[center][h2]Welcome... to Pokémon: One![/h2] [url=https://www.youtube.com/watch?v=NdJQopRuH1E]Required Theme Music[/url][/center] [i]Pokémon: One is an attempt to step back into our childhoods. When the Pidgey icon was actually Zapdos, when we tried to hold our gameboys at the right angle on long car trips in order to witness the battle. When having a lv 100 Pokémon truly meant something, whether that was obsession or passion.[/i] I'm looking for a dedicated group of RPers who are willing to post daily (every other day, at the minimum), creative posts, and are going to bring interesting interaction to the table. We'll be starting from the ground up, so each person will have one Pokémon starting at level 5, no legendaries, no rare Pokémon, no shinies, no exceptions. I will be playing the world, with all interactions with wild Pokémon, all gym leaders, NPCs, etc. I will also play a character if needed. I will not require posts on major holidays or under extreme circumstances, but I am holding strict to the minimum frequency of posting. You will receive one warning if the time counter above your last post reaches 2 days. Your character will be on "auto-pilot" until you return. The second offense will result in suspension from the RP. [center]~[/center] [hider=Introduction] “There are things that can’t be seen every time the power goes out. There’s no television, no street lights, and no way to keep the fridge cold. Everyone’s learned to keep a bunch of candles around the house. Batteries and flashlights are always in the shelf. Sometimes, there’s a portable radio and everyone in town gathers around it to hear the latest updates. Just another fuse break, they’ll say. Another line went dead, someone will put forward. Similar theories will be tossed around the dim glow of the radio interface. It’s not like anyone has been finding the answer, but it was nice to talk in the darkness. Something about silence without light makes people think of terrible things. At first it was rare, maybe once a year the older people would say. Now, though, it’s been happening once a month, twice if everyone’s unlucky. There’s not a pulse or a sign or any indication it’s going to happen, it just kind of does. The officials say it’s not a problem though; they’ll get it fixed next month, then next month, and then next month. For the past forty years it’s been like that, or so they say. And there’s stories too, talked about around the radio. They say men and women in black come to take Pokémon away when the power goes out. They wait in alleyways and secluded routes to overpower trainers. They catch them by surprise and use whatever force necessary to steal Pokémon away. There haven’t been actual reports about it, just stories passed around. It kind of sounds like the older people in town are trying to keep the younger people around. Hell, everyone’s becoming a Pokémon trainer these days. Why wouldn’t you want to take the career where you raise one of the wildlife in Huji, fight other people for a living, and become renown as the best fighter around? It’s better than running a general store in a deadbeat place and hoping the power doesn’t go out to ruin your sales for the day. Though, some people like the safeness of it. Without them, Huji wouldn’t thrive as it does, so there’s something to say about that. Sometimes, it can be hell out in the field. Some trainers are runaways, and others just don’t get responsibility. They let their Pokémon fight