[@Mardox] [@Eklispe] [@Lauder] [@Lexicon] [@Wernher] [@babbysama] [@Jangel13] [hr] [center][b][color=ffe699]Damned Boy & The Children of Mercy[/color][/b][/center] The Children of Mercy are incredibly grateful to Clan Aonghus, and they praise Chief Serheim's wisdom in seeing the advantage of peace. Odo, of course, is rather upset that he has been denied a chance to lead a raid at present, but seems mollified that he'll be allowed an opportunity to raise his own group of warriors when the time comes to raid the Greenfeathers - especially as there's a chance he may be in charge. The Children of Mercy perform their miraculous works, using a combination of magic and medicinal remedies to heal the wounded and the sick. Everyone is made healhy within a week. Then, the Children of Mercy depart. Word reaches Clan Aonghus that the Greenfeathers have received similar aid from the Children of Mercy. The gallocmen are annoyed at this noise, and some claim their battles have been for naught. (Everyone in the clan is healed.) [hr] These seasons of training have paid off. Though it has been a long effort, the clan's leaders have produced trained, capable gallocmen. Ardghal's and Titania's efforts, Dunlad's show of horsemanship, Fintan's help: these and other actions have produced a cadre of warriors to replace those lost in the recent raids. While most of the old gallocmen are loyal to Eliz, these new gallocmen are more eager to fight for Ardghal and Titania than anyone else. ([@Eklispe] [@babbysama] [@Mardox] [url=http://www.roleplayerguild.com/rolls/26]Success![/url] Due to the clan's efforts, [url=http://www.roleplayerguild.com/rolls/27]8[/url] gallocmen are trained.) [hr] Producing the crossbows is not the easiest of efforts, and there is certainly some trial and error in the design. Serheim has to direct some of the process, but as the craftsmen already have a schematic the process requires only minimal oversight. By the end of the season there are thirty of the weapons, more than enough to equip a group of fighting kerns or to give the hunters. The gallocmen are largely unwilling to forsake their traditional means of fighting save for a select few. This is because gallocmen are used to fighting in the melee, not standing back and firing from afar. People will have to be trained in the use of these weapons still. ([@Lauder] The process costs [url=http://www.roleplayerguild.com/rolls/28]17 goods[/url].) [hr] Eliz and Maire go to the Vendari separately during the season. Eliz is the first to arrive, and while she is not able to convince the Vendari to go raiding, they are intrigued by her. Maire seems to fair better, and manages to secure an alliance. In return, however, the Vendari request that Clan Aonghus lend some of their magic to the Vendari at the start of next year. It's not a pleasant price to have to pay, but the Alliance is secured. ([@Wernher] [@Lexicon] While Eliz [url=http://www.roleplayerguild.com/rolls/29]fails[/url] to get the Vendari to go raiding this season - just barely - Maire [url=http://www.roleplayerguild.com/rolls/30]succeeds[/url] in securing an Alliance. Clan Aonghus is expected to pay Clan Vendari 1 Magic in the future, though perhaps a new arrangement can be made?) [hr] Seoras spends some time improving the spears he made before. They weren't masterpieces, and they won't ever be, but with a little extra work he manages to improve them enough that the clan might be able to field a few more kerns in the next battle on its turf. [hr] [color=ffe699][h3][center]Rising Ash[/center][/h3][/color] Rising Ash is the hottest part of the year, hands down. The heat is stifling, though it does not seem to scar the ground or bring drought. That much is a mercy. Though other clans nearby are being raided, we are lucky enough to not be the target of any raids just yet. But everyone knows the Nightfell are still itching for a fight. And who knows: perhaps other neighbors may want to raid us. Preparing for that inevitability could be a wise decision. Besides the members of the council, we have 724 clansmen and 86 thralls. We lost fifteen clansmen and gained seven more thralls. [url=http://www.roleplayerguild.com/rolls/32]Three[/url] children were born. [url=http://www.roleplayerguild.com/rolls/33]Six[/url] children have become adults. [list][*]301 of our clansmen are children. [*]19 of our clansmen are Gallocmen. [*]12 of our clansmen are Craftsmen. [*]15 of our clansmen are Hunters. [/list] Our herds are rather average for our clan's size. [list][*]We have 706 healthy cattle. We gained [url=http://www.roleplayerguild.com/rolls/34]6[/url] cattle this season and gained [url=http://www.roleplayerguild.com/rolls/35]1[/url] more. [*]We have 988 sheep. We lost some sheep. [*]We have a sparse 21 horses for use in raiding and war. [*]We have some hounds to help our shepherds protect the flocks.