resources. As their father and the other men waged battle against the warriors of the other tribes, Hadar and the other youths would make a beeline for the opposing tribe’s valuables: water, food, livestock; and steal them. As Hadar and his brother grew older they were taught in the way of the blade in order to further aid their tribe. Showing considerable promise as a swordsman, Hadar proved to be quite competent with a blade, and would eventually be regarded as one of the most talented swordsmen in the tribe. He showed considerable promise as a combatant and joined the ranks of his tribe’s warriors. Extremely proud of his skill, Hadar quickly propelled himself to be among the most prominent of his tribe’s warriors, and eventually became known throughout the deserts. Taking victory after victory for his tribe, Hadar would eventually become well known throughout the Sand Kingdoms as the 'Windwalker', for his near inhuman dexterity and grace. So inhuman was his speed, it was as though he could control the wind at his back, or he could he could detect a man's movements before he even made them. With his skill with the blade, and his fearsome reputation, Hadar helped take his tribe to glorious, heights smaller tribes surrendering outright rather than face down the man that was worth a hundred men. Hadar led his tribe across the deserts, his tribe believing him blessed by the gods, and following a path of fate. Hadar eventually led his tribe to a secluded shrine that historians had once referred to as Al-Kibrit, the temple in which the original Philospher's Stone was first created. The inhabitants of this shrine were a cabal of warriors possessed of an obscure and and mystic power, claiming to have guarded the temple for the past century. As Hadar led his tribe into the battle, he found himself fighting those who seemed to wield the powers of the gods themselves, faster and stronger than mere mortal men. As his kinsmen struggled to fight off the cabal and were slain, Hadar found himself in single combat with the leader of the strange warriors. Only through his own inhuman speed and reflexes was Hadar able to survive the encounter, receiving a gruesome facial and chest wound as the enemy champion seemed to cut into him despite being several feet away. With every ounce of Hadar's skill, alongside considerable amounts of luck, the Windwalker eventually bested the cabal's champion, after a full hour of fighting on the last strands of his life. Claiming the cabal champion's blade as his own, Hadar found himself in possession of a magical weapon, a blade whose edge never dulled, and could cut through the very air around him, maiming men from distances out of his reach. With help of this blade, Hadar managed to return to his tribe, injured, but alive. Though family, he and his brother often times butted heads. His brother, while a capable warrior in his own right, paled in comparison to his brother Hadar- a mere spark in comparison with a raging inferno. With their father making plans to have Hadar succeed him as the next warlord; Hadar’s brother was wracked with jealousy. Hatching a plot, Hadar’s older brother overthrew him, blaming Hadar for the loss of so many of the tribe's warriors, and accusing him of treason and attempting to lead the tribe towards destruction. Cast out and exiled, Hadar left his tribe, and wandered the desert sands. Though he had been abandoned by his tribe, it appeared that those whom had granted him his unique abilities had not. The same wind that propelled his motions guided him forward through the desert. However, still suffering from his wounds, and With little more than his swords and the clothes on his back, Hadar didn’t last very long in the desert and an untold amount of time fending for himself, he finally collapsed. Hadar awoke to find himself in the care of a hermit, weakened and sick from the desert. Nursing Hadar back to health, Hadar stayed with the hermit for a while-he had nowhere else to go, and the Hermit was kind and knowledgeable. Hadar learned much from the hermit, the cave in which he lived was devoid of the constant conflict that characterized the desert, an oasis of peace in an otherwise lawless land, affording Hadar a taste of peacefulness and calm that he had never before experienced. Hadar learned how to read, and how to write, he learned of compassion, humility and slowly learned the value of human life. The hermit taught Hadar how to read ancient Iiramite texts and alchemy, and while Hadar never had any talent for the craft himself, he was content with learning about it for the sake of scholarly pursuits. Now able to read the ancient runes inscribed upon his sword, Hadar learned of the powerful spirit that resided within his blade. This