[quote=@Skylar] Okay, still tinkering with nation sheet, but still interested in joining. A few questions first before I post the Meknik Union: 1) Can I build the Meknik Union at absolute max limit of planets? The idea being they just finished a war with several stellar neighbors at once, and are now trying to consolidate their hold on them. They have a lot of territory, but a fair amount of that is hostile, rebellious, or nuclear cinders. If thats not preferable, I can shrink them down and say they let their enemies be instead of trying to occupy them. 2) What size fleet is permitted? The ballpark idea is the Meknik Union Fleet is big, but has a lot of territory to cover and the capital ship fleet is kept strictly in drydock unless in a state of active declared war. But I would still like to know what is reasonable so I don't powergame. 3) Will it be acceptable for the Meknik Union to make nuclear weapons a regular part of it's war arsenal and a pointed danger of fighting their primitive armies on the ground? Instead of spending lives, they are liable to just nuke a area and pave it over later with their own stuff. If not, I can work around that. But I think it would be a interesting RP plot hook when fighting Mekniks. [/quote] I'm pretty lenient, so all of those things are acceptable. I don't have an official number for fleets, because that depends so much on your economy, technology, the type of ships you use, and so on. For example, the Xim have many millions of ships, but that's balanced out by the fact that each of their ships can be killed in a single hit :lol