Oh my, did I really forget that link? Derp. http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html (Edit) Alright, the two new nations look pretty cool! I'll get started on putting out the situations that you guys can begin responding to. I'll go ahead and also list higher PIP situations, too, so you can start thinking ahead about them. With that said, I should clarify that players should limit the amount of situations they respond to in a 24-hour real-time period to two (2) for the time being. I'll look into some innovative ways to allow for faster decision making and consider increasing the PIP-cap as the RP moves along. This is all experimental, after all.