[center][h1][b]CALL TO ARMS[/b] | [i]Spring, 1911[/i][/h1][/center] I. [b]War of Reparations[/b] The delayed mobilization of the [b]Estaratian Army[/b] gave the Saurilians months to build fortifications and warm their feet against the fires. The Saurilians however, were [b]not[/b] in great spirits, and during the [b]Winter of 1910[/b] the Saurilian Army saw over 3,400 men go AWOL. Culturally, the Saurilians were pragmatic people. 50,000 men poised against over a million did not bode well for them. Instead of fighting and dying, the men deemed their own lives more important. 1,000 of these men were captured, attempting to flee into neighboring Tyrennia. Their fate would be determined by the Saurilian government. The Spring came, and still the war had not yet turned hot. Interestingly enough, the Estaratians inability to functionally mobilize over the [b]1st Army[/b] (350,000 men) would suit them better to their needs. Fighting in the harsh winter was deplorable, but the spring thaw brought a cool breeze and a sun that was warm and protecting. General Olegario Ramos, commanding the 1st Army, prepared for the assault on the 4th of March, 1911. [center][img]http://www.artilleryhistory.org/photos/18_pound_project_photo_003a.jpg[/img] [i]Estaratian artillerymen, 1911[/i][/center] With a hundred 105mm CaƱon Siel field guns at his disposal, General Ramos began the assault as scheduled. During the early morning hours, the guns pounded the Saurilian positions. An aide to General Ramos pointed to the sky. "Sir," he shouted. "The Saurilians, what is that?" "It is an aircraft," the General admitted. The Saurilians utilized the Etelian purchased Navigari Kz.1 reconnaissance planes to scout enemy positions. The Saurilians however, did not bring any of their field guns to the front, and so their men could only bury their heads in the dirt and weather the barrage. After three hours, in which the guns had fired over 650 rounds, the assault began. 250,000 men--leaving behind a strong reserve--surged up and over their positions to assault the Saurilians, or whatever was left of them. II. [b]Etelo-Chaegonian War[/b] The [b]Battle of Fea Beach[/b], utilizing poor tactics, went south for the Etelians rather quickly. A lack of communication between the Etelian Royal Navy and the Etelian Army meant that the dreadnoughts assembled off the island could not properly coordinate their assaults. "How did they know we were coming," one soldier asked. The answers weren't there. The Chaegonians had apparently assembled themselves, their field batteries sighted in, on the exact spot the Etelians decided to land. Etelian High Command had never seen such an event. [center][img]http://cdn.images.express.co.uk/img/dynamic/129/590x/secondary/Gallipoli-278036.jpg[/img] [i]Etelian soldier carries his comrade back to the beach, December 1910[/i][/center] Still, the Etelians were not so distraught. The [b]Etelian 4th Navy[/b] maintained it's hold on the island, while Etelian transports in Parmua were prepping additional soldiers. The Etelians, with a significantly larger naval presence could simply outlast the Chaegonians, anticipating them being brought to the negotiating table when their soldiers on Fea started to starve. III. [b]World Abroad[/b] With war ravaging Centran, several nations--among them the [b]Kingdom of Thecia[/b], the [b]Kingdom of Soreno[/b] and [b]Tyrennia[/b] have requested an International Conference be put together, to be led by the [b]Great Powers[/b] of [b][color=orange]Chaegon[/color], [color=pink]Saurilia[/color], [color=purple]Frienia[/color], [color=lightblue]Foucil[/color][/b] and [b][color=yellow]Etelia[/color][/b]. The [b]Conference of 1911[/b] was agreed upon to take place in Glogow, Soreno. [hider=Conference of 1911] 1. Nations must [ACCEPT] or [DECLINE]. -- [b]ACCEPTING[/b]: Will partake in the conference (see below). -- [b]DECLINE[/b]: Will not partake in the conference. Gain $500, lose 1 random Relation with NPC nation. [b]IF ACCEPTED[/b] 2. Nations must send a diplomatic delegation (if accepted). -- PM the Moderator a list of 20 names. 3. Bid for Priority. [Every Nation begins with 10 Conference Influence.] -- Make a Bid between 0 and 10. The highest bidder goes first and may select the first issue. -- Tied bids are skipped [So if 3 people bid 10, they drop to last in random order] -- Remaining bid power is allocated to your Delegation. -- Remaining Conference Influence is given to your Delegation to be used during the Conference. [b]ISSUES OF 1911[/b] -- [i]Serranthian Leadership[/i]: With tensions rising in Serranthia, it is time for a Centran power to rise up and steer Serranthia into a proper direction. -- [i]Faresian Leadership[/i]: Largely untouched by Centran powers, a guiding hand in Faresia can help allocate future resources to the continent. -- [i]Serranthian Colonization[/i]: Adjusting the borders on the map will help give stability to Serranthia and lower tensions between Centran powers there. Now, who to decide to draw the map? -- [i]Faresian Colonization[/i]: With huge swathes of territory still undecided, the time is now to take the reigns and decide which powers receive what. -- [i]Etelo-Chaegonian War[/i]: Deciding who controls the Serranthian Sea, the Etelo-Chaegonian War can be steered to our favor if we play our cards right. -- [i]War of Reparations[/i]: A war between Saurilia and Estaratia, forcing our nose into the thick of things could help sway the war to our favor. -- [i]Political Alignment [Thecia][/i]: The government of Thecia seeks aid and guidance. They would make useful allies, as they control the fabled Tervasan Strait. -- [i]Political Alignment [Soreno][/i]: A landlocked power of some repute, their alliance could help our nation in more ways than one. -- [i]Political Alignment [Tyrennia][/i]: A smaller power, their alliance, while not boasting significant military might yet garner support in other ways. -- [i]Political Alignment [Dolgaria][/i]: The Dolgarian Kingdom is huge, but poor. They have an interesting geographical situation. -- [i]Political Alignment [Kelric][/i]: The smaller nation of Kelric is neutral, with a weak government that can be convinced to sign a treaty easy enough. [6 to Capture].[/hider]