You don’t understand how tempted i was to make the wraith from SG:A when I saw that you were allowing bioships. xD [hider= WIP Nation] Nation Name: t'Tulnur Oklebwaira (Translates into 'The God's worlds' or 'The Emperor's worlds') [hider=Population and Demographics:] 43 Solar systems 13 inhabited worlds 234 bn popcap 149 bn pop In descending order, Homeworld, then those closest to it. Seuray 15,472,861,515 15 bn 2 14,721,671,187 15 bn 3 15,364,349,251 15 bn L'kohl 8,195,368,131 8 bn 5 13,467,373,937 13 bn 6 10,154,256,144 10 bn Regaer 3,364,692,214 5 bn 8 7,456,164,259 6 bn 9 8,164,661,931 8 bn 10 8,489,687,143 7 bn 11 12,164,969,265 12 bn 12 14,164,692,349 14 bn 13 17,394,361,669 17 bn Total: 148,575,108,995 Individuals 77% Telzekra 15% Ieyayswera (A catchall term for ‘outsiders’) 8% Ak’lesra [/hider] [hider=Species:] The Telzekra/t’Zekra go by those two names, depending on where their allegiances lie. They are decently sized insectoid creatures. They are omnivorous but the vast majority greatly prefers meat to any other food. They are similar to a large dog, if one were to look at them from a distance, while nearly blind. They have six legs, instead of four, and two arms that extend forward much like the feelers they evolved from. They have four fingers at the end of each of the two ‘arms’ They have a stinger below their mouthparts that is commonly hidden inside a sheath in their body, and their mouthparts have the ability to impart a surprising amount of force towards cutting apart whatever gets inside them. They chew their food using this cutting ability quite thoroughly. They have a ninth and tenth extremity that helps them to keep the food in their mouths as they chew. The females of the species can produce large quantities of spider-like silk, and the venom their stinger injects is much more potent. On the flip side, the male’s venom is more plentiful, meaning that while his sting may not be lethal, he can afford to sting again. His mouthparts, arms, legs, and natural armour are all stronger. [/hider] [hider=System of Government:] The Telzekra are headed by Tel, the god-emperor. His holiness was in question, but with a victory over t’Zekra in the recent civil war, it is all but fact. Below him are t’Telnur Kziaw and Iebunweb. His personal advisers, and highest generals respectively. There are six roles in t’Telnur Kziaw. The Adviser of Finance(Iscuai Dublew), The Adviser of Military(Iscuai Nukurlet), The Adviser of Science (Iscuai Auxuweb), The Adviser of the People (Iscuai Zekra), The Adviser of the Faith (Iscuai Delur), and His Personal Adviser (t’Kziaw Dee). All but t’Kziaw Dee are hand-picked from the ranks of priests below. t’Kziaw Dee is chosen by the Tel, with no other requirements. For a member of the general populace, being chosen as t’Kziaw Dee is one of the only possible ways to meet Tel, and the only one, barring an order from Tel himself, to have the honour of speaking with him. The Iebunweb don’t have such fancy titles, simply named as Webwelk and then the name of the sector they are in charge of. Of which there are three, Ginew, Regued, and Ieyayolkebwai. While not officially of a higher rank than the others, Ginew is seen as a better position than the other two. Similarly, Regued is seen as better than Ieyayoklebwai as well. This is because the sectors are arranged by how close to the homeworld they are. Ginew controls the sector the homeworld lies in, and the worlds closest to it, while Regued controls the worlds surrounding Ginew. Ieyayoklebwai controls the outer worlds. This has led to a long-term rivalry between Webwelk Ieyayoklebwai and Webwelk Ginew, as the former often is the one that works the hardest, while the latter is the one given all the respect and admiration. Webwelk Ieyayoklebwai is often busy dealing with pirates, border control, and worlds that are still feeling the urge to rise up, despite having lost the civil war only a few years ago. This last part is due to a mass migration of all those who sided with the rebels to the Ieyayoklebwai sector, as far away as they could get from Tel and his people. [/hider] [hider=History:] Not much is known about the Telzekra before the concept of Tekz, the spiritual God who gives Tel his powers, took over. This is because when Tel did take over, he had all but a select few records of the history before him burned. There is one surviving copy of every work of the written history destroyed, so that it won’t be forgotten entirely, but it is hidden away in Tel’s private library, where not even his advisers dare approach. The world united after Tel’s takeover, there wasn’t much that happened for a long time, a rebellion