until it dies. They forget to take care of them. They forget it’s a living being that they’re training with. They lose the first, and join gangs and bandits that run fighting rings with Pokémon in cages and ring matches. There are Rangers around that keep them in check, but sometimes the group becomes so large that they target trainers. They attack younger girls and boys and those with few Pokémon and who don’t know how to fight yet. But a lot of people don’t know that, or haven’t heard of them, because they run general stores in deadbeat towns. It’s not all grim, though. Don't let that scare you away. Most of the time it’s bright, and shining, and the routes are teeming with Pokémon and life. Apprentices become master trainers, and the most insignificant of Pokémon can become tomorrow’s next must-have for a team. Competitions, events, and gatherings are always had around the region. There’s always something new to discuss about the world of Pokémon. The gym leaders pose intimidating challenges that reward only the best of trainers. Maybe you want to become the very best. Other people want to catalogue and capture every species out there. Whatever it is you want to accomplish, all I can say is that it’s only possible if you take the first step onto the route in front of you. I’ll be waiting for you, that is, if you can make it. Good luck!” - ???, Huji League Champion [/hider] [hider=CS Template][center][h2][u]Player Name[/u][/h2][/center] Physical Appearance (Picture encouraged. Include height and age.): Sex: Personality: Starter Town (Redorchard or Dewmeadow): Biography: Favored type: Favorite Pokémon: Why are you joining the Pokémon League? Miscellaneous: [center][h2][u]Pokémon Name[/u][/h2][/center] [i]Note: You will be receiving this Pokémon within the first couple of posts. You have had no interaction with him/her before[/i] Physical Appearance (Note any variations from normal species here. I will allow weight and height variations within reason. [u]No shinies.[/u]): Sex: Personality/Mood: Likes: Dislikes: Starting Moves (Check Bulbapedia; all starting Pokémon will be lv 5): Miscellaneous: -- Some additional questions, to help develop your character and Pokémon… 1) You happen upon an injured Rattata in the middle of the path in front of you. You hear a sudden rustling from the large bushes on the path’s edge. Whatever is causing this noise has yet to reveal itself. What do you do? 2) An enormous Snorlax has wedged itself between the railings of a bridge over a raging river. It seems to be a long way’s journey to venture around the living water. Your destination is across the bridge. What do you do? 3) You awaken in the middle of the night to find a Hoothoot rummaging through your pack and taking your food. Before you act, you notice two smaller, faint outlines on the horizon of the dying campfire light. The Hoothoot begins hopping towards her children with your food in tow. What do you do? 4) You are walking with your Pokémon through thick forest when you hear a faint humming from the canopy above you. Quickly, a hive of Beedrill cuts through the foliage and descends toward you and your Pokémon. What do you do? 5) You’ve defeated a trainer handedly, and you both call your Pokémon back into their Pokéball. The trainer falls to their knees and begins to weep. The trainer is a younger individual who only had one, low-leveled bug Pokémon to face. What do you do? [/hider] We've developed some rules to follow in order to develop this RP and world as much as possible. The following contains several important guidelines for everything you need to know. It is very important that you read through these in order for the RP to flow smoothly! Feel free to ask further questions these guidelines might not cover. [hider=Guidelines! Please Read!][b]- How will move learning be integrated?