[@Jerkchicken] If you don't like the system and begrudge about it, the door is open. I'm not even being passive aggressive here; the offer is just there because I don't believe in locking a player in a game they don't enjoy. A Nekh is nearby; you would encounter it eventually. I specifically and repeatedly tried to hint for you to be with a group, so while questing you can interact with other characters, but no, you strayed. That's fine. I bend my back to allow freedom because going according to the book word by word is boring, right? I however will not tolerate your time and again comments that single out my "rule set and operation", with implications that it's not according to the norm and thus is inferior. I'd like to clarify that there is no universal rule a tabletop formula should follow aside from common sense. It is not as though I randomly give you numbers to work with either. Again, I said already I am simplifying the overview for behind-the-scenes combat calculation, both to cater those who wish to write more instead of choppy single paragraphs and those that are new to tabletop roleplay (in other words, unfamiliar with numbers enforced into the system). I use a RNG. Does that sate your curiosity?