[hider=Koopy Koopa] [b]Name:[/b] Koopy Koopa [b]Age:[/b] 32 [b]Gender:[/b] Male [b]Appearance:[/b] Standing at 5 feet exactly, Koopy has the traditional Koopa look except he has a [color=440e62]Dark Purple[/color] Shell, and a wrist band and shoes of the same color. [b]Personality:[/b] Koopy is a little loopy. Most of the time if he isn't causing explosions, then he is running around practising his fighting skills. He is more then willing to help out someone in a pinch, and usually leaves them better off; although occasionally he does do something way out there that doesn't help, or even causes problems of its own. [b]Bio:[/b] Koopy Koopa learned magic as soon as he could, and has spent quit a bit of time trying to master it. The problem is that many of the other Koopas where he grew up didn't like that and often would gang up on him, kicking him around and leaving him in awkward situations. Because of this he taught himself how to fight better then any other Koopa could, and has spent much of his life on his own. [hr] [sub]- - - - (Power Matrix)[/sub] [b]Abilities:[/b] [i]Koo-Foo:[/i] Koopy Koopa has taught himself how to fight, and created what he calls Koo-Foo, Koo-Foo is a combat style built completely around the indestructibility of the Koopa shell, as well as each shells different abilities. This has also made him more agile then you average Koopa, allowing him to jump around and climb some surfaces. [i]Shell Toss:[/i] Koopy Koopa, like many other Koopas, is capable of pulling himself into his own shell and firing the shell at his target. Koopy however has raised this ability to the level of actually being able to change directions while in his shell. [i]Enchanted Shell Toss:[/i] Similar to shell toss except for two things. It is far more powerful, and far harder to control. Koopy has yet to master this skill and can only change his direction by a couple of degrees per second. [i]Explosive Shell Toss:[/i] Similar to Enchanted Shell Toss except the shell explodes on impact, stunning Koopy and anyone around him and dealing massive damage. [i]Shell Flip:[/i] Koopy has taught himself how to get up when knocked on his back, a problem many Koopas have problems with. When knocked down, Koopy quickly goes into his shell and flips it, and then can either stand up or stay in his shell as he chooses. This technique is fast enough that even Mario wouldn't be able to beat him just by jumping on him. [i]Shell Switch:[/i] If Koopy has other Koopa shells besides his own, he can switch them out for bonuses. [i]Green Shell:[/i] Increased Defence [i]Red Shell:[/i] Increased Attack strength [i]Yellow Shell:[/i] Increased Speed [i]Blue Shell:[/i] Increase control and accuracy [i]Koopa Magic:[/i] Koopy has trained in the arts of Koopa Magic and uses it to enhance his Koo-Foo, however all of these skills draw on his internal Mana, so he can only use a limited amount. [i]Teleport:[/i] Like any other Koopa mage Koopy can teleport small distances. [i]Winged Shell:[/i] Koopy is capable of enchanting any Koopa shell with wings. The wings disappear after a single hit. [i]Geomancy:[/i] Koopy is capable of casting shape spells. This can allow him to temporarily summon blocks, as well as a basic attack spell. [i]Shell Spell:[/i] Koopy is capable of summoning his own shell back to him, and his shell can carry a large number of items and equipment. [b]Weapons and Equipment:[/b] Koopy currently just has his personal shell. [/hider]