[/b] Pokémon may have inherent HMs: a water Pokémon likely knows Surf, a flying Pokémon knows Fly, and any Pokémon that is arguably strong will know Strength (not just Fighting Pokémon). Furthermore, Cut can be used by Pokémon with claws, talons, etc. and Flash by electricity-using Pokémon. If you can argue a sensible reason why your Pokémon can utilize an HM, I’ll let you have it. That being said, there are moves known by Pokémon in the game that I’m not allowing, such as Nidoking using Surf and Gyarados using Fly. That’s stupid. TMs can be bought as discs and used as “memory download” devices by inserting them into the Pokédex. Special TM moves can be learned and/or taught by gym leaders and influential trainers. That being said, one might be able to have a powerful trainer teach their Pokémon “Thunderbolt” rather than having to buy the expensive TM. [b]- How are wild Pokémon encounters established?[/b] There will be a set list of Pokémon for each route, however the list will not be known. Trainers can learn what Pokémon are on each route by experiencing it for themselves or asking around the local area. If a Pokémon is known to be on the route, a trainer is completely able to seek that Pokémon freely and as many times as they wish. There will be rarer Pokémon to be encountered on some routes, and they will be known by few if any locals. There will be one or two to a route, but not every route will have a rare Pokémon. Special circumstances will need to be met to encounter these rare Pokémon. [b]- Should there be a set system in place for leveling, evolving, travel, food, and/or other elements within the Pokémon universe?[/b] I will not require players to eat and keep track of hunger. Each route will involve a set amount encounters if travelled through, which range from wild Pokémon encounters to trainer battles and random events. Each route will have a different amount of encounters depending on its size. The size will be known before entry. Side note: I need to start making a map… that’d make it much easier. I will keep track of experience, no need to worry. This way, a player is kept blind to when a Pokémon is to evolve, and it will be that much more exciting when it occurs. This will also take away a lot of the maintenance of making a post. I’ll likely create a custom leveling path so evolution can’t be predicted from source. I will ask, though, that players keep track of their Pokémon and their condition (SLP, FRZ, BRN, FAINTED, etc.) in the subheading of their posts. [b]- How likely is it to encounter a legendary Pokémon? How much involvement should they have?[/b] At the moment, legendries will make very minor appearances throughout the story. Only the most wise of individuals will know where these Pokémon might lie waiting. [b]- Should posts be kept to low, mid, or high casual standards?[/b] High casual sounds best to me as well. If people aren’t able to post daily, I will ask you at least post once every other day, no less. I say this because too many threads I’ve been in have died at the 3-day mark. One warning will be followed by suspension from the RP. [b]- How much group interaction are people wanting to experience? Solitary travel, intermittent interactions with other solo travelers, or all group travel?