[@Bourgeoisie]Time for the nit-picky Co-GM to take over. Yay. [quote=@Bourgeoisie] [u]Base Refresh Level[/u]: 6 [u]Adjusted Refresh[/u]: [color=9e0b0f]1[/color][/quote] This is what this area should look like. 1 is your adjusted refresh after all your points have been spent. This determines your fate points (or your free will). You took 5 points worth of Skills, not 4. [hr] [quote=@Bourgeoisie][s][u]Phase Four[/u]: [i](Guest Star: Whose Path Have You Crossed?)[/i][/s][indent][b]Phase Aspect:[/b] [/indent][s][u]Phase Five[/u]: [i](Guest Star Redux: Who Else’s Path Have You Crossed?)[/i][/s][indent][b]Phase Aspect: [/b][/indent][/quote] Typically I'd be all over this, but since we don't have anyone for you to collaborate with (at the moment) I'm willing to let this slide as long as something appears here before the game starts. Because Aspects can [i]literally[/i] save your life mid campaign. [hr] [quote=@Bourgeoisie]Superb (+5): (Skills here)[indent]Number of Slots: [i](Feet in the Water have 0)[/i][/indent][/quote] Just to be picky. (Because I can) You can make it look like: [quote]Superb (+5): [indent]Number of Slots: 0[/indent][/quote] [hr] [quote=@Bourgeoisie]Human Form: You’re a shapeshifter, but when you haven’t shapeshifted, you’re just a normal person.[indent][u]Cost[/u]: +1[/indent][/quote] I don't see the second half of the requirements for this one. In order to gain the +1 you have to do the following: [quote=The Rule Book]Regular Joe/Regular Jane. Specify which of your supernatural abilities (usually most or all of them) are unavailable to you when you’re not shapeshifted into your “powered” form. As long as you specify at least 2 points worth of supernatural powers, you gain back 1 point of refresh for making this choice. If you only have 1 point of supernatural powers affected by this, Human Form is not worth any refresh.[/quote] [hr] [quote=@Bourgeoisie]Physical (Endurance): 3 (6) Mental (Conviction): 4 (3) Social (Presence): 3 (4) Armour (Ect):[/quote] You've calculated wrong (Hooray for being the guinea pig). It never explicitly says so, but everyone gets a minimum of 2 in every category. (Don't ask why, it just how it works. And I don't know really. But just go with it) That means unless you put the skill at Good or Great or have other factors such as stunts or powers, nothing changes. Ergo your Stresses should look like this: [quote=@Bourgeoisie]Physical (Endurance): [color=9e0b0f]2[/color] ([color=9e0b0f]5[/color]) Mental (Conviction): [color=9e0b0f]3[/color] ([color=9e0b0f]2[/color]) Social (Presence): [color=9e0b0f]2[/color] ([color=9e0b0f]3[/color]) Armour (Ect):[/quote] [hr] Alright. So. This is probably my error when building the sheets. It's not exactly clear what those numbers mean to most people. Having two sets is probably leaving them scratching their heads. And the GM too, probably. (Because I'm a mechanics master I only know right off hand because I've spent literal hours pouring over Dresden Files character sheets learning all this crap.) [quote]Physical Human (Endurance): [indent]Changed: [/indent]Mental Human(Conviction): [indent]Changed: [/indent]Social Human(Presence): [indent]Changed: [/indent]Armour (Ect):[/quote] Your changed code, because I'm nice like that. Just C&P: [code]Physical Human (Endurance): 2[indent]Changed: 5[/indent]Mental Human(Conviction): 3[indent]Changed: 2[/indent]Social Human(Presence): 2[indent]Changed: 3[/indent]Armour (Ect):[/code] I've now changed the layout on the standard code template also. Also, Just an FYI, damage carries over. If you've been injured as a human you're still injured as a bear. And vice versa. I'd advise you keep track of that to make sure you don't have to take a consequence when you shift (in either direction). Other than those things it passes what I look at. It's now up to [@shagranoz] and [@KiltmanBagz] to give you the final okay.