[@TheHangedMan], Proposal: [Name To Be Decided] - Pablo swears loyalty to the goals, mission, and vision of a single Institution (example, Trinidad Academy); said institution must have at least more than a dozen members, have a central building, leader, or symbol, and he must be part of said institution or organization. He must also pledge his allegiance [i]in[/i] the central building of the Institution; for Trinidad, it's the Campus, to the Philippines, it's Malacanang Palace, to the Catholic Church, the Vatican; the larger the organization, the more difficult it is to get to the central building long enough to make the pledge. In exchange, he can draw a 'tithe' of hope from the Spirit-Concept of said institution, measured by how 'successful' it is in its goals. This allows Pablo to retain his powers even in the midst of short-term despair and failures, and allow him the gifts of analysis and strategy in the service of his chosen Institution. However, there are drawbacks, namely that the Organization has to have accepted your fealty first, whether unknowingly or knowingly (in this case, enrolling in Trinidad counts, as you basically pledge yourself to the goals, mission, and vision). The drawbacks are that going against the goals, mission, and vision of the pledged organization, except to 1.) reform it in a manner that is beneficial to its long-term stability - so no juntas or publicly condemned changes, or 2.) go against leaders who have betrayed their own goals, mission, and vision, will give Pablo physical damage, as well as mental damage like hallucinations, auditory delusions, and other 'derangements'. Not merely that, but you can only draw a set level of hope from a Spirit-Concept; this set level is defined by your position within said organization; at the lowest level (student), you only get 24 'Mana' (more on that later). Wisps/Mana - Okay, I know that we didn't come here for a Mana System, but it appears that to quanitfy Pablo's hope, we need a way of measuring the effects of said Hope. So, I'm thinking that Pablo would have this way of quantifying hope: - 1 Hour of baseline happiness equals one Wisp/Mana. - 1 Wisp/Mana equals a D+-Rank attack. - 24 Wisps equals a C+ Rank. - 1 Hour of Depression equals 2 Wisp/Mana. - Wisps can also be gained through spending one's Willpower; 30 minutes of concentration allows one to regain one Wisp/Mana. Alternatively, 30 minutes of partying/carousing allows you to regain 3 Wisps/Mana. Pablo's limit is currently 72 Mana, 24 Baseline Happiness, 24 Depression, and 24 Suicidal Depression.