[quote=@Lucidnonsense] Doesnt sound that different than my idea, oh, where does magic come from in this setting anyway? to flesh out the nation it would be best to know. One big difference was my race wasnt going to be conquerers. [/quote]It's magic. Ain't explaining sh*t. Jokes aside, it was left uncertain. You can make up a source for your magic if you want. I think magic users of this world mostly use their own power combined by absorbing ambient energies. They probably get powered up in a good area or via rituals but also they pretty much tire themselves out if they use too much magic. That's how it seems to work for all player factions I read. Your source could be different if you want. Gods and divine sources nonwithstanding because physical deities would add loads more complications to the setting which I want to spare my players from. Choosing an interesting way to power your magic is good because: 1.) Adds character to your faction 2.) Give you a balancing factor to make your faction struggle when you want it 3.) Give you a method which if you follow you can power up your faction As for why I suggested to make your faction conquerors? Because as a small faction with only a single flying ship you'd be kind of lost. Being an aggressive conqueror would give you a simple way to become relevant in the game. It gives you an excuse to interact with players and in a very good level. It doesn't exclude you from alliances, trade or other less hostile measures. Look at my Mongol orks. They technically used to be raiders and enslavers of nations. You just need to get your act with them down. But again, I only gave you a suggestion and an idea which I could approve. You're free to alter this and come up with something of your own. I'll look it over.