here, a riot there, but nothing that was really threatening until a small blip of an object was noticed on the far side of one of the planet’s moons. It was a ship. The Tel himself, at the time, spoke at the launch site, one of the few times that a Tel has ever bothered to make a public appearance, the planet watched as a number of astronauts launched to intercept the ship. When they got there, they found the ship’s occupants deceased, but the ship was still running, and there seemed to be plentiful amounts of supplies. Regardless, they returned home with the news, and not long after, ships were being made to be sent out to the derelict and tow it into orbit around Sueray, the Telzekra homeworld. After a period of quarantine, the ship was then opened to the most prominent scientists on Sueray, and the planet entered a time of unrivaled technological growth. As the Telzekra grew technologically, they began experimenting with the local wildlife. Breeding the intelligent ones, adding some cybernetic modifications, and thus was born a mammalian species with basic intelligence, which was then promptly enslaved. This did not last. It quickly became apparent that while they were useful, they weren’t worth the cost, and not quite intelligent enough. Now they are mainly kept only by the rich, and only as simple servants. Never given a name, or at least one that ever became public knowledge, they have been called the ‘Ak’lesra’. There are very few free Ak’lesra, and those that are free are often recaptured and sold to whoever will pay. Where the Ak’lesra were a disappointment, there was another technology that came out of this period of technological enlightenment that was just the opposite. It opened doors that would change the Telzekra as a nation. FTL travel. It was a mess, at first, nearly destroying the testing facility they had it in. There were theories on what had happened to the large section of the facility that seemed to just, disappear, many thought it’d been time travel, and flocked to the location in hopes that it’d reappear before their very eyes. Others thought the facility had simply been atomized, and condemned anyone who tried to continue the experiments. However, with Tel’s order, the experiments continued, the testing was done in orbit, and it soon became apparent that the devices were moving vast distances in impossible times. A few years of more testing, and the first manned FTL jump was performed, and with a success, the doors to the solar system, to the galaxy, were opened. When one of the videos of the manned jump leaked out, showing the process of a seemingly 2D plane opening before the vessal, the vessal disappearing into it, and then the plane shutting and dissipating, the term ‘Etseuc’ was coined. It stuck, and soon enough, even the scientists were calling the device as such. Even before the drive had finished it’s testing, Iscuai Dublew, Iscuai Nukurlet, Iscuai Auxuweb and the predecessors to the Iebunweb met, and decided that the drive should be in Tel’s possession. A bribe of money and a title later, and it was. Before long, ships were being constructed, and the population massed to be the first onto a colony ship, to be the first on a new, habitable world. This opened up a period of time in the Telzekra of rapid expansion, colonizing world upon world until they simply, stopped. Spread too thin, resources began to become a trouble, and less and less people were willing to drop everything and move to a new world. Things slowly got better, worlds developed, but a rift had been created. Many worlds had been left to defend for themselves, without enough supplies to go around and none coming to assist them. People became bitter, angry, and it only grew worse as others prayed to the god they felt had abandoned them, soon enough, fights were starting between the faithful and those that’d abandoned it. Someone coined the term t’Zekra for use instead of Telzekra to disassociate themselves from Tel. Outraged, Tel outlawed the phrase, and with the public execution of a few who’d been caught using it, the fuse was lit. t’Zekra raised their children to be hateful, and more than a few acted out, causing only more arrests, more executions. It spiraled, until the governmental office on Regaer was overthrown, and declared that it intended to secede. Before long, many planets followed suit, military units abandoned their posts, taking ships, supplies, and weapons with them. Before long, there was a full-blown war, lasting for many years. Many times the t’Zekra came close to winning, only to be pushed back by the Telzekra. Eventually, the Telzekra pushed the t’Zekra back to Regaer, and