[/b] This one becomes a bit difficult to answer, as I see mixed interest for this. I would propose travelling in two groups or as one group. If everyone has their heart set on travelling alone, I may need help in GMing this. I don’t mind having a co-GM, it’s just the matter of finding one and making sure they can act out the vision I have for this story. [b]- How involved should the Elite Four and the Pokémon League Champion be in the world?[/b] You may see certain, powerful trainers in towns you’re in, and some of them just might be of the Elite Four. Their identities are kept anonymous. The true Elite Four will only be revealed by obtaining all badges and challenging them at the end of the League. [b]- How realistic should this RP be?[/b] Modern realism, save for the not being required to eat stipulation. I will integrate day and night cycles into the game, so sleeping is recommended (though some Pokémon can only be caught at certain times). [b]- How closely should we adhere to the games? Will there be turn-based combat, can Pokémon only learn four moves, do you have to require badges to travel on to future areas, etc.[/b] Since I’m keeping track of levels, I’ll also inform you when your Pokémon have learned certain moves. Again, this will not be off of source so as to keep the level of your Pokémon and its stage of evolution anonymous. Moves will not be limited to a set of four, and combat will not be taken in turn. Multiple moves may be used in sequence in order to make room for creativity, and utilization of the environment is encouraged. Again, I’ll keep track of what moves your Pokémon do and do not know, but I encourage you do the same. Badges are not required unless attempting to access restricted areas, such as high-skill facilities and the Elite Four. [b]- A huge question: do Pokémon faint, or do they die?[/b] Intent to kill must be made apparent in the post, and is plausible. Though, most trainers will not do this. Killing another trainer’s Pokémon is considered a criminal act and authorities will take proper action. A kill shot can only be made by a much higher level Pokémon, and/or if the assaulted Pokémon is very weak or fainted. I would be wary of some NPCs, though, for they may be more nefarious and crafty... Oh, and Explosion and movies alike to it will not result in the death of the Pokémon, but fainting. [b]- Gym battles? Oh boy…[/b] If the party is opposed to dice rolls, I will not implement them. HOWEVER: I will not make it known what level the gym’s Pokémon are at. Creativity, utilization of environment, and sometimes luck are required to defeat a gym battle. And even then, victory is not guaranteed. I will also take weaknesses/type advantage, environmental advantage, and critical hits into consideration. Oh, and a Pokémon may not switch out in the middle of combat. Switching out in this manner would be grounds for disqualification. Fights, or rounds, must come to an end before a switch is made. This is to avoid constant type advantage and an infinite cycle of switching to gain an edge. And yes, spamming powerful moves will almost always lose to combination attacks or quick thinking if there are two Pokémon fighting at equal levels.