[/list] We have some wealth to our name. [list][*]We have 112 goods for trade. Our crafters were somewhat productive, creating [url=http://www.roleplayerguild.com/rolls/37]6[/url] goods last season, and we lost or used 17 goods. We acquired 7 more goods by other means. [*]We have 3 Treasures:[list][*]Cloak of the Black Wolf: This cloak imparts on its wearer great skill in stealth, and it is useful when taken on adventures that require such skill. The legends warn, however, that wearing the cloak too much might make one become closer to the Black Wolf than one might like...[*]Dwarven Crossbow (Eliz): This strange weapon is a weird sort of bow, and surely it should be studied. It works off of strange mechanisms that let it be shot by a simple pull of the trigger. Reloading it is slow, but its striking power is impressive.[*]Dragonsteel Lamellar: Made by Ardghal and Titania, this suit of armor is a beauty to behold. It shines like gold beneath the sun, and at night it glows a ghostly, pale white. While whoever wears it will certainly not be able to hide their presence, they are an inspiration to their allies and incredibly difficult to harm.[/list][/list] We have sufficient food to see us through to harvest season. We know the following blessings. [list][*]Aire[list][*]Fertility - Our women will be more likely to have children.[*]Preservation - This will prevent our food stores from spoiling. (Active - Temple)[/list] [*]Bodi[list][*]Long Watch - We are more likely to spot invaders. (Active - Temple)[*]Blessed Aim - Our hunters will produce greater quantities of meat.[/list] [*]Dyvella [list][*]Cure - Heals the sick immediately, or protects us from illness if active.[/list] [*]Lugibaid [list][*]Good Soil - The land is more fertile. (Active - Sacrifice)[/list] [*]Urak [list][*]Hungry Earth - Makes our land more fertile as more people die on it.[/list][/list] The Gallocmen are disgruntled. The Kerns are content. [hr] [center][b][color=ffe699]A Concerned Father[/color][/b][/center] Dunlad is overseeing his fieldworkers one day when a kern named Carag approaches him for a private discussion. Carag... That would be the father of Fiona, the girl that was saved by the orc. Dunlad knows Fiona to be a very sweet girl, and he knows her family to be good, hardworking sorts. Her mother was once a thrall, but her father has lineage dating back to the earliest days of the clan. But there's a certain urgency to the man's eyes. His hands shake. Carag seems to insist on speaking with Dunlad in private. So, the two return to Dunlad's home to discuss the matter away from prying eyes. ([@babbysama] Expect a PM.) [hr] [center][b][color=ffe699]A Request for Help[/color][/b][/center] A representative from the Bodeci clan appears before the Council, leaning on her bow. She arrived bloody and with a strange, silvery arrow in her stomach. Only through Maire's speedy intervention was he saved. Along with her is a small entourage of warriors. "My clan's ancient enemies, the Sidhe, have been giving us more trouble than we can handle alone." It is true that the Bodeci have fought the fey long and hard in the past. The fey are, in fact, one of the enemies they stood vigil against back in Urland. It is thankless work. The representative's expression softens, and looks perhaps a little desperate. "Long have our clans been allies, and so we ask you now for your aid. Please, help us." The Bodeci, though certainly longtime friends of Clan Aonghus, have never needed help fighting the fey before. Things must be dire for them to seek us out. There are multiple ways the clan could provide aid. A supply of goods, of food, or cattle might do the trick. Sacrificing to the gods in their name would certainly be useful as well. Sending warriors is also an option: Odo volunteers for this (of course he does), though perhaps he is thinking with loins; some of the women in this delegation are damned pretty, and they're huntresses and gallocwomen to boot. It would be a breach of honor to refuse Clan Bodeci's request for help. Still, times are hard, and they are a distant clan that cannot easily protect us from raiders. Besides, fighting the Sidhe might mean angering them. Could this alliance be more trouble than it's worth? ([@Mardox] [@Eklispe] [@Lauder] [@Lexicon] [@Wernher] [@babbysama] [@Jangel13]) [hr] [center][b][color=ffe699]End of the Rainbow[/color][/b][/center] Wonderful news! While playing on our tula, some of our clan's children have found the end of a rainbow by a bubbling brook! This is a great sign, for they say finding the end of a rainbow is a sign of great fortune to come. Clan Aonghus must surely put this luck to good use! How should we use this luck? If we pursue something in the name of that luck - whether it be a delegation of peace, a raid, an adventure, or even a prayer for magic - we surely will be more likely to succeed. All that is necessary is to decide what to do with this fortuitous sign. ([@Mardox] [@Eklispe] [@Lauder] [@Lexicon] [@Wernher] [@babbysama] [@Jangel13])