[quote=@Whimsley] Pokémon: One is an attempt to step back into our childhoods. When the Pidgey icon was actually Zapdos, when we tried to hold our gameboys at the right angle on long car trips in order to witness the battle. When having a lv 100 Pokémon truly meant something, whether that was obsession or passion. Many of the Pokémon threads I see on here have the players start with as many and as powerful Pokémon as they wish. I want to start with no items, no powerful moves, no insurance to count on. I want to start from the ground up, and with one Pokémon. I'm looking for a dedicated group of RPers who are willing to post daily, creative posts, and are going to bring interesting interaction to the table. We'll be starting from the ground up, so each person will have [u]one[/u] Pokémon starting at level 5, no legendaries, no rare Pokémon, no shinies, no exceptions. I will be playing the world, with all interactions with wild Pokémon, all gym leaders, NPCs, etc. I will also play a character if needed. I will be creating custom gyms, and a storyline never before seen by any of the games, perhaps creating a new legendary in the process. I will have this posted on this thread in no more than 24 hours. I'm looking to get some opinions, and the direction of this RP will be decided by those participating: [b]- How will move learning be integrated? - How are wild Pokémon encounters established? - Should there be a set system in place for leveling, evolving, travel, food, and/or other elements within the Pokémon universe? - How likely is it to encounter a legendary Pokémon? How much involvement should they have? - Should posts be kept to low, mid, or high casual standards? - How much group interaction are people wanting to experience? Solitary travel, intermittent interactions with other solo travelers, or all group travel? - How involved should the Elite Four and the Pokémon League Champion be in the world? - How realistic should this RP be? - How closely should we adhere to the games? Will there be turn-based combat, can Pokémon only learn four moves, do you have to require badges to travel on to future areas, etc. - A huge question: do Pokémon faint, or do they die? [/b] I would be grateful if you gave your input on the previous questions, but it's not required for the interest check. I'm willing to address any and all points, as I want this world to be as developed and understood as possible. I can't wait to hear back from any and all of you, as I'm very excited about starting this campaign! Right now I have a party of 3 to 4 set in mind, but I'm willing to compromise with the group and given interest. [/quote] Not sure if I'm going to join, as I'm not sure if I can post daily, but as for the questions: Learning moves should probably involve a bit of IC RP with you or an NPC teaching them how to do it. You could also say that TMs and HMs are a kind of memory download device, as a lot of advanced technology is already in the universe. A leveling system could work, but you would have to give pokemon EXP and keep track of it, like in a tabletop, which would mean a lot of work on the part of the GM. I don't really have an opinion on legendaries. With the kind of detail involved, I thought this was an Advanced, so high would probably work best. I think a story like the original Anime could work well, with every person on the team being a protagonist instead of just one. ... ... ... Death should depend on how much damage they took and trainers should have more say in how much their pokemon tries to kill the other. With that, a kind of death penalty might be added to the law of the territory. Our pets fighting for fun or to see which one is stronger is one thing, your dog brutally killing my cat is something else. This would be similar to how professional fighters get into trouble if they try to seriously injure their opponent.