[quote=@Treshan] I agree with your post but years around 1815 were years of revolutions and political intrigues. Anyway you are GM and you make rules [/quote] You make an excellent point, but you'll be playing a Great Power. Given that no new interest has been generated. It looks as if [b]Age of Nationalism[/b] will be our new RP! [hr] [b]I. Government[/b] [center][i]Every one of the Great Powers will be embodied by one of the following government types[/i].[/center] [b]Absolute Monarchy[/b] ([i]0 Points[/i]) * [b][color=green]Power of the Crown[/color][/b]: Government [b]Stability[/b] unaltered unless [b]Party Support[/b] drops below 5. * [b][color=red]Minority Oppression[/color][/b]: [b]Foreign Cultures[/b] gain +1 [b]Nationalism[/b] per Turn. [b]Constitutional Monarchy[/b] ([i]2 Points[/i]) * [b][color=green]Modern Politics[/color][/b]: [b]Endorse Politician[/b] cost -25% Cash. * [b][color=red]His Majesty's Government[/color][/b]: If [b]Party Support[/b] drops below 20, a [b]Re-Election[/b] event fires. [b]Republic[/b] ([i]4 Points[/i]) * [color=green][b]Democracy[/b][/color]: [b]Policies[/b] cost -20%. * [color=red][b]Divisive Politics[/b][/color]: [b]Endorse Politician[/b] cost +25% Cash. [hr] [b]II. Economics[/b] [i][center]The machinations of the coin are as important to the nation as ever before[/center][/i]. -- Your [b]Primary Culture[/b] generates 2 Cash per 1,000,000 Population. -- Your [b]Secondary Cultures[/b] generate a set amount based on the [b]Laws[/b] in your nation. -- Every [b]Province[/b] you own has [b]3 Building Slots[/b]. [b]Buildings[/b] -- [b]Primitive Factory[/b] ([i]40 Cash[/i]): Generates 3 Cash/Year. -- [b]Barracks[/b] ([i]20 Cash[/i]): Increases [b]Army Cap[/b] by 50,000 Soldiers. -- [b]Shipyard[/b] ([i]20 Cash[/i]): Increases [b]Naval Capacity[/b] by 2 Naval Squadrons. -- [b]Farm[/b] ([i]15 Cash[/i]): Increases Population growth by 300,000/Year. -- [b]National Bank[/b] ([i]30 Cash[/i]): Allows 20% of Yearly Income as Debt. [hr] [b]NATION DOSSIER[/b] -- [b]Stability[/b]: Scale of 0 to 100%. -- [b]Army Training[/b]: Scale of 0 to 100%. -- [b]Navy Training[/b]: Scale of 0 to 100%. -- [b]Naval Squadrons[/b]: 1 Squadron equals approximately 6 Ships of the Line. -- [b]Soldiers[/b]: [Starting Capacity is Population/20] -- [b]Political Support[/b]: Range from 0 to 60. -- [b]Policies[/b]: -- [b]Cultures[/b]: [hr] [hider=NATION APPLICATION] [EVERY NATION STARTS WITH 10 NATION POINTS) [b]Official Name of Nation[/b]: (Kingdom of, Republic of, etc.) [b]Government[/b]: [Post Government Type Here] [Post Nation Point Cost Here] [b]Provinces[/b]: (First is free. 1 Point for every additional Province.) [b]Population[/b]: (Base Population is 2 Million per Province. 1 Nation Point = 2 Population) [b]Nation Description[/b]: (Post a paragraph or two about the nation)[/hider]