Hey! So, I have an idea. While editing my CS, I thought my Super Elemental Spell was too vague and powerful ("Batmanning" everything didn't seem to be very fair). So instead, I opted to restrict my power and have decided to only let each element be used for one of three purposes. Blessings (Buffs), Curses (Debuffs), and Invoking Goddesses, which is a mixture of both. [color=ed1c24]Fire[/color] [color=ed1c24]Hot-Headed[/color] [indent]Buffs your target. Adds 50% to their damage, and will make them [color=00a651]Stead-Fast[/color] or [color=00a651]Resilient[/color], meaning they will have an added point in DEF (An extra point for every 2 energy used activating the Super Spell), and immune to effects that can [color=ed1c24]Confuse[/color] or [color=ed1c24]Panic[/color] them. Physical attacks have a 20% chance to [color=ed1c24]Ignite[/color] an enemy. An [color=ed1c24]Ignited[/color] enemy takes 2 [color=ed1c24]Fire[/color] damage every turn(An added damage point for every 2 energy used when activating the Super Spell) . Lasting for 3 turns before the flame sputters out. A strong gust of air or splash of water can extinguish the flame. The buff itself will also last 3 turns before fizzling out.[/indent] [color=ed1c24]Ignite[/color] [indent]Casting this will [color=ed1c24]Ignite[/color] your target. Same 2 damage every turn (Added bonus for every 2 energy used in activating the Super Spell). It will also cause them to [color=ed1c24]Panic[/color]. This will cause them to drop what ever they are holding, and make them unable to properly defend themselves for 3 turns. Targets who are [color=00a651]Stead-Fast[/color] or [color=00a651]Resilient[/color] can block the effects of [color=ed1c24]Panic[/color], but will still be [color=ed1c24]Ignited[/color].[/indent] [color=ed1c24]Goddess of Fire[/color] [indent]This spell causes hurdling balls of fire to fall from the sky onto a targeted area. Targets hit will be [color=ed1c24]Panicked[/color] and [color=ed1c24]Ignited[/color]. After the shower of fire, a scorched area is left. Enemies who step on the area will take 1 damage for every turn they remain on the area, also having a 20% chance that they will be ignited. However, allies who step onto the area will be [color=39b54a]Blessed[/color] with [color=ed1c24]Hot-Headed[/color][/indent] An elemental spell can be only used for one of the three options. Blessing, Cursing, or Invoking a Goddess(Is that a fitting name?). Once chosen, it can not be repicked, but however you can use that specific spell three times. The spells can be stacked, and won't expire. You can use any number of Elemental spells in a turn. Ex. You can choose to Bless with your Fire elemental spell and use it's effect three times through-out the battle. And use the Earth elemental spell to curse someone three times. Again, this is just a rough idea for what I want to do. If you like it, I'll work on the other elements. I really tried to put stats and stuff in it so it suits a Table-Top RP, hopefully I did good!