[quote=AxeEcliptica] Kaga, you misunderstand me. By that I meant all I can find are fandom-based and cliche roleplays. I don't think I'm better than anyone else or too good for any kind of roleplay, I just know what I like, know what I don't like, know what I won't put up with, and know what to avoid. And I really don't mean to offend anyone. More than anything else I wanted other people's opinions, and that's what I got. I also gave mine, and if they offended you I'm sorry, but I didn't mean to upset anyone - even those who enjoy the series-based roleplays. [/quote] It's not so much that your opinion is different, it's kind of how a lot of what you're saying and showing interest in is kind of hypocritical. People here don't mind helping people, but I'm not sure if it's just that you aren't phrasing things in a good light, but labeling stuff as cliche is kind of a offensive to people who put a lot of work into their RPs. Read over your post and responses and try to see where people might be offended/ irritated/ annoyed. It's enough to say, "I am not interested in fandom RPs and am interested in games with unique themes." Case in point, looking at your game, it's pretty much like most other original setting fantasy games, right down to different races (yours is basically an elf with neko-like ears), and the plot isn't exactly something that hasn't been done before (find the artifact!). You have common magic tropes, including magic draining a person's vitality the more it's used (which is almost exactly like The Alchemist series of novels, for instance). I take no issue in the game you're running, and I sincerely hope it has a long and happy life on the guild, but a lot of what will make it succeed is the fact that it's [I]using ideas that people are familiar with.[/I] It's things like that that make me question if you really get what cliche means, because you seem to be going for things that can be considered cliche. Let's put it this way, there's approximately 6 billion people on Earth, and something like 20 billion people have ever existed. Just about every one of those people have had a creative thought, and a large handful of those people managed to get their ideas published as means of entertainment. Now, human civilization's been around for a few thousand years, with people constantly coming up with ideas. We're now in the 21st century since we started keeping track of time in a conventional, standardized manner, and live in an age where information is transferred instantly between endless people. With that in mind, do you think it's really possible to come up with a truly original idea that doesn't hit any tropes or cliches in this day and age? I don't think there's a role play on this site, and probably on 99% of the others, that don't tread familiar ground in some capacity. Look, I get you want to see ideas that aren't dime a dozen. A lot of people don't either, me included. Instead of worrying about finding the albino crow in the flock, why not focus on the ones that are putting forth good effort to do something interesting? Just because it's an idea that's not exactly a revelation doesn't mean it's not going to be a fun game that gives you endless room for creativity. If you want something unique, be that change you want to see. Show people something they may have never seen before, but overall, just try to make a compelling character and story that people gravitate towards. That's really the end goal of roleplaying.