[Hider=Azoth] [center][i]Over the gate, under the door the Kindly Man crawls, over the floor His Smile Wide, His teeth so bright In dreams he comes to us at night Appearing darkly in our heads, Speaking secrets that we dread Talons slide twixt skin and bone To drag us to his Kindly Home[/i] - Common Etruscian children's rhyme, the singing of which is registered as a Class V Offense by the Senatorial Office for the Inculcation of Virtue and Piety in Republican Youth[/center] [b]Name:[/b] [s]Azoth[/s] REDACTED by order of the First Censor [b]Aliases:[/b] PRISONER - 017, the Kindly Man, the King of Nowhere, the Faceless Wanderer, the Lying Prophet [b]Description:[/b] Tales of the Kindly Man usually speak of a cowled magician in a dark cloak, though there are plenty of stories of him appearing as a great king clad in shining armor, or a wandering preacher in black vestments and broad-brimmed hat, or an itinerant alchemist in stained robes, or a powdered courtier in the company of a powerful lord, or a cackling jester in a mummer's troupe. In all of these stories he is a tall, thin man with a kindly smile and love of children, with dark hair and bright, captivating green eyes. He is an agent of rebellion, change and destruction, one of the highest ranking and most dangerous of the Demons, appearing in a million guises throughout the War of Dawn within angelic societies to subvert them from within: founding secret cults of child sacrifice among a decadent aristocracy, inciting peasants to revolt and lay waste to the polity that held them in servitude, turning wizards and kings into necromancers and tyrants, priests into cruel zealots and the laity into secret worshipers of false gods. Where conviction is needful he plants doubt, when restraint is needed he urges action, where skepticism would be fruitful he encourages zealotry, when action is required he suggests indolence. He remains one of the prime enemies of humanity, seeking everywhere their enslavement and degeneration into feral mutants. The first sign of his corrupting presence in a society is almost always widespread, vivid nightmares among children, among whom even now- millenia after his imprisonment- he is half remembered and half feared as a sort of boogeyman. [b]Powers:[/b] The Kindly Man is a master of illusion, persuasion and deception, able to plant subconscious suggestions in even the strongest of minds with his mellifluous voice. Among weaker minds, he is able to command fanatical loyalty, and can easily control lesser demons, monsters, insects and vermin. His command of minor evil spirits makes him a potent sorcerer. [b]Original tribe:[/b] Azothi, the Lost Tribe. Little is known about the original Azothi culture, save that they were nomads and raiders who worshiped their God-King Azoth and a cruel pantheon of demons and dark gods, practicing horrendous forms of human sacrifice. Over millennia, their proximity to dark magic and alien energies twisted them into degenerate mutants and beastmen who continue to this day to haunt the dark corners of the world and plague the Etruscian Republic. The fall of the Azothi into half-feral monsters took place well before the imprisonment of the demons, and Azoth their god spent many years alternatively instigating invasions of civilized lands by his mutant beastmen and working to weaken those civilizations from within. [b]Faction:[/b] Demons. The Kindly Man was one of the main organizers and instigators of the war against humanity and the Angels. [b]Opinions:[/b] Eyra the Seer: Azoth does not underestimate the Seer, and fears her cunning and intelligence. He is one of her most determined foes, and eternally vengeful for the humiliating defeat of the demons. Wary of her power and eager for her downfall, he looks forward to overseeing the destruction of all that she has worked to build. Kinion the Fool: An intriguing irritant. Wu Dan: Extremely dangerous, one of Azoth's most capable foes. The Kindly Man treads lightly around the Grandmaster, seeking to undermine him indirectly. [b]WIP[/b] [/Hider]