[quote=@LokiLeo789] [b][h2][color=Gray]Military[/color][/h2][/b] Blaserkr is a very militarized country, being an oligarchy with 4 centralized companies that have access to a vast amount of natural resources and a ready and willing population. The Mech Corps is the biggest part of the Blaserkrian Military. Blaserkrian Mechs come in a wide variety of sizes and variety's, made from Magnesium Aetherite Alloy, better known as Magerite, which is stronger, harder, and lighter than steel, and as malleable when heated as iron. Its powered by an electrical current that ignites a controlled flames that powers the Heavy and lighter mechs functions. Vessel Corps utilize air ships made from the same alloy, and is known to be the lightest, yet strongest airships in the world. Heavily armored tanks are another part. [list] [*]Mechanized Corps [url=http://www.beastsofwar.com/wp-content/uploads/2013/09/Scibor-Dwarf-Steam-Suit.jpg]Mech Infantry[/url] Magerite Exoskeleton: boost speed, strength. Provides excellent protection. Armed with muskets, flamethrowers, and Mech hammers. [url=http://1.bp.blogspot.com/-PbeceSSnt08/VRjOTkuMXXI/AAAAAAAAiHU/IqiodyGoOPU/s1600/mestre%2Barmeiro%2B-%2BanĂ£o%2B03.jpg]Flamers/Explosive unit[/url] Work as skirmishers and scouts who burn their enemies to a crisp and plant bombs and use grenades to weaken and army. [url=https://s-media-cache-ak0.pinimg.com/736x/ae/e6/68/aee6683428b251fd24a8044daa3f4c2c.jpg]Heavy Infantry[/url] Magerite Bipedal Vehicles: Powerful heavy division, utilizes giant flame throwers with bayonet attached, and chain blade that drawer power from the engine and a steam motor. [url=http://img03.deviantart.net/e413/i/2007/343/5/0/steampunk_mech_iii_by_likaspapaya.jpg] Heavy and Light Mobile Cannons:[/url] Quadrupedal tanks equipped with long range cannons. The mobility allows for flexibly, and enemies cannot pin point them. [/list] [list] [*]Vessel Corps [url=http://www.noupe.com/wp-content/uploads/trans/wp-content/uploads/2010/05/steampunk-airship-army.jpg]Air Battleship:[/url] A floating monstrosity equipped with cannons. Made from the same metal that the mechanized units are, its is heavily armored, by is very light. It is one of the most expensive pieces of military weaponry available to export. They are capable of working in the same fashion as a normal sea ship if need be, and with a large enough current, it can fly. [/list] [/quote]I am not the GM here so whatever I say has no weigh aside from it being a personal opinion but I feel your military is way too advanced. First off, the purpose of infantry to be cheap and can be employed in great numbers. Building complex power armors for them is anything but that. It also wouldn't make sense for the mech suit to be agile. Of course this is just a game we in for fun. But realistically a technology which can allow you to be even more agile than on foot would be massive. I think it'd be better if you'd replace this with a normal infantry with "techy" equipment. [hider=Besides compare them to what everyone else's soldiers be like][img]http://thomaslegion.net/sitebuildercontent/sitebuilderpictures/1st_minnesota_at_gettysburg.jpg[/img] [/hider] BTW, for your Flamer/Explosive unit. Why not use the name "Combat Saboteur". That seems to be their role. They are also anything but lightly equipped but I suppose for dwarves this is quite a relative difference. Also I have nothing against your larger mechs called "heavy infantry" Second, Magerite. It sounds cool but there are a bunch of issues with it. Let's begin with Aetherite being a component to it. I might be wrong and ask [@Lauder] about the details but I see Aetherite about as rare as gold if not even moreso. Having somewhat OP super material in abundance would be counterproductive to the game. And without abundance you can't really use this as armor. You might as well plate them in solid gold. Second issue is the electricity. If the plate needs to be electrified that has all sorts of problems with safety. Then there's the problem that electric technology is awfully young in the 19th century and close to nonexistent in 1865. Steampunk screws with the technology levels but having widespread use of electricity again implies awfully advanced levels. You are a dwarf nation. Rather than Magerite which invokes many issues try inventing some supermaterial for armors. Personally I'll use "mithril" (actually a Titanium derivative). Or just use plain dwarven quality alloy steel. A good steel can be multitudes stronger than normal. Wrought iron and steel alloys in the 19th century had the tensile strength around 300-500MPa. In comparison modern steel alloys can be in the excess of 5000 MPa. There are so many things you can do by just using better quality steel. Third, cannon walkers. Vehicles, especially armored vehicles would cost their weight in gold. Rather than your standard artillery it's better if they are your equivalent of tanks. Steampunk tech ensures other nations will have some tanks like vehicles so why not have your own. Mobile artillery also don't work because it'd take 50+ years before people figure out ways how to fire guns beyond the line of sight. So your walker would be visible regardless. At best it won't be threatened by cavalry which is good. But again, such a vehicle would be way too expensive to replace all your artillery. We couldn't do this even during WW2. Heck many less developed nations today still rely on towed artillery pieces. Although if you wish to be a techy faction you can invent some walker or tractor which tows your cannons rather than using horses and carts like most nations would. Or maybe use your "heavy infantry" mechs to pull your cannons. Fourth, there's nothing wrong with you having air warships. The GM explicitly mentions this in the first post. Although I feel you may want more kinds of vessels. Maybe even with gyrocopters mixed in. Also I may suggest you trying to read a few wikipedia articles about ships in the 1860s. It may give you ideas what kind of other ships you want. Battleships and ironclads are essentially the "first rates" in a navy and while they're the pride of the nation their numbers are few compared to the rest of the ships. Again, I am no GM. These are mere suggestions of mine. I just try to help with your army while also voicing a few of my concern with balance.