[/hider] [hider=The Groups] [center][h2][color=ed1c24]Redorchard:[/color][/h2] Abigail Lowe and Waffles (Deerling) Lynn Haywood and Quill (Sneasel) Tesh Yama and Kaz (Meowth) [/center] [center][h2][color=0072bc]Dewmeadow:[/color][/h2] Rowan Branchers and Purrloin (Purrloin) Mara Scelus and Kira (Espurr) Suzuki Yasha and Lulu (Yanma) [h2][color=gold]Gleampier[/color][/h2] Vuduin Alimore and Xander (Budew) Havoc Matsuda and Rook (Houndour) Arren Malla and Poochyena (Poochyena) [h2][color=silver]Argentglade[/color][/h2] Derrik Sculler and Sir Gatrick Boowart (Gastly) [/center] [/hider] I've developed some basic rules for how most gyms will function. [Hider=Challenging a Gym] Trainers may bring six Pokémon into the gym, but the gym leader will decide how many Pokémon will be used in the final battle. These Pokémon must be chosen from the six you brought into the gym. Once you accept the gym leader's challenge, you may not return to change or heal your Pokémon without accepting a disqualification. Accepting the Gym leader's challenge consists of stepping past a defined area leading from the Gym lobby. The reason a gym is so challenging is that you must defeat the Gym Apprentice AND it's Leader with the six Pokémon you bring into the gym. In some instances, there will be more than one Apprentice to face. This obstacle proves that you are in every way skilled enough to face the arduous routes and trials ahead. Depending on the level of your Pokémon, the Gym Leader will use appropriately scaled Pokémon. However, the Gym Leader will not go below a minimum standard that I have set in place. If your Pokémon are underleveled, they will have to defeat multiple Pokémon that are much greater level than them. Given that this is a gym challenge, that is highly unlikely, but anything is possible! There will be more than eight gyms in the region, so one does not need to visit each gym in the Huji region to collect the eight badges required to challenge the Elite Four. Currently, there are ten gyms total in the Huji region. [/hider] I've been thinking about what constitutes a rare Pokémon. So, as any sane person would do, I compiled a list of every Pokémon that I personally believe deserves to be rare. This rarity can be due to a number of factors, including: rarity in the show, rarity in the games, low catch rate, how exotic their environment is, existing in only one location, Pokémon in my past that I had trouble finding (even if they've become more available with time), sheer power, requiring certain moves to level up, requiring "trading" to level up (still working on how that's going to work; I'll probably just make them difficult to evolve to). Also, you know those Pokémon that just made you go, [u]wow[/u], as a kid? Like Dunsparce? [sub]Spare me Dunsparce.[/sub] I put them on here too. If there's any missing or you feel like some of these Pokémon don't deserve to be "rare", I'm more than happy to discuss that with you. [hider=Rare Pokémon in Huji] [center][h2]All Rare Pokémon in Huji[/h2] [sub]This list is subject to change at any given time as I discover and debate if a Pokémon is rare or not If there is no indication, the Pokémon listed also includes all of its previous and or subsequent evolutions *Does not include previous evolutions ^Low catch rate ! Requires certain move to evolve[/sub] -- Absol^ Accelgor* Aerodactyl Aggron Alakazam All Legendaries All starter Pokémon [hider=Why the Starters?] In other regions, starter Pokémon are especially bred for trainers as their first Pokémon. They are therefore not found (or VERY