bombarded it into submission. Defeated, the t’Zekra were imprisoned, executed, enslaved, or simply relocated. The t’Zekra worlds now have a decent military presence, and propaganda is heavy. Any sign of disobedience is met with a swift and overwhelming retaliation. Slowly, the t’Zekra fell back in line, and the worlds began to recover from the war that’d shattered many of them. There was a long time where Regaer was nearly abandoned, so terrible was the damage, but people now live there, and are rebuilding. [/hider] Culture: This is super-important. At least 6 paragraphs on culture. This includes religion and the such. [hider=Important people, places, and organizations:] [center][b]Tel[/b] Godemporer, The head of both faith and government.[/center] [center][b]t'Telnur Kziaw[/b][/center] [b]Iscuai Dublew[/b] Adviser to Tel, Financial authority. [b]Iscuai Nukurlet[/b] Adviser to Tel, Military authority. [b]Iscuai Auxuweb[/b] Adviser to Tel, Sciences authority. [b]Iscuai Zekra[/b] Adviser to Tel, authority of the People's. Currently vacant. [b]Iscuai Delur[/b] Adviser to Tel, Tel's Spokesperson to the people. [b]t'Kziaw Dee[/b] Adviser to Tel. [center][b]Iebunweb[/b][/center] [b]Webwelk Ginew[/b] Military Officer in charge of the innermost worlds. [b]Webwelk Regued[/b] Military Officer in charge of the worlds between the outer and innermost. [b]Webwelk Ieyayolkebwai[/b] Military Officer in charge of the outermost worlds. [/hider] [hider=Military size:] 10%, due to wartime recruitment and the deaths of -a lot- of civilians, it's on the decline now. [/hider] [hider=Military details:] The military of t'Telnur Oklebwaira, coming off the high of a war, is stronger than it's ever been in recent memory. The military is headed by Iscuai Nukurlet and the Iebunweb. The Iscuai acts in a PR role for the Iebunweb, while they command officers of their own, and those officers control officers of their own, branching down. The major ranks go as such: [b]Tel[/b] The highest authority, anywhere. [b]Webwelk[/b] Answering only to Tel, the Webwelk are the highest rank one can possibly earn in t'Telnur Oklebwaira. When it comes to actual engagements, while they have the training and expertise, they usually tend to leave the battlefield far before it comes to using that training. [b]Kuwer[/b] The next officer down, Kuwerra act to organize soldiers garrisoned in their territory, known as solar clusters. They are often based off an inhabited planet, but their authority stretches for a few solar systems. [b]Ksikib[/b] The second furthest down from no longer being in charge of a set territory, Ksikibra are those in charge of maintaining peace on a planet, or a group of fleets. [b]Wederweb[/b] The ranks under the Wederweb are those who are only in charge of units or groupings of units, meaning they only control a territory in the sense that they receive orders from someone who's actually got his name out there, somewhere. The Wederweb themselves act to police certain sections of a planet, or they act as the highest authority in areas of relatively low populace, such as a mining colony in an asteroid belt. [/hider] [hider=Weapons tech:] t'Telnur Oklebwaira heavily use Torpedoes and Railguns. [/hider] [hider=General Technology:] [b]Sublights:[/b] Ion engines: Slow but very fuel efficient, some worth in short-range or precise maneuvers. Fuel engines: One of the more powerful, but a gas guzzler. So much so that next to no ships implement them. Nuclear engines: Probably the most prominent, a pretty good balance between efficiency and power. Antimatter: A relatively new engine for the Telzekra, the Antimatter rocket has a pretty decent fan base speculating that it will soon make it's rise to power. However, the inherent risks of having a stockpile of fuel that reacts, explosively, with anything else it comes in contact with, has frightened many people away. The only real market for them has been in races. [b]Hyperlight:[/b] Although the Telzekra only possess different versions of the same type of hyperlight, it's worth mentioning that they have just that, only one type of hyperlight, but a few different versions. [/hider] [hider=Economy:] The Telzekra and t'Zekra are economically, fine. It could certainly be and has been better, but the recent war had it's impact, and it certainly isn't doing too well. Though, it is recovering. [/hider] [hider=Spaceships:] Please describe, in as much detail as possible, the sort of space vessel you use and how they operate. Don't forget to include the general size of these vessels, how many people they can carry, and what sort of weapons they use. This should be at least 4 paragraphs