Name: "Two beam Louis." Race: Human Age: 23 Gender: M Appearance: He has the average height and has an athletic build suited for his acrobatics. He wears a well worn navy blue duster with matching cowboy hat and pants with brown boots. Under the duster he wears an off white shirt and on his neck is a green bandana. He has dark skin which is made darker from the direct rays of the sun in the badlands. His hair is kinda wavy kept mostly under his hat. Personality: Louis fits the stereotype of your young gunslinger (although in his case it would a swordslinger). He's got that youthful vigor, swagger, a certain stylishness to him, and most importantly that impetuousness. Traits that will either lead him dead or propel him to some renown. He's not a bad person but he he's not shy of being underhanded when it needs to. His hobbies are: Swording, adventuring, getting paid, boozing. History: Being born on the rim of where Terra and The Badlands resulted in a odd existence. There was always the chance of chaos with the various Badlands threats but paradoxically they were also safe enough due to their proximity to Terra. He was lucky to have a pretty safe upbringing but that siren song of danger and excitement proved too much for Louis. He wanted to see the world beyond his small town and fight off the evil horde and help reclaim the lands. So he did what anyone else would do get some weapons and find someone to teach him fight real well and survive. He'd gain his skills and experience years later running around as an errant. He was good with his sword but his skill was yet to truly awaken. One a mission to a ruins he'd end up in a fight with a beastman of prodigious strength. The beastman broke his sword leaving him with a jagged stub. Just as he was to make a final desperate rush to shank the beastman a light emanted from his sword which then ended up skewering the beastman before the metal even touched its flesh. Somehow either with the magical juju of the ruins or something activated this ability. Thinking his sword was somehow magical he kept the broken piece around as he practiced with this new ability. Eventually he'd ditch it after learning it wasn't necessary. Strengths: -Can't be disarmed conventionally -Melee fighting -Acrobatics and general athleticism -Drinking -Gambling -Outdoorsmanship Weaknesses: He can be cocky and impetuous which can rub people the wrong way obviously. In combat if he feels that he clearly has the win against inferior opponents he like to get all flashy which presents its own problems.