rarely found) in the wild. In Huji, starters consist of randomly bred, common Pokémon so as to provide more variety and experience in one's initial training. That being said, the only way to find a traditional starter in Huji would be to find the VERY rare that have somehow managed to escape to the wild, as they are not bred for training here. [/hider] Ambipom! Archeops Armaldo Aromatisse* Aurorus Azumarill [hider=Why Azumarill?] Marill was [u]extremely[/u] hard to find in G/S, being found in only one location at a 1% rate. That being said, I want to replicate that exotic nature in Huji, even if Marill is more common in the newer regions. [/hider] Basculin^ Bastiodon Beartic Beheeyem [hider=Why Beheeyem?] This Pokémon is rumored to just be a folk tale told in the backcountry areas of Huji. The few that believe in them say that they come down in tiny, spherical ships and release a strange, fetus-like creature into the area before taking off for an indeterminate amount of time. There is little to no official documentation of these events occurring. [/hider] Blissey^ [hider=Why Blissey?] Chansey's weird. In the show, there was a Chansey in every damn center. In the games, she was very difficult to find. I'm going to say they're still rare, as center Chanseys are raised in a private breeding ground somewhere. [/hider] Braviary Bronzong Carracosta Castform Chatot^ Chimecho Clefable Conkeldurr Cradily Cryogonal Ditto [hider=Why Ditto?] Ditto is a breeding gold mine. Breeders will pay top dollar for a Pokémon that can breed with [u]anything[/u]. Even in the old games Ditto wasn't too hard to find, but due to the nature of his ubiquitous and rare ability to breed, I'm making Ditto rare. [/hider] Donphan Dragalge* Dragonite Dunsparce [hider=Why W̯̥̯̺̣̱̫̌ͨ̊ͤͬ̋ḥ̛̺̠̠͙̩̏ͭ̿̊́̚y̸̪̭̳̔ͯ̽ ̙͚̘͎̽͗ͨ͜͞D̥̗̥̱̰͙̯̻͛ͭ͗́u̷̧̖̪͈͍̪͍̩̘ͫ̏͛̈́͑̋ͧ͘n͚̣̤͍̮̉s̗̱̦ͨ̔͂̿̍ͫ͌̑́͜p̷͓̻̮̩̯̿ͩͩ̑̔̓̀̚͝a̭̼̺̹̼̥̲ͮͩ̑̎̆̾r̋̐͌ͫ̓̚͡͏̘̮͙͓͈̖̝͔͍͜c̙̘̓̉́͝ȅ͉̩͉̮ͯ̎ͅ?̦̱̯̲̣͖̈͌̅̈̈́͢͠] D̥͍̤̠͍͒̆u͚̦̤͎͕͙͇̙̥̅ͦ̃͂̀̎͐́͜n̸̶̹̰͙̺͌̉̓s̬ͧ̆̈́͐p̛̿͐ͮ̿ͫͥ͏̬̹a͓͈̟ͩͩ̀͞ͅr̢̥̘̺͙̘̪͓̠͇ͤ̾͐ͤ͑͟c͙̳̣ͥ̓̊̄́̽̐ͦ́͠ę̸͉̗̌̊̑̾̊ ̜̽͋ͤ̂̒̕ͅh͐͡͏̠͎̮̭͚̯̺a̶̪͇̞͂̄̇̌̓s̢̭͚̳̠͖͈̀͂͐͡ͅͅ ̣̗̻̜̉̽c͒̌ͯ̑҉̡̫͉̼͠ȍ̭̘͚͈̬̱̪͍̰ͧͩͪ͡m̪͉̱̞͖͚̥̳̉̓ͧ̒̄e̛̟̣̳̊̏̾ͯͅ ̶̙͚̯̥͍̮̪ͬt̵̪͂̿͌ͥͧ͗̀́͝o̢̗̼ͥ̆̿ͦ̎ͭ̄͘͠ ͕̯̹͇̙̱͙͎̰ͩ̓͜r͖̭̥̠̝͎̞ͨͦ͘ͅë̶͒҉̦̰̻̯̥͔̩̼̥ạ̵͎̱̙̞̟͒͋̅p̨̱̹ͮͯ̓ͧ͗ͩ ̴̥̫͚̭̐̄̉ͣͩͯ̏̽̀͢ͅť̡̰̲̼h̨̙̻̯́͂̈̚͡e̘̼͔̦̤̣͗̾ ̳͇̜̳̠̻̆̌ͧ͑ͫͅͅs͋̎͑ͯ̓̿ͬ͌͘̕͏̗͈͎̭͎̝̖̰i̶̜͖̖̳̰͂̍̓͂̽n̗͎̪̙͍̽͗n̵̝̊ͨͥ̄ͫ̋͗̋͌́ĕ̘̦͕̘̖̫̠͒ͭ͐r̷̷̺͔̫ͤͭͮͬ̓͛̇ͦ͜s̼͓̘ͨ̈́̈͝͡ ̪̬̲̺͔̍̆̋͋͜ͅW̮̥̜͙̩̮̙͌̊̆̀͞à̴̦͖͔͍̗͚̗ͣ̇ͦ͟t̷̀ͬ͋̑̅̿̓ͮ́͏̫̹c̻̼͔̗ͭͥ͠h̫̖̎̓̆̽̏̈́̓ͯ͠ ̰̥͉͔̙ͫ̇̒́͟ͅt̢̰͍̲̙̻̗̻ͬ̇̃͛͆͐̌͌h̏̓ͩ͏̘̬̳͘ȩ̣̠͐̆m̢̘̥̣̩͎̻̮̰ͣͣ̓ͦ ̛̲̙͙̯̮̉ͨ͂s̵̢̡͚̙̠͙͖̓ͤ͆̆ͩl̰͚͔̩̦̰̎ͥ͆̓͆͠e̩̜̤̝͔̼ͮ͒̾́ë͘҉̺̩͇̹̟̩̠ͅp̸͍̭͖͍̩̒͊ ̴̞̟̯̬͕ͦ̑ͧͣ͛Sͯ̔̐̽ͧ͌̈͡҉̣̬̳̘͎̩̥ŏ͔͙̳̯̽ͮͮͤ͡͠u̙͔̼̐̎̀͘͞l̛̝̪͓̠͉̎̊̇̋ͮͪͦ̊̆ ̹̪ͨ́f̦͉͇̝̟ͨ̀o̧̯͓̮̼̘̥ͮ̔̄͗̓̐r̴̬̮̿̋͗͒̆̑̾͂̈͘g̦͚̳̬̠̺ͮ͋͐ͧͤ͡ͅo̩̐͂̆͋ͥͥ̀t͇͂̉ͯ̀t̤̬̠̜̤̺͈ͫ͂̐ͬẹ̴̛̮̣̙̐͊́̑͑ͬ̚ṇ͇͂͌̂̈̇͞ͅ ̲̭͈͇̦̣̮̏̃̈̌̕͢͠T͒̐ͩͥ͗͗̚̚͏̷͓͉̥̖̺h̛̝̦̠̱͋̐̒͐̇̒͘͢e̙̦̹̯͌͂̿̐͒͂̌ͦ̀͘͡ ͙͉̮͂͐̌̐̒͋ͅf̷͙͖̬͕̰̒͊o̢̧̜̪̹̯̓ͤ̓̚̚͘r̥͈̰̣̥ͨ̏ͫ̏͌͢͟s̥̦̾̈̎̽ͫ̽ͪ̊a̩̝͚̻͐̐́̄ͬk̶͙͇̭̙̻̟̗̆͂̋ͨ̄̑͂ȅ̝̳̣̰̣̘̥̬ͧ̽̿͐n̶̼ͣ̋͛ͮ͂͒͘͡ ͯ͆ͦ̇ͥ̉ͧͭ͝҉̜w̸̵͖͉̞̣͍̼̯͑̎͟i̞̻̳̝͈̙̮̟ͣͫͨ̀l͎̲̗̺̞̠̍̈́̈ͣ͂͛ͭͦ͟l̷̮̣̱̙̥͉̺̐̑̉ͅ ̹̬̬̦̘̦͉̐̏̊̾͛̍ͅẉ̶̷̱ͧͭ̒͂e͛̅̾̈̅ͦ̆̂҉͈̝̙̲̫͍̀ȩ̍̀͏̤̙͕̦̳͇̰p̴̵̰̣͚̮̫̓ [/hider] Dusknoir* Eelektross^ Eevee Electivire* Escavelier* Flygon Forretress Garchomp Gengar* Gigalith Gliscor^ Golem* Golurk Goodra Gorebyss* Gourgeist* Gyarados* [hider=Why Gyarados?] Imagine this: you're a Magikarp in the wild. Sucks, doesn't it? Magikarp is bottom of the food chain, and probably has the highest mortality rate of all Pokémon due to its low intelligence and weak fighting ability. How many Magikarp do