long. [/hider] [/hider] [hider= NOT EVEN STARTED Explorer] Name: [i]Nelrew[/i] Aoueur Newubsil ([i]rank[/i] FamilyName indivName) Gender: F Appearance: Newubsil has a mottled brown and black exoskeleton. The chitin at her 'shoulder' has permanent damage, a consequence of a life-and-death situation during a battle. History: Hatched on the world of L'kohl. An already small planet of little worth, at the beginning of it's colonization. Newubsil grew up in a world where food was scarce, and crime was high. It wasn't long before she found a weapon in her hands and one of her long-standing rivals at her feet. In an attempt to run away, she enlisted to t'Tel Belset, the navy. She was shipped off that day to one of the rim worlds for training. She was just about through with her training when planets started seceding, the planet she was born on, and the planet she was training on, included. She didn't learn this until long after the fact, though. She would later credit the insurrectionists, their plan was well-thought out, and would have worked if not for her luck. They attacked during the night, having sabotaged the Interstellar Communications Relay (ISCR), and the camp's own Relay, so that the camp wouldn't get news of the secession and prepare. The attack proper came during the night, gunshots waking the unprepared and mostly untrained recruits. They were stormed, and most were captured, but due to a change of shift, Newubsil and her squad found themselves at the outskirts of the camp on the opposite side as the attack. They had moments before they came under attack as well, but it was enough time that most managed to take cover, and fight back. It was a long and brutal fight, and it was not a victory. Newubsil and the survivors found themselves retreating to one of the garages, and escaping in an armoured truck. Her natural leadership skills, the lack of a proper leader, and her skill in various tactics found her a place as the leader of the ragtag group of survivors. She spent most of the war there, hiding in the woods, attacking convoys and using the rare chance to pick off the enemy soldiers, until a once-in-a-lifetime chance came to her. The enemy were transporting a Mobile ISCR package. The plan was for a hidden charge to destroy one of the escort vehicles, and for a group of soldiers to take out any others with AT weaponry. When the time came, however, the charge didn't go off, the escort, and then the supply truck rolling over it unharmed. Thinking fast, she leapt out, turned the dial on her rifle to it's max, and let off a shot. The resulting recoil was enough to put her on the ground and injure her shoulder. The pain and blood kept her out of the fight, and she had to be carried away. However, it was a victory. In the end, the ISCR package was secured, and she personally used it to help plan the incoming landing on the planet. That was all she saw of the war, however. Not long after, they were rescued, and she spent awhile healing from her wound. Impressed by her victories under such circumstances, a war priest gave his recommendation for her promotion. Due to this, she was placed in charge of the marine complement of the scout ship UD-09/13. (class/numberID) Weapons: She carries the DZ-51 rifle, the same type of rifle that gave her the injury that would take her out of action for the rest of the war. A railgun based rifle, capable of holding 20 projectiles and one in the chamber. It has a separate ‘magazine’ like attachment that holds the battery, so that the battery doesn’t have to be changed to reload the weapon. There is a dial that can adjust the desired speed of the projectile. There is a display in the back of the weapon that shows the remaining number of shots the battery has at the given dial setting. The rifle has been fondly nicknamed the ‘Cracker’ by some soldiers due to it’s tendency to fracture the chitin of an unprotected shooter on higher settings. Due to this, a specialized armour was designed that reinforced the shooter’s ‘shoulder’, drastically decreasing the injuries caused, but the nickname had already grown popular. Personality: Newubsil, while talkative and able, even willing to hold a conversation about almost anything, is a person who prefers to spend time alone, lost in her thoughts. She is constantly aware of escape routes, literal or metaphorical, and is constantly creating and destroying plans on how to approach whatever situation she finds herself in. ============================================== Skills: Newubsil is a good marksman and a better tactician. Starship: D-09 Strengths and Weaknesses: S: Leader, good tactician. W: Old injuries, poor strategist. [/hider]