[hider=Roll Responses] [b]Travok[/b] Sleight of hand check: The frail man dropped to his knees, coughing violently. It passed quickly though, and before the guards could get to him he was on his feet again, staggering forward. The distraction insured the guards wouldn't notice the dwarf's attempt to hide the focus. --[i]Helped, gave you advantage. Rolled for you, [url=http://www.roleplayerguild.com/rolls/212]14[/url]. And as for whether you should roll or not. Yes. As i sorta outlined with the bit about combat rolls, if you think i might, or obviously will call for a roll, roll preemptively, and if i don't, ill just ignore it.[/i] Type of stone check: [i]That proficiency only applies to the tools themselves.[/i] You reckon that the dungeon is situated much deeper into the earth than most others are, and that they were carved into their shapes by picks. The rock near the doors has been refined by practiced hands to be smoother, to allow the doorframes to be fitted. [b]Tarhun[/b] Atheletics(STR) roll: The boulder hurls through the air, but not quite as far as the dragonborn had intended. It crashed a few feet in front of the table, rolling into it gently. Perception (Wis): [i]Perception is a wisdom based skill, but the modifier for wisdom and intelligence are the same for you. Still, thought i'd point that out.[/i] You notice that the door is attached to a frame of wood. You're fairly certain that a decent kick in the right place could break the frame, causing it to swing open. [/hider] The party is now in combat. [i]And here it screeches to a halt as we start actually having to wait for everyone to post in order. xD [@Hekazu] and [@EruditeAssassin], roll initiative. Everyone else, make your posts regarding what you do on your journey to the mine, and then roll initiative.[/i]