you think manage to evolve in the wild because of this? Slim to none. And only experienced trainers would go through the absolute burden of raising a Magikarp. Not only would they need to have the uncommon knowledge of what Magikarp can evolve into, but they also have to raise a water Pokémon who almost can't take care of itself. On land. And they can't battle with it to speed up the process. And EXP share is not a thing. Yep. [/hider] Haxorus Heracross [hider=Why Heracross?] The only way to get Heracross back in the day was to headbutt trees. And it's not like that was common knowledge. Who thinks of that? Because of this, my first Heracross catch was one of the last Pokémon I needed in G/S. More common nowadays, but a pain back then earns it a rare spot. [/hider] Hitmonchan Hitmonlee Hitmontop [hider=Why the Hits?] In R/B, after defeating the "fighting dojo" in Saffron city, you only received either Hitmonchan and Hitmonlee. Not both, and only one. None in the wild. Hitmontop is an anomaly to breed, as Tyrogue (an already rare Pokémon) must have equal attack and defense values when it evolves. [/hider] Honchkrow Huntail* Hydreigon Jolteon Jynx Kabutops Kangaskhan Kecleon Kingdra* Klinklang^ Lapras Lickilicky! Lucario Ludicolo Machamp* Magmortar Magnezone* Mamoswine*! Mantine^ Metagross Milotic Mismagius Mr. Mime Musharna Noivern Omastar Pinsir Politoed* Porygon-Z Probopass Raichu* [hider=Why Raichu?] Thunderstones are often used as capacitors and are a high energy source item for the city. Using them to level up Pokémon is a low priority, driving their rarity and prices sky-high. Since Raichu requires a Thunderstone to evolve, they are rare in Huji. This same logic applies to Jolteon and Eelektross. [/hider] Rampardos Relicanth^ Reuniclus Rhyperior Rotom Salamence Scizor Seismitoad Shiftry Skarmory Slaking Slowking* Slurpuff* Snorlax Snorunt Spiritomb Starmie [hider=Why Starmie?] I am now considering [u]most[/u] Pokémon who can learn the move "Camouflage" by leveling up to be rare and difficult to find in the wild. This goes for Stunfisk, Dragalge, and Kecleon as well. Mothim is not considered here because Burmy can not learn Camouflage. Deerling are naturally curious Pokémon, and are not rare to catch because of this. [/hider] Steelix [hider=Why Onyx?] Imagine a modern, realistic Onyx. Due to its size, it would be a nigh unstoppable force for weaker Pokémon. I'm placing it into the rare category as a creature to be admired and feared, even if common in the games and arguably weak in the show. [/hider] Stunfisk Sudowoodo Tangrowth! Togekiss Trevenant Tropius [hider=Why Tropius?] Because... Well... Come on it's Tropius. He doesn't have much else going for him. Rare spot earned! [/hider] Tyranitar Tyrantrum Unown Volcarona Wailord [hider=Why Wailord?] Wailord are hunted to endangered levels due to the quantity of food they can provide for a village, as well as the fact that they sell for top dollar on the market. In so many years, this Pokémon may be extinct in Huji without proper conservation efforts. [/hider] Wobbuffet Xatu Yanmega*^ Zoroark [/center] [/hider] [Hider=Sample Header] [center][h2]KEY[/h2] [sub] FNT - Fainted BRN - Burned FRZ - Frozen PAR - Paralyzed SLP - Sleep PSN - Poisoned CON - Confused ??? - Cursed INF - Infatuated No status indicates a healthy Pokémon [/sub][/center] [center][h2]Hashbrown Ketchup[/h2] [sub]Pikachu lv 5 - CON Pidgey lv 4 Caterpie lv 3 - FNT -- Inventory: [/sub] [/center] [/hider]