spirit was of the same power that guided the wind at his back, and now that they had been united, the wind pulled even stronger. The ancient hermit eventually grew old, and died peacefully in his sleep. After burying the hermit, Hadar took the hermit's alchemical texts, and works of knowledge and set off back into the desert as a changed man. Following the pull of the wind Hadar ventured west, eventually arriving in the Iron Kingdoms. For the next several years, he traveled through the lands of the Iron Kingdoms, seeking knowledge and teaching wherever he went. At times he drew his blade in the defense of the weak, and often stepped up in the name of defending knowledge and learning. His appearance, and swiftness in combat and his near inhuman speed spread across the Iron Kingdoms. Similar to the stories of the Windwalker, a swordsman believed to be born of demons that tore his way through the Sand Kingdoms, word spread of a swordsman who could move faster than the wind, a near peerless swordsman, who instead of blood, glory and gold sought out books and dusty trinkets. Known as the Scholar-Swordmaster, Hadar has been sought out by many across the Iron Kingdoms seeking to prove themselves against him in single combat, or enter his tutelage and learn the ways of the sword. He rarely drew his blade, and often turned potential students down, only choosing those who he believed were of pure body and soul to learn from him. [/hider] [color=khaki][b]Journey:[/b][/color] Hadar's calling is arguably the simplest- the pure pursuit of knowledge of any kind. Hadar is not satisfied unless he has learned at least something new each day, and as a result scours the world for books he can read, people who can teach, and things he can learn. This knowledge is not limited to scholarly learning either- Hadar also has interest in learning different forms of swordplay, different types of cuisine, dialects. In particular Hadar has the desire to explore the world to rediscover the lost/dying arts of Alchemy. [color=khaki][b]Ideals:[/b][/color] Hadar values knowledge, learning, and personal growth. He constantly seeks to better himself, and encourages those around him to do so as well. While outwardly lazy and carefree, Hadar holds compassion towards those who also embody his values. Though selective in his students, he believes teaching to be one of the ultimate methods of learning. Hadar also values freedom, and the ability to pursue growth at ones own pace. He doesn't like the idea of being stuck in any one place for too long, and is commonly afflicted with wanderlust. This is occasionally attributed to the fact that he follows the pull of the winds, following what he calls the Winds of Fate. Compassion and humility are also core values of Hadar. While one can argue how much compassion a man who so easily fights with a sword may be, Hadar truly values human life and dignity- though his displays of 'compassion and dignity' may not always coincide ideals held by others. [color=khaki][b]Holdings:[/b][/color] A traveler by nature, Hadar holds a precious few things. On his person he carries a satchel, filled with various tomes, scrolls, artifacts, and objects of knowledge and learning, several are of magical or alchemical nature, others are of more mundane. For arms, Hadar carries with him two sabres. The first, is a mundane saber, crafted of fine steel and well balanced, and is kept in a sheath of fine, black coated oak. The second saber, is Hadar's most prized possession, a sabre taken from an arcane foe from the ruins of Al-Kibrit, an ancient Iiriamite temple. Known as the Zulfiqar, the blade's silvery sheen reflects brightly in the dimmest light, and is near blinding in the harsh desert sun. Capable of cutting through the air and maiming men from several feet away, its blade is inscribed with ancient runes and grant Hadar even greater control over the winds that guide his movements. The Zulfiqar is sheathed in a scabbard of fine white ivory and its hilt and pommel are adorned with gold. Not technically holdings, but accompanying him is his student Emil, a Borean orphan that Hadar had come across a few years prior. The young borean is just over 18 years of age, and is Hadar's first and only student to be taught in the way of the blade. Collectively, the two of them share a large beast of burden (imagine large water buffalo) named Clavat, which they use for transport and to carry their more mundane belongings- spare clothes, food, water, cooking implements, and trade items. [/hider] It is super late, and I was getting really tired towards the end. I'll go over this again with a fine tooth comb after class tomorrow, in the meantime, feel free to point out where in the lore/general I've dun goofed!