[center][h1]KULIRIA[/h1][/center] Nation: Kuliria Race: Lleylian (70%) Swantiri (15%) Other (15%) Race description(s): The Lleylian are a trading, swashbuckling, and general merrymaking race living within the Green Forests of Arl, as well as claiming outposts in several other smaller forests. They are bipedal, dexterous individuals with shades or brown or black fur covering their entire body except for their face, palms, and feet. Their mouth and nose are rounded, protruding from their face in a soft manner. Most members of their race have adapted to using the common tongue, as they heavily rely on trade and commerce for their core society. Several Lleylian Elders still speak the Old Tongue, teaching anyone who will receive. Stereotypically, they are quick-minded, communicate without hesitation, and generally appear to be over-eager about most things. This can lead to conflict rather quickly and unexpectedly with those unfamiliar with their ways. The Swantiri that reside within Kuliria are what's left of what was once a much larger and prosperous population. They are slightly larger than the average man, and they are covered in varying shades of white and brown feathers. Years ago, members of the Swantri race soared above every land, but only a very small number have this ability today. They are bipedal as well, walking near-upright. They have claws at the ends of their wings for gripping and fighting. After the end of the Gretik Struggle, a war between the Swantiri and Lleylian that had been going on since the Great Shift, the Swantri would have been wiped out entirely if not for the intervention of Men. It ended with a Lleylian victory, thus the much larger population. Culture: The Lleylian were once a very proud and illustrious people, with many wise and enlightened individuals. Lleylian schools were once leading the way in teaching across the lands, from history and the arts to combat and war. Just before the Gretik Struggle, a military uprising took the king and his company by surprise, killing and overthrowing the government. This led to a war with the Swantiri, a flying race that shares the Green Forests of Arl with the Lleylian. By the end of the war, the Lleylian had become a divided culture, struggling to remain together. In the present day, the Lleylian have united under one king, King Merys of Band Tifli. There are three major Bands within Kuliria: Tifli, Drengil, Hosfolipi, and Yelipi. Each region specializes differently, and that will be described later. Generally, the Lleylian serve as bards and fletchers, relying on their quick wit and slight of hand for their lifestyle. They are the entertainers of the world, with groups of musicians and actors traveling far and wide, performing anywhere they can equally make money and spread joy. In times of battle, they stick to the trees, using their cover to their advantage. Most Lleylian no longer believe in a god, but a few elders still speak the Old Tounge, and claim to have seen visions of ancient divinity. A small cult in Hosfolipi has devoted themselves to discovering what the elders are able to see, and have began to seek out the Old Gods of the Forest. The Swantiri was a very intelligent race, seen throughout as one of the most scholarly and scientific races. Their advancements in the fields of science and medicine can almost be compared to the wonders of magical healing, but are just shy of reaching magical capabilities. All Swantiri children are, at a very young age, started on their path of science or medicine, and sorted into varying fields based on early testing. They have sustained this lifestyle for a very long time, and continue this tradition in present times. They build schools, and many members serve as teachers across the lands. The Swantiri also follow a pantheon, the Flying God of Arl, also known as Aleriun in some ancient scripts. Recently, however, many Swantiri have given up their religious beliefs due to the last war, blaming their god for their suffering. The few that still believe, and believe strongly, have been recorded seeing a giant, glowing bird of some kind flying over Drengil. Homeland Geography: Both races reside primarily within the Green Forests of Arl, with all three of their major Bands creating a triangular pattern, covering nearly the entirety of the forests. Capital: Yelipi: This is the capital of Kuliria. It is a small region, tucked away into the treetops in southwest Kuliria. Below the trees, there are buildings on the forest floor to cater towards those that do not possess an adequate climbing ability, and crank-powered elevators to take guests to the treetops. It spans only several square miles, consisting of the castle and a small, surrounding town. This is where all of the Bands convene for various reasons, sending their leaders to discuss issues regarding the nation as a whole. Pop. 40,000 Notable Cities: (Note: The populations of these cities do not only include the city in question, but also its immediate surrounding territories.) Tifli: This is the largest city in Kuliria. It resides at the southeast corner of the nation. Just off the coast, the city is within the treetops until it reaches the shoreline, with a great deal of it resting upon the beaches and built structures on the oceanside. Some of the nation's only self-sustainable fishing occurs here, with the docks doubling as a port for traders. The Commerce Guild resides within the city, and it serves as a school for all Lleylian that wish to learn trade. Pop. 4,000,000 Drengil: Drengil primarily serves as a home for the Swantiri and their culture, and it lies on the northernmost tip of the Green Forests of Arl. After the Peace Accords of Kuliria, Drengil was transformed into a haven for the remaining Swantiri as a place for them to grow and thrive as a people. Technically, they are still part of Kuliria, and they are within the Lleylian sphere of influence, but they live very differently from everyone else. The famed College of Swanti lies within the city, serving as the chief school for all things science and medicine. 80% of Drengil's population consists of the Swantiri, and the entirety of the city lie within the treetops. Pop. 3,000,000 Hosfolipi: A city basking in the arts, Hosfolipi is the entertainment capital of Kuliria. Nearly every traveling actor, musician, circus, or fair originate from this city. Taverns and brothels line the streets on the dirtier parts of town, while many amphitheaters and entertainment halls sprinkle the nicer parts. The Actors Guild and Musician's Guild were built here, and many budding performers from all over the world try their luck here, joining the guilds to hone their craft. The entirety of Hosfolipi is built within a clearing. Pop. 1,000,000 Average City/Town/Settlement: The layout of most settlements consist of platforms among the trees, with some hollowed out. Many settlements contain parts that reach the ground, bolstering trade and communication. There are a few towns that are completely grounded, with these being a little larger. Major Exports: - Timber - Precious Jewels - Gonkri Fruit - Fletching Weapons - Instruments Major Imports: - Stone - Steel - Meat - Textiles Army: Lleylian children are taught self-defense from a very young age. There isn't a standing army, but each Band is required to send a number of able-bodied citizens in times of conflict or war, although the compliance varies throughout the nation. Fighting Potential (in persons): Tifli: 90,000 Drengil: 75,000 Hosfolipi: 50,000 Yelipi: 10,000 Minor Bands: 40,000 Total Potential: 265,000 Navy: There is no sailing navy of Kuliria, but if banded together, a force could be built. Magic: There is no known magic practiced by the citizens or administrators of Kuliria.