[quote=@Spoopy Scary] Will you intend on there being a sort of tabletop-esque style of stat-keeping to maintain a fair balance? Like the Oblivion type of stats and skills, as it also helps to illustrate what our individual characters are capable of. [/quote] I've toyed with the idea before, but I decided that overall in the past 4 years I've run games, players are pretty good about writing out narrative combat scenes without tabletop mechanics, and ultimately I like to keep focused on the story and character development with combat mainly being an affair where the players largely exercise their judgement for what their characters are capable of, as well as reacting to GM counter responses. A generic scene would go something like this (obviously with zero detail), Bob decides to attack one of the 7 bandits with his sword, and because he's a former soldier, the player easily overpowers the mook and moves onto the next one. However, John is a street orphan who's used to cutting open coin purses instead of fighting men twice his size, so out of desperation, his character lunges and gets a lucky strike against his bandit, but ends up hurting himself somewhat in the skirmish. He is wounded and needs help, which leads to Suzy, who is an accomplished restoration mage because of her time in the temples, she's avoiding the fight, and fortunately there's others who are taking the bandits' concentration while she hurries to help John. Then I, as a GM, write the surviving bandit responses and they act accordingly. A couple go for Bob and are angry at them killing their friends, but one of them sees easy pickings and goes for Suzy and John, and they have to react to him bringing an axe down on them. Really oversimplified, and obviously it changes from situation to situation, but as long as players think of it as telling a story more so than trying to win a game, it works out pretty well most of the time! I'll mention when the enemy is something big or important (say, a group of trolls, a famed swordsman, a major antagonist, and so on so forth,) and in those cases, the GMs will be reacting as if those enemies are player characters of their own so they aren't insta-killed in a single post. However, small nameless foes? Feel free to dispatch them as you see fit! Just make sure you know your characters limitations; we're not going to have one guy take on 5 bad guys at once and come out unharmed, for instance, or a brave idiot chasing down a giant and not expecting to be joining the Tamriel Space Program right away.