[quote=@Mahz] Two of the servers hit that weird 100% CPU bug again, so a lot of requests were timing out over the past few hours (while I slept). It won't be til this weekend that I deploy some fix ideas that I've come up with, one of them involving to move my database to a different host so I can upgrade its version and rewrite some logic. My attempted database upgrade last weekend failed because my current host doesn't support the features I need on the new version. I'm now convinced that the downtime is caused by an underlying dependency update rather than my own code. I've scrutinized every line of code I've written since they began a month or so ago. It's bewildering. :sun Hopefully if I just keep upgrading the platform, they'll go away. :lol [/quote] Bump, since the Guild hit the CPU issue again. It's insane. Sometimes it goes a few days without an issue. Hopefully it gets magically fixed this weekend after some upgrades. Until it's fixed, I should make the servers reboot every 2 hours, but not sure how to do that off the top of my head.