Hm, I like that fainting rule. It's like a hybrid. We'll go with that. Also: no HMs if your Pokémon has fainted, I always thought that was ridiculous. For (most) out-of-gym battles, I was thinking we could just freeform it and do action and reaction sort of thing, like how most combat works on this site. But for gym battles and higher level trainer battles, I almost want a sense of danger to it. Facing the gym is a terrible and exciting challenge that can lead to epic victory or horrible defeat. For that, maybe the new roll system should be implemented. I believe with the standard action and reaction system, I would have to make the decision on my own of who loses and who wins gym battles, and that seems biased and unfair at that caliber of match. I'd love your thoughts and input on this, as I'm struggling with the idea myself. By the way, is there a preference for group travel or solo travel? Either is fine with me.