[@Dead Cruiser] I like the idea, but I'm not sure it will work so directly in this. While I'm not opposed to moderate fantasticism prior to the events of God Neon, I'd like to avoid characters who have 'seen them and killed them' before. Much of the point is that this shit [i]is[/i] new. Much of the [i]oomph[/i] that I'm looking to get from the game is characters who are otherwise either rational individuals suddenly finding themselves dealing with an element of the world that gets to bend the rules and figuring out what it means to them to be a part of it. If I might suggest a bit of revision: Perhaps instead of having 'been there, done that, scraped it off his boot', your character was black ops and involved in a mission that went sideways [i]because[/i] of said powers. Imagine as a military force, for instance, suddenly coming up against a man who can stop conventional weaponry in mid-flight with his brain. Then, when you manage to either escape the battle or live through it (when, say, his drug gives out) and submit your report/bring it to the attention of your superiors, you're brought into a room with a Black Suit politely congratulating you on your retirement and severance package. You can shut up and take it, and enjoy a bit of spending money, or you can rail at it, at which point his congratulation becomes less polite and your severance package disappears--you're discredited and out, so what now? That kind of situation would work a bit better with this--I wouldn't even be opposed with tying the previous experience with the current drug cropping up on the streets. Hopefully this hasn't put you off the game! [@Rune_Alchemist] While I definitely encourage you to play what you want to play, they tell me that variety is the spice of life! Let me know what you come up with, I'll wait for a one or two more interested parties before throwing up the game.