[@RomanAria][@Polaris North][@Teddiplier][@Deserted][@Leoven] So I have an idea, maybe we could use a dice system when characters are in certain thievery processes? for example: 4-6 = a successful break in through a door, meaning you wouldn't get caught on either side or the pick wouldn't break. 1-2 = a failed break in, the exact opposite. And so on. Objections?