[h2][b][u]Elvenkind[/u][/b][/h2][indent][indent][indent][color=9edff6][b][i]Avariels[/i][/b][/color][/indent][/indent][/indent][indent][indent][indent][indent][indent][indent] [hider=Mount: None.] [color=cccccc][sup]Of all elves, no other race beats the Avariels' emphasis on freedom. It is well-known that these [b][color=9edff6]winged[/color][/b] elves despise the very notion of confinement. Even their homes are open towers that provide minimum protection against the harsh mountain gusts. When in their element and the company of friends, Avariels are jovial, excitable, [b][color=9edff6]free spirits[/color][/b]. Mostly, they travel by flight and very rarely do they humor the idea of walking (really, how [i]plebian[/i], they would exclaim). In normal cases only the old and young walk on their feet, usually within the safety of their bridged towers; younglings trek to school while the elderly fulfill the responsibility of caretaking the children, patients, and town through odd jobs. Adult Avariels protect their territory by scouting from the skies. Those who do not partake the combatant party scour the surrounding landscape for food, bringing home their loot and forage to share with the population. Indeed, the Avariels are [b][color=9edff6]protective[/color][/b] of their own kins, and are a tight-knit community. Appearance-wise, they are often flaxen-haired, with the occasional brunettes. Auburn and ginger mane are extremely rare. White wings are a norm while midnight feathers stand out among the crowd; often, those with obsidian wings are elected as leaders because of how powerful their presence can be. They have a [color=9edff6][b]lightweight[/b][/color] bone structure, from generations of evolution, to promote flying. With their larger lung capacity, they can breathe with little problems even high up airborne, and engage in team combat with bold commands and feedback dished out to one another, voices [b][color=9edff6]loud[/color][/b] and clear in the buffeting winds. Because of this, they are renowned singers for their strong voices as well.[/sup][/color] [/hider] [/indent][/indent][/indent][/indent][/indent][/indent][indent][indent][indent][color=fdd67a][b][i]High Elves[/i][/b][/color][/indent][/indent][/indent][indent][indent][indent][indent][indent][indent] [hider=Mount: Elephants, horses, camels, and donkeys.] [color=cccccc][sup]The majority of the High Elves (also known as Sun Elves by other races) are born and raised on the desert. At such, they are adept with the extreme temperature rise and drops of the sandy, barren lands. Horses and camels are their go-to modes of transportation. While it makes sense for more people to stick together, it is also not unheard of for a High Elf to leave home to travel on his or her own, and bringing one or two companion at most. Usually these are travelling merchants who may or may not return home from time to time. Most, if not all, High Elves prize [b][color=fdd67a]knowledge[/color][/b]. Astronomy is frequently a young High Elf's favorite subject in school, being the introduction to several other specialised sciences; Mathematics is a close runner-up. Their thirst for understanding the world often lead them into odds against the other races, and sometimes trouble with nature and wildlife itself. They care little for superfluous artistic flairs and favor [b][color=fdd67a]practicality[/color][/b]. Their skin is [b][color=fdd67a]tanned[/color][/b], highly [b][color=fdd67a]resilient[/color][/b] against the grating sandstorms and heat from the blazing sun. It takes a lot for a desert elf to break a sweat - their bodies have evolved through time to retain hydration, as water is a scarce facility, especially if they are nomads. Their [b][color=fdd67a]long ears[/color][/b] help them further disperse heat. If in civilisation, the settlement is usually found between tall slabs of rock that act as walls to reduce blasts of desert winds which is important during the day but even moreso at night when it can get extremely chilly. The oasis is perceived to be the most important foundation and decision factor of whether the location is best for development.[/sup][/color] [/hider] [/indent][/indent][/indent][/indent][/indent][/indent][indent][indent][indent][color=e4ffbb][b][i]Wooden Elves[/i][/b][/color][/indent][/indent][/indent][indent][indent][indent][indent][indent][indent] [hider=Mount: Free the animals!] [color=cccccc][sup]Rooting their system to the wildlife and forests, the forefathers of the Wooden Elves - who go by various names, such as the Spring Elves, Wild Elves or Tree Elves - can be considered the race closest to Mother Nature on land. They are rustic in nature, unbound by decorum, and abundant with heart they readily offer to those with well intentions. Their [b][color=e4ffbb]hedonistic[/color][/b] attitude can come off as a handful to the more austere High Elves, and quite frankly the Wooden Elves couldn't care less. They are [b][color=e4ffbb]proud[/color][/b] dwellers of jungles and forests, and no other elves' opinion will break that