[b]Edited potential retool of Pablo's abilities:[/b] [b]Basic Rotes[/b] Hope Sense - Pablo can sense hope, despair, or even related emotions such as anticipation as long as he has his Noble Arm summoned. This power extends for ten meters in a 360 degree angle around him, allowing the boy to sense people sneaking up behind him. [b]Rotes of Replenishment and Restoration[/b] [b]Note:[/b] Hope, for the purposes of one's NA, is the belief that the world around you, as opposed to just yourself, can be made 'better' by one's actions. Gift of the Universe - Pablo breathes in, and the ambient hope in the Universe, aka the surplus hope produced/emitted by people, as opposed to the hope [i]inside[/i] people's hearts, goes to Pablo, replenishing his reserves. Note that this cannot drain hope from other people yet, but it can cause a chill in the environment, though nothing more. Willing Gift of Hope - Pablo can take another person's hand, and, if said person is willing, take part of his or her hope in order to power his weapons. Can be used on multiple people. Measuring the Consequences - Ten minutes after a prolonged use of Pablo's powers, Pablo can ask himself: Has he made people happier than than they were before he used his power? If the answer is yes, he replenishes his hope, if the answer is neutral, he feels tired and depressed, and if the answer is a definite no, he gets either physical damage, or mental damage such as hallucinations, hearing voices, or other 'derangements'. [b]Rotes of Hope Manipulation[/b] Conjuration: Psycho-Reactive Plasma - Pablo can create a substance which can change color, light, heat, and hardness depending on his thoughts, the upper limit being the light and heat of lava and the hardness of iridium, the lower limit being marshmallows or nightlights. This Psycho-Reactive Plasma can change shape into various other constructs, but contains the weakness that Pablo can conjure them only within sensory range, metaphysical or physical. [list]Basic Shield Aura - Pablo projects a basic shield around himself; said shield is a construct that he can move telekinetically and otherwise manipulate, allowing him to fly, float, or add speed and force to his movements. Color is most often Pink. Wings of Light - Pablo manifests two Angel-like wings from his back, which can be used for additional flight, but are more often meant to intimidate, buffet objects like a blunt club, or sharpen themselves so that they can cut through steel. Colors are most often Pink, Purple, or Rainbow. Rho Aias - Pablo can create a shield made up of seven flower petals made from light, which, again, is as strong as his willpower. You know the drill; it's colored Pink. Bigsby's Giant Hand - A giant hand that can be used for punching, holding, and breaking things. Imitation Object - Pablo can make a hard-light duplicate of an ordinary object, or even a Noble Arms, that has the same colors as the original, but upon touch, is easily detectable as a hard-light object. Useful for deception. Enuma Eilish - Pablo can create a tornado of energy around his Kalis, and unleash said tornado as a blast of light at a target or group of targets. However, the power of said blast is dependent on 1.) how much hope Pablo has, and 2.) how much hope others are willing to give him with Willing Gift of Hope. Thus, depending on those two factors, Pablo's Enuma Eilish can be C+ Level or even A+. Again, depending on those two factors.[/list] Conjuration: Psycho-Reactive Force-Fields - Pablo can create force-fields with much the same properties as the plasma, only they are transparent, and can allow air through. Flight - Pablo can lift himself up by pushing on the Earth's magnetic field with a psycho-reactive field. [b]Rotes of the Mender[/b] Conjuration: Charged Bio-Plasma - Pablo can 'charge' his blood and DNA with his Hope Energy, creating a biokinetically-based version of his battle-plasma. This is much harder to use than Conjuration: Psycho-Reactive Plasma, due to the extra mental work needed, unless it is strictly confined to Pablo's own body. More to the point, the exact uses of this have various forms of snergery with 'Measuring the Consequences'. [list]Healing - Pablo can knit together physical injuries, replenish blood, and undo physical damage and soothe disordered minds (though he isn't able to do more than that). However, he cannot bring back the dead. Has snergery with 'Measuring the Consequences'. Multi-Purpose Drink - Pablo can create a potent drink, from his own blood mixed with Hope Energy, whose effects shift from tranquilizing, merely calming, anti-depressive or euphoric. It can also be poisonous, but Pablo has scruples against that.[/list] [b]Rotes of the Forbidden[/b] Azkaban Contingency - Pablo, in the midst of despair, can create a field that sucks out both ambient and personal hope, draining people of their ability to believe they can make the world a better place with their actions. This field can expand to one square kilometer, and allow for Pablo to attain enough power to destroy entire cities. [i]Has to be learned in-game.[/i]