dignity. Despite their rowdy bouts of meddlesome fun, the Wooden Elves can be rather [b][color=e4ffbb]spiritual[/color][/b]; seldom do they skip out on the monthly rites performed at the Mother Tree. They do so to pay respect to the forest, although the young may have been more keen with the festive and party entailing afterwards. Wooden Elves live in various settlements, ranging from simple cottages to elaborate treehouses. Due to the [b][color=e4ffbb]camouflage-colored[/color][/b] skin, they are sometimes referred to as Green Elves. The jungles and forests are ripe with various dangers, and poisonous creatures and fauna are bountiful - luckily, the Wooden Elves are highly [b][color=e4ffbb]tolerant to toxins[/color][/b]. Their active lifestyle usually gives them a lithe figure.[/sup][/color] [/hider] [/indent][/indent][/indent][/indent][/indent][/indent][indent][indent][indent][color=88eeee][b][i]Rain Elves[/i][/b][/color][/indent][/indent][/indent][indent][indent][indent][indent][indent][indent] [hider=Mount: Marine life.] [color=cccccc][sup]Hidden deep beneath the waves, the Rain Elves - Sea Elves or River Elves by the others - are an enigmatic bunch. [color=88eeee][b]Shy[/b][/color], passive and cautious, they rarely wander far from the shoreline. Curiously, the Rain Elves can boast some of the best traders amongst all the Elves. When they are not mapping the seabed, they are scavenging the wrecks of ancient ships. Relics of extinct technologies are easily worth a fortune, and it takes a [color=88eeee][b]savvy[/b][/color] merchant to avoid being ripped off. In the deep blue, Rain Elves are far from being anywhere near the top of the food chain. Rather than attempting to conquer the other beasts, they have taken to domestication. One may encounter a Rain Elf hanging onto the back of a dolphin as it cuts through the water, or using remoras to clean their own body. The Rain Elves look the most alien, with a [color=88eeee][b]fish-like tail extending from their lower backs[/b][/color], gills located on their necks that allow them to breathe underwater, and their [color=88eeee][b]amphibious skin of blue or green[/b][/color] which allows them to breathe temporarily on dry land. Their hair, which glows in the dark like anglerfishes, is useful for both luring prey and illuminating their city. Ocean Rain Elf settlements vary widely, due to the myriad of terrains. They can range from underwater villages no different from those above land, to entire cities built into the side of an underwater cliff. Those that separated from the schools of original Rain Elves dwell in alternatives such as still rivers and lakes.[/sup][/color] [/hider] [/indent][/indent][/indent][/indent][/indent][/indent][indent][indent][indent][color=55aacc][b][i]Moon Elves[/i][/b][/color][/indent][/indent][/indent][indent][indent][indent][indent][indent][indent] [hider=Mount: Reindeers and huskies.] [color=cccccc][sup]Isolated in the northern frostlands, far from the other elves, the Moon Elves are highly [color=55aacc][b]distrustful[/b][/color] of outsiders, preferring to keep to themselves within their tight-knit communities. From a young age, they are taught that they are nothing without the whole, and that to give your life for the community would be the noblest of sacrifices. With such an emphasis on serving the people, the Moon Elves have crafted a highly [color=55aacc][b]disciplined[/b][/color] society. What they lack in individual strength, they more than make up for by fighting in organized formations, where everyone knows their own place and role. Small talk has no place in a hostile land; one can expect brutal, uninhibited honesty from a [color=55aacc][b]direct[/b][/color] Moon Elf. This may come off as being rude, but survival is paramount and overwrites hurt feelings. Despite their austerity, the Moon Elves are [color=55aacc][b]spiritual[/b][/color]. They worship the very concept of Winter itself, personified as the Frost Mother. Throughout history, the cold kept their enemies away from their heartlands, and so the Moon Elves pay homage by building elaborate temples and shrines, and at times even offer sacrifices. This is a practice known as 'Returning to the Frost' - the old, infirm, or invalid leave in the middle of the night, wandering the cold wastes until they are claimed by the Frost Mother. The Moon Elves are often called Winter Elves or Snow Elves, due to their pale, almost [color=55aacc][b]alabaster skin[/b][/color]. Their short statures - to conserve energy in the barren frostlands - cause some to refer to them as dwarves (they won't take the remark kindly). Their [color=55aacc][b]sensitive eyes[/b][/color] can detect drastic difference between light and dark. Their settlements, crafted out of ice and snow, have little variation between them. Only their icy shrines and temples would show any sign of effort placed into aesthetic appeal. An outsider could very easily get lost amongst the dozens of almost identical buildings.[/sup][/color] [/hider] [/indent][/indent][/indent][/indent][/indent][/indent]